feat: extract Gas Town types from beads core (bd-i54l)

Remove Gas Town-specific issue types (agent, role, rig, convoy, slot)
from beads core. These types are now identified by labels instead:
- gt:agent, gt:role, gt:rig, gt:convoy, gt:slot

Changes:
- internal/types/types.go: Remove TypeAgent, TypeRole, TypeRig, TypeConvoy, TypeSlot constants
- cmd/bd/agent.go: Create agents with TypeTask + gt:agent label
- cmd/bd/merge_slot.go: Create slots with TypeTask + gt:slot label
- internal/storage/sqlite/queries.go, transaction.go: Query convoys by gt:convoy label
- internal/rpc/server_issues_epics.go: Check gt:agent label for role_type/rig label auto-add
- cmd/bd/create.go: Check gt:agent label for role_type/rig label auto-add
- internal/ui/styles.go: Remove agent/role/rig type colors
- cmd/bd/export_obsidian.go: Remove agent/role/rig/convoy type tag mappings
- Update all affected tests

This enables beads to be a generic issue tracker while Gas Town
uses labels for its specific type semantics.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

Executed-By: beads/crew/dave
Rig: beads
Role: crew
This commit is contained in:
dave
2026-01-06 22:18:37 -08:00
committed by Steve Yegge
parent b7358f17bf
commit a70c3a8cbe
14 changed files with 139 additions and 93 deletions

View File

@@ -135,18 +135,8 @@ var (
Light: "", // standard text color
Dark: "",
}
ColorTypeAgent = lipgloss.AdaptiveColor{
Light: "#59c2ff", // cyan - agent identity
Dark: "#59c2ff",
}
ColorTypeRole = lipgloss.AdaptiveColor{
Light: "#7fd962", // green - role definition
Dark: "#7fd962",
}
ColorTypeRig = lipgloss.AdaptiveColor{
Light: "#e6a756", // orange - rig identity (project container)
Dark: "#e6a756",
}
// Note: Gas Town-specific types (agent, role, rig) have been removed.
// Use labels (gt:agent, gt:role, gt:rig) with custom styling if needed.
// === Issue ID Color ===
// IDs use standard text color - subtle, not attention-grabbing
@@ -194,9 +184,7 @@ var (
TypeTaskStyle = lipgloss.NewStyle().Foreground(ColorTypeTask)
TypeEpicStyle = lipgloss.NewStyle().Foreground(ColorTypeEpic)
TypeChoreStyle = lipgloss.NewStyle().Foreground(ColorTypeChore)
TypeAgentStyle = lipgloss.NewStyle().Foreground(ColorTypeAgent)
TypeRoleStyle = lipgloss.NewStyle().Foreground(ColorTypeRole)
TypeRigStyle = lipgloss.NewStyle().Foreground(ColorTypeRig)
// Note: Gas Town-specific type styles (agent, role, rig) have been removed.
)
// CategoryStyle for section headers - bold with accent color
@@ -331,7 +319,8 @@ func RenderPriority(priority int) string {
}
// RenderType renders an issue type with semantic styling
// bugs get color; all other types use standard text
// bugs and epics get color; all other types use standard text
// Note: Gas Town-specific types (agent, role, rig) now fall through to default
func RenderType(issueType string) string {
switch issueType {
case "bug":
@@ -344,12 +333,6 @@ func RenderType(issueType string) string {
return TypeEpicStyle.Render(issueType)
case "chore":
return TypeChoreStyle.Render(issueType)
case "agent":
return TypeAgentStyle.Render(issueType)
case "role":
return TypeRoleStyle.Render(issueType)
case "rig":
return TypeRigStyle.Render(issueType)
default:
return issueType
}

View File

@@ -92,9 +92,10 @@ func TestRenderTypeVariants(t *testing.T) {
{"task", TypeTaskStyle.Render("task")},
{"epic", TypeEpicStyle.Render("epic")},
{"chore", TypeChoreStyle.Render("chore")},
{"agent", TypeAgentStyle.Render("agent")},
{"role", TypeRoleStyle.Render("role")},
{"rig", TypeRigStyle.Render("rig")},
// Gas Town types (agent, role, rig) have been removed - they now fall through to default
{"agent", "agent"}, // Falls through to default (no styling)
{"role", "role"}, // Falls through to default (no styling)
{"rig", "rig"}, // Falls through to default (no styling)
{"custom", "custom"},
}
for _, tc := range cases {