refactor: remove Gas Town references from codebase
Replace Gas Town-specific terminology with generic orchestrator concepts: - "Gas Town" → "orchestrator" or "multi-clone" - Hardcoded ~/gt/ paths → GT_ROOT environment variable - signalGasTownActivity → signalOrchestratorActivity - GUPP → hook-based work assignment Updated 21 files across CHANGELOG, cmd/bd/, internal/, docs/, scripts. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> Executed-By: beads/crew/dave Rig: beads Role: crew
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@@ -603,7 +603,7 @@ func findDatabaseInTree() string {
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// FindAllDatabases scans the directory hierarchy for the closest .beads directory.
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// Returns a slice with at most one DatabaseInfo - the closest database to CWD.
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// Stops searching upward as soon as a .beads directory is found,
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// because in multi-workspace setups (like Gas Town), nested .beads directories
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// because in multi-workspace setups, nested .beads directories
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// are intentional and separate - parent directories are out of scope.
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// Redirect files are supported: if a .beads/redirect file exists, its contents
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// are used as the actual .beads directory path.
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@@ -64,7 +64,7 @@ func TestFindAllDatabases(t *testing.T) {
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databases := FindAllDatabases()
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// Should find only the closest database (gt-bzd: stop searching when .beads found)
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// Parent .beads directories are out of scope in multi-workspace setups like Gas Town
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// Parent .beads directories are out of scope in multi-workspace setups
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if len(databases) != 1 {
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t.Fatalf("expected 1 database (closest only), got %d", len(databases))
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}
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