feat: Add 'hooked' status for GUPP work assignment (bd-s00m)

Separates semantics of 'pinned' (identity records) from work-on-hook:
- 'pinned' = domain table / identity record (agents, roles) - non-blocking
- 'hooked' = work on agent's hook (GUPP-driven) - blocks dependents

Changes:
- Add StatusHooked constant to types.go
- Update all blocking queries to include 'hooked' status
- Add cyan styling for 'hooked' in UI output
- Create migration 032 to convert pinned work items to hooked

Generated with Claude Code

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Steve Yegge
2025-12-28 22:36:46 -08:00
parent 4a6d942fad
commit 7d1ee6d3e9
10 changed files with 61 additions and 15 deletions

View File

@@ -350,12 +350,13 @@ const (
StatusClosed Status = "closed"
StatusTombstone Status = "tombstone" // Soft-deleted issue
StatusPinned Status = "pinned" // Persistent bead that stays open indefinitely
StatusHooked Status = "hooked" // Work attached to an agent's hook (GUPP)
)
// IsValid checks if the status value is valid (built-in statuses only)
func (s Status) IsValid() bool {
switch s {
case StatusOpen, StatusInProgress, StatusBlocked, StatusDeferred, StatusClosed, StatusTombstone, StatusPinned:
case StatusOpen, StatusInProgress, StatusBlocked, StatusDeferred, StatusClosed, StatusTombstone, StatusPinned, StatusHooked:
return true
}
return false