Document blocked_issues_cache architecture and behavior
Add comprehensive documentation for the blocked_issues_cache optimization that improved GetReadyWork performance from 752ms to 29ms (25x speedup). Documentation locations: - blocked_cache.go: Detailed package comment covering architecture, invalidation strategy, transaction safety, edge cases, and future optimizations - ready.go: Enhanced comment at query site explaining the optimization and maintenance triggers - ARCHITECTURE.md: New section with diagrams, blocking semantics, performance characteristics, and testing instructions Closes bd-1w6i 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -192,6 +192,150 @@ Hash-based comparison (not mtime) prevents git pull false positives (issue bd-84
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- **Memory overhead:** One goroutine + minimal channel buffers per command execution
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- **Flush latency:** Debounce duration + JSONL write time (typically <100ms for incremental)
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## Blocked Issues Cache (bd-5qim)
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### Problem Statement
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The `bd ready` command originally computed blocked issues using a recursive CTE on every query. On a 10K issue database, each query took ~752ms, making the command feel sluggish and impractical for large projects.
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### Solution: Materialized Cache Table
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The `blocked_issues_cache` table materializes the blocking computation, storing issue IDs for all currently blocked issues. Queries now use a simple `NOT EXISTS` check against this cache, completing in ~29ms (25x speedup).
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### Architecture
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```
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┌─────────────────────────────────────────────────────────┐
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│ GetReadyWork Query │
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│ │
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│ SELECT ... FROM issues WHERE status IN (...) │
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│ AND NOT EXISTS ( │
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│ SELECT 1 FROM blocked_issues_cache │
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│ WHERE issue_id = issues.id │
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│ ) │
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│ │
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│ Performance: 29ms (was 752ms with recursive CTE) │
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└─────────────────────────────────────────────────────────┘
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┌─────────────────────────────────────────────────────────┐
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│ Cache Invalidation Triggers │
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│ │
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│ 1. AddDependency (blocks/parent-child only) │
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│ 2. RemoveDependency (blocks/parent-child only) │
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│ 3. UpdateIssue (on any status change) │
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│ 4. CloseIssue (changes status to closed) │
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│ │
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│ NOT triggered by: related, discovered-from deps │
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└─────────────────────────────────────────────────────────┘
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┌─────────────────────────────────────────────────────────┐
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│ Cache Rebuild Process │
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│ │
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│ 1. DELETE FROM blocked_issues_cache │
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│ 2. INSERT INTO blocked_issues_cache │
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│ WITH RECURSIVE CTE: │
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│ - Find directly blocked issues (blocks deps) │
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│ - Propagate to children (parent-child deps) │
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│ 3. Happens in same transaction as triggering change │
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│ │
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│ Performance: <50ms full rebuild on 10K database │
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└─────────────────────────────────────────────────────────┘
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```
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### Blocking Semantics
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An issue is blocked if:
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1. **Direct blocking**: Has a `blocks` dependency on an open/in_progress/blocked issue
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2. **Transitive blocking**: Parent is blocked and issue is connected via `parent-child` dependency
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Closed issues never block others. Related and discovered-from dependencies don't affect blocking.
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### Cache Invalidation Strategy
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**Full rebuild on every change**
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Instead of incremental updates, the cache is completely rebuilt (DELETE + INSERT) on any triggering change. This approach is chosen because:
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- Rebuild is fast (<50ms even on 10K issues) due to optimized CTE
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- Simpler implementation with no risk of partial/stale updates
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- Dependency changes are rare compared to reads
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- Guarantees consistency - cache matches database state exactly
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**Transaction safety**
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All cache operations happen within the same transaction as the triggering change:
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- Uses transaction if provided, otherwise direct db connection
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- Cache can never be in an inconsistent state visible to queries
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- Foreign key CASCADE ensures cache entries deleted when issues are deleted
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**Selective invalidation**
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Only `blocks` and `parent-child` dependencies trigger rebuilds since they affect blocking semantics. Related and discovered-from dependencies don't trigger invalidation, avoiding unnecessary work.
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### Performance Characteristics
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**Query performance (GetReadyWork):**
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- Before cache: ~752ms (recursive CTE)
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- With cache: ~29ms (NOT EXISTS)
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- Speedup: 25x
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**Write overhead:**
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- Cache rebuild: <50ms
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- Only triggered on dependency/status changes (rare operations)
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- Trade-off: slower writes for much faster reads
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### Edge Cases
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1. **Parent-child transitive blocking**
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- Children of blocked parents are automatically marked as blocked
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- Propagates through arbitrary depth hierarchies (limited to depth 50 for safety)
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2. **Multiple blockers**
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- Issue blocked by multiple open issues stays blocked until all are closed
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- DISTINCT in CTE ensures issue appears once in cache
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3. **Status changes**
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- Closing a blocker removes all blocked descendants from cache
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- Reopening a blocker adds them back
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4. **Dependency removal**
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- Removing last blocker unblocks the issue
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- Removing parent-child link unblocks orphaned subtree
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5. **Foreign key cascades**
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- Cache entries automatically deleted when issue is deleted
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- No manual cleanup needed
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### Testing
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Comprehensive test coverage in `blocked_cache_test.go`:
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- Cache invalidation on dependency add/remove
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- Cache updates on status changes
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- Multiple blockers
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- Deep hierarchies
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- Transitive blocking via parent-child
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- Related dependencies (should NOT affect cache)
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Run tests: `go test -v ./internal/storage/sqlite -run TestCache`
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### Implementation Files
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- `internal/storage/sqlite/blocked_cache.go` - Cache rebuild and invalidation
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- `internal/storage/sqlite/ready.go` - Uses cache in GetReadyWork queries
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- `internal/storage/sqlite/dependencies.go` - Invalidates on dep changes
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- `internal/storage/sqlite/queries.go` - Invalidates on status changes
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- `internal/storage/sqlite/migrations/015_blocked_issues_cache.go` - Schema and initial population
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### Future Optimizations
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If rebuild becomes a bottleneck in very large databases (>100K issues):
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- Consider incremental updates for specific dependency types
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- Add indexes to dependencies table for CTE performance
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- Implement dirty tracking to avoid rebuilds when cache is unchanged
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However, current performance is excellent for realistic workloads.
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## Future Improvements
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Potential enhancements for multi-agent scenarios:
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Reference in New Issue
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