feat: add session_id field to issue close/update mutations (bd-tksk)
Adds closed_by_session tracking for entity CV building per Gas Town decision 009-session-events-architecture.md. Changes: - Add ClosedBySession field to Issue struct - Add closed_by_session column to issues table (migration 034) - Add --session flag to bd close command - Support CLAUDE_SESSION_ID env var as fallback - Add --session flag to bd update for status=closed - Display closed_by_session in bd show output - Update Storage interface to include session parameter in CloseIssue 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> Executed-By: beads/crew/dave Rig: beads Role: crew
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committed by
Steve Yegge
parent
7c9b975436
commit
b362b36824
@@ -443,6 +443,14 @@ func (m *MemoryStorage) UpdateIssue(ctx context.Context, id string, updates map[
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}
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issue.ExternalRef = nil
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}
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case "close_reason":
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if v, ok := value.(string); ok {
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issue.CloseReason = v
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}
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case "closed_by_session":
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if v, ok := value.(string); ok {
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issue.ClosedBySession = v
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}
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}
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}
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@@ -467,11 +475,17 @@ func (m *MemoryStorage) UpdateIssue(ctx context.Context, id string, updates map[
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return nil
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}
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// CloseIssue closes an issue with a reason
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func (m *MemoryStorage) CloseIssue(ctx context.Context, id string, reason string, actor string) error {
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return m.UpdateIssue(ctx, id, map[string]interface{}{
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"status": string(types.StatusClosed),
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}, actor)
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// CloseIssue closes an issue with a reason.
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// The session parameter tracks which Claude Code session closed the issue (can be empty).
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func (m *MemoryStorage) CloseIssue(ctx context.Context, id string, reason string, actor string, session string) error {
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updates := map[string]interface{}{
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"status": string(types.StatusClosed),
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"close_reason": reason,
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}
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if session != "" {
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updates["closed_by_session"] = session
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}
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return m.UpdateIssue(ctx, id, updates, actor)
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}
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// CreateTombstone converts an existing issue to a tombstone record.
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