fix: Windows build + gosec lint errors (#585)
Fixes Windows build by adding platform-specific inode handling via build tags. Also fixes gosec lint warnings in migrate_tombstones.go. Thanks @deblasis!
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@@ -42,7 +42,7 @@ func MigrateTombstones(path string) error {
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// Load existing JSONL to check for already-existing tombstones
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existingTombstones := make(map[string]bool)
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if file, err := os.Open(jsonlPath); err == nil {
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if file, err := os.Open(filepath.Clean(jsonlPath)); err == nil {
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scanner := bufio.NewScanner(file)
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scanner.Buffer(make([]byte, 0, 64*1024), 10*1024*1024)
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for scanner.Scan() {
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@@ -56,7 +56,7 @@ func MigrateTombstones(path string) error {
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}
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}
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}
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file.Close()
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_ = file.Close()
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}
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// Convert deletions to tombstones
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@@ -74,7 +74,7 @@ func MigrateTombstones(path string) error {
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fmt.Printf(" All %d deletion(s) already have tombstones - archiving deletions.jsonl\n", skipped)
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} else {
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// Append tombstones to issues.jsonl
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file, err := os.OpenFile(jsonlPath, os.O_APPEND|os.O_WRONLY|os.O_CREATE, 0644)
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file, err := os.OpenFile(filepath.Clean(jsonlPath), os.O_APPEND|os.O_WRONLY|os.O_CREATE, 0600)
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if err != nil {
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return fmt.Errorf("failed to open issues.jsonl: %w", err)
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}
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