Files
beads/cmd/bd/agent_test.go
obsidian f37fe949e8 fix: auto-create agent bead when bd agent state called on non-existent agent
Previously, `bd agent state <agent> <state>` would fail if the agent bead
didn't exist in the database. This caused issues when `gt sling` tried to
update agent state for newly spawned polecats.

Now when the agent doesn't exist:
1. Parse role_type and rig from the agent ID (e.g., gt-gastown-polecat-nux)
2. Auto-create the agent bead with type=agent
3. Add role_type and rig labels for filtering (bd list --label=role_type:polecat)
4. Continue with the state update

This enables:
- Work history accumulation per polecat name
- Skill/success tracking over time
- `bd list --type=agent` to see all agents

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-02 12:29:21 -08:00

143 lines
3.2 KiB
Go

package main
import (
"testing"
)
func TestValidAgentStates(t *testing.T) {
// Test that all expected states are valid
expectedStates := []string{
"idle", "spawning", "running", "working",
"stuck", "done", "stopped", "dead",
}
for _, state := range expectedStates {
if !validAgentStates[state] {
t.Errorf("expected state %q to be valid, but it's not", state)
}
}
}
func TestInvalidAgentStates(t *testing.T) {
// Test that invalid states are rejected
invalidStates := []string{
"starting", "waiting", "active", "inactive",
"unknown", "error", "RUNNING", "Idle",
}
for _, state := range invalidStates {
if validAgentStates[state] {
t.Errorf("expected state %q to be invalid, but it's valid", state)
}
}
}
func TestAgentStateCount(t *testing.T) {
// Verify we have exactly 8 valid states
expectedCount := 8
actualCount := len(validAgentStates)
if actualCount != expectedCount {
t.Errorf("expected %d valid states, got %d", expectedCount, actualCount)
}
}
func TestFormatTimeOrNil(t *testing.T) {
// Test nil case
result := formatTimeOrNil(nil)
if result != nil {
t.Errorf("expected nil for nil time, got %v", result)
}
}
func TestParseAgentIDFields(t *testing.T) {
tests := []struct {
name string
agentID string
wantRoleType string
wantRig string
}{
// Town-level roles
{
name: "town-level mayor",
agentID: "gt-mayor",
wantRoleType: "mayor",
wantRig: "",
},
{
name: "town-level deacon",
agentID: "bd-deacon",
wantRoleType: "deacon",
wantRig: "",
},
// Per-rig singleton roles
{
name: "rig-level witness",
agentID: "gt-gastown-witness",
wantRoleType: "witness",
wantRig: "gastown",
},
{
name: "rig-level refinery",
agentID: "bd-beads-refinery",
wantRoleType: "refinery",
wantRig: "beads",
},
// Per-rig named roles
{
name: "named polecat",
agentID: "gt-gastown-polecat-nux",
wantRoleType: "polecat",
wantRig: "gastown",
},
{
name: "named crew",
agentID: "bd-beads-crew-dave",
wantRoleType: "crew",
wantRig: "beads",
},
{
name: "polecat with hyphenated name",
agentID: "gt-gastown-polecat-nux-123",
wantRoleType: "polecat",
wantRig: "gastown",
},
// Edge cases
{
name: "no hyphen",
agentID: "invalid",
wantRoleType: "",
wantRig: "",
},
{
name: "empty string",
agentID: "",
wantRoleType: "",
wantRig: "",
},
{
name: "unknown role",
agentID: "gt-gastown-unknown",
wantRoleType: "",
wantRig: "",
},
{
name: "prefix only",
agentID: "gt-",
wantRoleType: "",
wantRig: "",
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
gotRoleType, gotRig := parseAgentIDFields(tt.agentID)
if gotRoleType != tt.wantRoleType {
t.Errorf("parseAgentIDFields(%q) roleType = %q, want %q", tt.agentID, gotRoleType, tt.wantRoleType)
}
if gotRig != tt.wantRig {
t.Errorf("parseAgentIDFields(%q) rig = %q, want %q", tt.agentID, gotRig, tt.wantRig)
}
})
}
}