- Remove ~/.beads/default.db fallback from FindDatabasePath() - Update daemon to error if no database found instead of falling back - Update main.go to require explicit database initialization - Add help/version/quickstart to commands that don't need database - Add MCP client debug logging for database routing Amp-Thread-ID: https://ampcode.com/threads/T-2b757a14-cf10-400e-a83c-30349182dd82 Co-authored-by: Amp <amp@ampcode.com>
129 lines
3.5 KiB
Go
129 lines
3.5 KiB
Go
// Package beads provides a minimal public API for extending bd with custom orchestration.
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//
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// Most extensions should use direct SQL queries against bd's database.
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// This package exports only the essential types and functions needed for
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// Go-based extensions that want to use bd's storage layer programmatically.
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//
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// For detailed guidance on extending bd, see EXTENDING.md.
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package beads
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import (
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"os"
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"path/filepath"
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"github.com/steveyegge/beads/internal/storage"
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"github.com/steveyegge/beads/internal/storage/sqlite"
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"github.com/steveyegge/beads/internal/types"
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)
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// Core types for working with issues
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type (
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Issue = types.Issue
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Status = types.Status
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IssueType = types.IssueType
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WorkFilter = types.WorkFilter
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)
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// Status constants
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const (
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StatusOpen = types.StatusOpen
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StatusInProgress = types.StatusInProgress
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StatusClosed = types.StatusClosed
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StatusBlocked = types.StatusBlocked
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)
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// IssueType constants
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const (
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TypeBug = types.TypeBug
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TypeFeature = types.TypeFeature
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TypeTask = types.TypeTask
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TypeEpic = types.TypeEpic
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TypeChore = types.TypeChore
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)
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// Storage provides the minimal interface for extension orchestration
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type Storage = storage.Storage
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// NewSQLiteStorage opens a bd SQLite database for programmatic access.
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// Most extensions should use this to query ready work and update issue status.
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func NewSQLiteStorage(dbPath string) (Storage, error) {
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return sqlite.New(dbPath)
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}
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// FindDatabasePath discovers the bd database path using bd's standard search order:
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// 1. $BEADS_DB environment variable
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// 2. .beads/*.db in current directory or ancestors
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//
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// Returns empty string if no database is found.
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func FindDatabasePath() string {
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// 1. Check environment variable
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if envDB := os.Getenv("BEADS_DB"); envDB != "" {
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return envDB
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}
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// 2. Search for .beads/*.db in current directory and ancestors
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if foundDB := findDatabaseInTree(); foundDB != "" {
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return foundDB
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}
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// No fallback to ~/.beads - return empty string
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return ""
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}
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// FindJSONLPath returns the expected JSONL file path for the given database path.
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// It searches for existing *.jsonl files in the database directory and returns
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// the first one found, or defaults to "issues.jsonl".
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//
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// This function does not create directories or files - it only discovers paths.
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// Use this when you need to know where bd stores its JSONL export.
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func FindJSONLPath(dbPath string) string {
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if dbPath == "" {
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return ""
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}
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// Get the directory containing the database
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dbDir := filepath.Dir(dbPath)
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// Look for existing .jsonl files in the .beads directory
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pattern := filepath.Join(dbDir, "*.jsonl")
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matches, err := filepath.Glob(pattern)
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if err == nil && len(matches) > 0 {
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// Return the first .jsonl file found
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return matches[0]
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}
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// Default to issues.jsonl
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return filepath.Join(dbDir, "issues.jsonl")
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}
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// findDatabaseInTree walks up the directory tree looking for .beads/*.db
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func findDatabaseInTree() string {
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dir, err := os.Getwd()
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if err != nil {
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return ""
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}
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// Walk up directory tree
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for {
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beadsDir := filepath.Join(dir, ".beads")
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if info, err := os.Stat(beadsDir); err == nil && info.IsDir() {
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// Found .beads/ directory, look for *.db files
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matches, err := filepath.Glob(filepath.Join(beadsDir, "*.db"))
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if err == nil && len(matches) > 0 {
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// Return first .db file found
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return matches[0]
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}
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}
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// Move up one directory
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parent := filepath.Dir(dir)
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if parent == dir {
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// Reached filesystem root
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break
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}
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dir = parent
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}
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return ""
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}
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