feat: extract Gas Town types from beads core (bd-i54l)
Remove Gas Town-specific issue types (agent, role, rig, convoy, slot) from beads core. These types are now identified by labels instead: - gt:agent, gt:role, gt:rig, gt:convoy, gt:slot Changes: - internal/types/types.go: Remove TypeAgent, TypeRole, TypeRig, TypeConvoy, TypeSlot constants - cmd/bd/agent.go: Create agents with TypeTask + gt:agent label - cmd/bd/merge_slot.go: Create slots with TypeTask + gt:slot label - internal/storage/sqlite/queries.go, transaction.go: Query convoys by gt:convoy label - internal/rpc/server_issues_epics.go: Check gt:agent label for role_type/rig label auto-add - cmd/bd/create.go: Check gt:agent label for role_type/rig label auto-add - internal/ui/styles.go: Remove agent/role/rig type colors - cmd/bd/export_obsidian.go: Remove agent/role/rig/convoy type tag mappings - Update all affected tests This enables beads to be a generic issue tracker while Gas Town uses labels for its specific type semantics. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> Executed-By: beads/crew/dave Rig: beads Role: crew
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@@ -92,9 +92,10 @@ func TestRenderTypeVariants(t *testing.T) {
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{"task", TypeTaskStyle.Render("task")},
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{"epic", TypeEpicStyle.Render("epic")},
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{"chore", TypeChoreStyle.Render("chore")},
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{"agent", TypeAgentStyle.Render("agent")},
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{"role", TypeRoleStyle.Render("role")},
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{"rig", TypeRigStyle.Render("rig")},
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// Gas Town types (agent, role, rig) have been removed - they now fall through to default
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{"agent", "agent"}, // Falls through to default (no styling)
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{"role", "role"}, // Falls through to default (no styling)
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{"rig", "rig"}, // Falls through to default (no styling)
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{"custom", "custom"},
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}
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for _, tc := range cases {
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