Analysis found these commands are dead code: - gt never calls `bd pin` - uses `bd update --status=pinned` instead - Beads.Pin() wrapper exists but is never called - bd hook functionality duplicated by gt mol status - Code comment says "pinned field is cosmetic for bd hook visibility" Removed: - cmd/bd/pin.go - cmd/bd/unpin.go - cmd/bd/hook.go 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
166 lines
4.2 KiB
Go
166 lines
4.2 KiB
Go
package main
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import (
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"encoding/json"
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"os"
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"path/filepath"
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"sync"
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"time"
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)
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// SyncState tracks daemon sync health for backoff and user hints.
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// Stored in .beads/sync-state.json (gitignored, local-only).
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type SyncState struct {
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LastFailure time.Time `json:"last_failure,omitempty"`
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FailureCount int `json:"failure_count"`
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BackoffUntil time.Time `json:"backoff_until,omitempty"`
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NeedsManualSync bool `json:"needs_manual_sync"`
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FailureReason string `json:"failure_reason,omitempty"`
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}
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const (
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syncStateFile = "sync-state.json"
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// Backoff schedule: 30s, 1m, 2m, 5m, 10m, 30m (cap)
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maxBackoffDuration = 30 * time.Minute
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// Clear stale state after 24 hours
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staleStateThreshold = 24 * time.Hour
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)
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var (
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// backoffSchedule defines the exponential backoff durations
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backoffSchedule = []time.Duration{
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30 * time.Second,
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1 * time.Minute,
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2 * time.Minute,
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5 * time.Minute,
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10 * time.Minute,
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30 * time.Minute,
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}
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// syncStateMu protects concurrent access to sync state file
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syncStateMu sync.Mutex
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)
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// LoadSyncState loads the sync state from .beads/sync-state.json.
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// Returns empty state if file doesn't exist or is stale.
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func LoadSyncState(beadsDir string) SyncState {
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syncStateMu.Lock()
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defer syncStateMu.Unlock()
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statePath := filepath.Join(beadsDir, syncStateFile)
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data, err := os.ReadFile(statePath) // #nosec G304 - path constructed from beadsDir
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if err != nil {
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return SyncState{}
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}
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var state SyncState
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if err := json.Unmarshal(data, &state); err != nil {
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return SyncState{}
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}
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// Clear stale state (older than 24h with no recent failures)
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if !state.LastFailure.IsZero() && time.Since(state.LastFailure) > staleStateThreshold {
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_ = os.Remove(statePath)
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return SyncState{}
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}
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return state
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}
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// SaveSyncState saves the sync state to .beads/sync-state.json.
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func SaveSyncState(beadsDir string, state SyncState) error {
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syncStateMu.Lock()
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defer syncStateMu.Unlock()
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statePath := filepath.Join(beadsDir, syncStateFile)
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// If state is empty/reset, remove the file
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if state.FailureCount == 0 && !state.NeedsManualSync {
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_ = os.Remove(statePath)
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return nil
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}
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data, err := json.MarshalIndent(state, "", " ")
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if err != nil {
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return err
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}
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return os.WriteFile(statePath, data, 0600)
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}
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// ClearSyncState removes the sync state file.
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func ClearSyncState(beadsDir string) error {
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syncStateMu.Lock()
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defer syncStateMu.Unlock()
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statePath := filepath.Join(beadsDir, syncStateFile)
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err := os.Remove(statePath)
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if os.IsNotExist(err) {
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return nil
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}
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return err
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}
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// RecordSyncFailure updates the sync state after a failure.
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// Returns the duration until next retry.
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func RecordSyncFailure(beadsDir string, reason string) time.Duration {
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state := LoadSyncState(beadsDir)
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state.LastFailure = time.Now()
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state.FailureCount++
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state.FailureReason = reason
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// Calculate backoff duration
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backoffIndex := state.FailureCount - 1
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if backoffIndex >= len(backoffSchedule) {
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backoffIndex = len(backoffSchedule) - 1
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}
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backoff := backoffSchedule[backoffIndex]
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state.BackoffUntil = time.Now().Add(backoff)
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// Mark as needing manual sync after 3 failures (likely a conflict)
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if state.FailureCount >= 3 {
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state.NeedsManualSync = true
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}
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_ = SaveSyncState(beadsDir, state)
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return backoff
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}
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// RecordSyncSuccess clears the sync state after a successful sync.
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func RecordSyncSuccess(beadsDir string) {
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_ = ClearSyncState(beadsDir)
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}
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// ShouldSkipSync returns true if we're still in the backoff period.
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func ShouldSkipSync(beadsDir string) bool {
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state := LoadSyncState(beadsDir)
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if state.BackoffUntil.IsZero() {
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return false
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}
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return time.Now().Before(state.BackoffUntil)
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}
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// ResetBackoffOnDaemonStart resets backoff counters when daemon starts,
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// but preserves NeedsManualSync flag so hints still show.
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// This allows a fresh start while keeping user informed of conflicts.
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func ResetBackoffOnDaemonStart(beadsDir string) {
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state := LoadSyncState(beadsDir)
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// Nothing to reset
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if state.FailureCount == 0 && !state.NeedsManualSync {
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return
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}
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// Reset backoff but preserve NeedsManualSync
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needsManual := state.NeedsManualSync
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reason := state.FailureReason
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state = SyncState{
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NeedsManualSync: needsManual,
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FailureReason: reason,
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}
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_ = SaveSyncState(beadsDir, state)
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}
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