feat: Add 'hooked' status for GUPP work assignment (bd-s00m)

Separates semantics of 'pinned' (identity records) from work-on-hook:
- 'pinned' = domain table / identity record (agents, roles) - non-blocking
- 'hooked' = work on agent's hook (GUPP-driven) - blocks dependents

Changes:
- Add StatusHooked constant to types.go
- Update all blocking queries to include 'hooked' status
- Add cyan styling for 'hooked' in UI output
- Create migration 032 to convert pinned work items to hooked

Generated with Claude Code

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Steve Yegge
2025-12-28 22:36:46 -08:00
parent 4a6d942fad
commit 7d1ee6d3e9
10 changed files with 61 additions and 15 deletions

View File

@@ -58,6 +58,10 @@ var (
Light: "#d2a6ff", // purple - special/elevated
Dark: "#d2a6ff",
}
ColorStatusHooked = lipgloss.AdaptiveColor{
Light: "#59c2ff", // cyan - actively worked by agent (GUPP)
Dark: "#59c2ff",
}
// === Priority Colors ===
// Only P0/P1 get color - P2/P3/P4 match standard text
@@ -141,6 +145,7 @@ var (
StatusClosedStyle = lipgloss.NewStyle().Foreground(ColorStatusClosed)
StatusBlockedStyle = lipgloss.NewStyle().Foreground(ColorStatusBlocked)
StatusPinnedStyle = lipgloss.NewStyle().Foreground(ColorStatusPinned)
StatusHookedStyle = lipgloss.NewStyle().Foreground(ColorStatusHooked)
)
// Priority styles
@@ -265,6 +270,8 @@ func RenderStatus(status string) string {
return StatusBlockedStyle.Render(status)
case "pinned":
return StatusPinnedStyle.Render(status)
case "hooked":
return StatusHookedStyle.Render(status)
case "closed":
return StatusClosedStyle.Render(status)
default: // open and others