feat(types): add StatusPinned for persistent beads (bd-6v2)
Add pinned status for beads that should stay open indefinitely: - Add StatusPinned constant and update IsValid() - Add PinnedIssues count to Statistics struct - Protect pinned issues from bd close (requires --force) - Show pinned count in bd stats output 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -111,15 +111,17 @@ func (s *SQLiteStorage) GetStatistics(ctx context.Context) (*types.Statistics, e
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var stats types.Statistics
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// Get counts (bd-nyt: exclude tombstones from TotalIssues, report separately)
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// (bd-6v2: also count pinned issues)
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err := s.db.QueryRowContext(ctx, `
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SELECT
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COALESCE(SUM(CASE WHEN status != 'tombstone' THEN 1 ELSE 0 END), 0) as total,
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COALESCE(SUM(CASE WHEN status = 'open' THEN 1 ELSE 0 END), 0) as open,
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COALESCE(SUM(CASE WHEN status = 'in_progress' THEN 1 ELSE 0 END), 0) as in_progress,
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COALESCE(SUM(CASE WHEN status = 'closed' THEN 1 ELSE 0 END), 0) as closed,
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COALESCE(SUM(CASE WHEN status = 'tombstone' THEN 1 ELSE 0 END), 0) as tombstone
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COALESCE(SUM(CASE WHEN status = 'tombstone' THEN 1 ELSE 0 END), 0) as tombstone,
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COALESCE(SUM(CASE WHEN status = 'pinned' THEN 1 ELSE 0 END), 0) as pinned
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FROM issues
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`).Scan(&stats.TotalIssues, &stats.OpenIssues, &stats.InProgressIssues, &stats.ClosedIssues, &stats.TombstoneIssues)
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`).Scan(&stats.TotalIssues, &stats.OpenIssues, &stats.InProgressIssues, &stats.ClosedIssues, &stats.TombstoneIssues, &stats.PinnedIssues)
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if err != nil {
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return nil, fmt.Errorf("failed to get issue counts: %w", err)
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}
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@@ -186,12 +186,13 @@ const (
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StatusBlocked Status = "blocked"
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StatusClosed Status = "closed"
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StatusTombstone Status = "tombstone" // Soft-deleted issue (bd-vw8)
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StatusPinned Status = "pinned" // Persistent bead that stays open indefinitely (bd-6v2)
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)
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// IsValid checks if the status value is valid (built-in statuses only)
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func (s Status) IsValid() bool {
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switch s {
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case StatusOpen, StatusInProgress, StatusBlocked, StatusClosed, StatusTombstone:
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case StatusOpen, StatusInProgress, StatusBlocked, StatusClosed, StatusTombstone, StatusPinned:
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return true
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}
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return false
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@@ -390,6 +391,7 @@ type Statistics struct {
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BlockedIssues int `json:"blocked_issues"`
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ReadyIssues int `json:"ready_issues"`
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TombstoneIssues int `json:"tombstone_issues"` // Soft-deleted issues (bd-nyt)
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PinnedIssues int `json:"pinned_issues"` // Persistent issues (bd-6v2)
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EpicsEligibleForClosure int `json:"epics_eligible_for_closure"`
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AverageLeadTime float64 `json:"average_lead_time_hours"`
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}
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