// Package beads provides a minimal public API for extending bd with custom orchestration. // // Most extensions should use direct SQL queries against bd's database. // This package exports only the essential types and functions needed for // Go-based extensions that want to use bd's storage layer programmatically. // // For detailed guidance on extending bd, see EXTENDING.md. package beads import ( "context" "os" "path/filepath" "github.com/steveyegge/beads/internal/storage" "github.com/steveyegge/beads/internal/storage/sqlite" "github.com/steveyegge/beads/internal/types" ) // Issue represents a tracked work item with metadata, dependencies, and status. type ( Issue = types.Issue // Status represents the current state of an issue (open, in progress, closed, blocked). Status = types.Status // IssueType represents the type of issue (bug, feature, task, epic, chore). IssueType = types.IssueType // Dependency represents a relationship between issues. Dependency = types.Dependency // DependencyType represents the type of dependency (blocks, related, parent-child, discovered-from). DependencyType = types.DependencyType // Comment represents a user comment on an issue. Comment = types.Comment // Event represents an audit log event. Event = types.Event // EventType represents the type of audit event. EventType = types.EventType // Label represents a tag attached to an issue. Label = types.Label // BlockedIssue represents an issue with blocking dependencies. BlockedIssue = types.BlockedIssue // TreeNode represents a node in a dependency tree. TreeNode = types.TreeNode // Statistics represents project-wide metrics. Statistics = types.Statistics // IssueFilter represents filtering criteria for issue queries. IssueFilter = types.IssueFilter // WorkFilter represents filtering criteria for work queries. WorkFilter = types.WorkFilter // SortPolicy determines how ready work is ordered. SortPolicy = types.SortPolicy // EpicStatus represents the status of an epic issue. EpicStatus = types.EpicStatus ) // Status constants const ( StatusOpen = types.StatusOpen StatusInProgress = types.StatusInProgress StatusClosed = types.StatusClosed StatusBlocked = types.StatusBlocked ) // IssueType constants const ( TypeBug = types.TypeBug TypeFeature = types.TypeFeature TypeTask = types.TypeTask TypeEpic = types.TypeEpic TypeChore = types.TypeChore ) // DependencyType constants const ( DepBlocks = types.DepBlocks DepRelated = types.DepRelated DepParentChild = types.DepParentChild DepDiscoveredFrom = types.DepDiscoveredFrom ) // SortPolicy constants const ( SortPolicyHybrid = types.SortPolicyHybrid SortPolicyPriority = types.SortPolicyPriority SortPolicyOldest = types.SortPolicyOldest ) // EventType constants const ( EventCreated = types.EventCreated EventUpdated = types.EventUpdated EventStatusChanged = types.EventStatusChanged EventCommented = types.EventCommented EventClosed = types.EventClosed EventReopened = types.EventReopened EventDependencyAdded = types.EventDependencyAdded EventDependencyRemoved = types.EventDependencyRemoved EventLabelAdded = types.EventLabelAdded EventLabelRemoved = types.EventLabelRemoved EventCompacted = types.EventCompacted ) // Storage provides the minimal interface for extension orchestration type Storage = storage.Storage // NewSQLiteStorage opens a bd SQLite database for programmatic access. // Most extensions should use this to query ready work and update issue status. func NewSQLiteStorage(dbPath string) (Storage, error) { return sqlite.New(dbPath) } // FindDatabasePath discovers the bd database path using bd's standard search order: // 1. $BEADS_DB environment variable // 2. .beads/*.db in current directory or ancestors // // Returns empty string if no database is found. func FindDatabasePath() string { // 1. Check environment variable if envDB := os.Getenv("BEADS_DB"); envDB != "" { return envDB } // 2. Search for .beads/*.db in current directory and ancestors if foundDB := findDatabaseInTree(); foundDB != "" { return foundDB } // No fallback to ~/.beads - return empty string return "" } // FindJSONLPath returns the expected JSONL file path for the given database path. // It searches for existing *.jsonl files in the database directory and returns // the first one found, or defaults to "issues.jsonl". // // This function does not create directories or files - it only discovers paths. // Use this when you need to know where bd stores its JSONL export. func FindJSONLPath(dbPath string) string { if dbPath == "" { return "" } // Get the directory containing the database dbDir := filepath.Dir(dbPath) // Look for existing .jsonl files in the .beads directory pattern := filepath.Join(dbDir, "*.jsonl") matches, err := filepath.Glob(pattern) if err == nil && len(matches) > 0 { // Return the first .jsonl file found return matches[0] } // Default to issues.jsonl return filepath.Join(dbDir, "issues.jsonl") } // DatabaseInfo contains information about a discovered beads database type DatabaseInfo struct { Path string // Full path to the .db file BeadsDir string // Parent .beads directory IssueCount int // Number of issues (-1 if unknown) } // findDatabaseInTree walks up the directory tree looking for .beads/*.db func findDatabaseInTree() string { dir, err := os.Getwd() if err != nil { return "" } // Walk up directory tree for { beadsDir := filepath.Join(dir, ".beads") if info, err := os.Stat(beadsDir); err == nil && info.IsDir() { // Found .beads/ directory, look for *.db files matches, err := filepath.Glob(filepath.Join(beadsDir, "*.db")) if err == nil && len(matches) > 0 { // Return first .db file found return matches[0] } } // Move up one directory parent := filepath.Dir(dir) if parent == dir { // Reached filesystem root break } dir = parent } return "" } // FindAllDatabases scans the directory hierarchy for all .beads directories // Returns a slice of DatabaseInfo for each database found, starting from the // closest to CWD (most relevant) to the furthest (least relevant). func FindAllDatabases() []DatabaseInfo { var databases []DatabaseInfo dir, err := os.Getwd() if err != nil { return databases } // Walk up directory tree for { beadsDir := filepath.Join(dir, ".beads") if info, err := os.Stat(beadsDir); err == nil && info.IsDir() { // Found .beads/ directory, look for *.db files matches, err := filepath.Glob(filepath.Join(beadsDir, "*.db")) if err == nil && len(matches) > 0 { // Count issues if we can open the database (best-effort) issueCount := -1 dbPath := matches[0] // Don't fail if we can't open/query the database - it might be locked // or corrupted, but we still want to detect and warn about it store, err := sqlite.New(dbPath) if err == nil { ctx := context.Background() if issues, err := store.SearchIssues(ctx, "", types.IssueFilter{}); err == nil { issueCount = len(issues) } _ = store.Close() } databases = append(databases, DatabaseInfo{ Path: dbPath, BeadsDir: beadsDir, IssueCount: issueCount, }) } } // Move up one directory parent := filepath.Dir(dir) if parent == dir { // Reached filesystem root break } dir = parent } return databases }