feat: Update agent bead lookups to use correct tier (gt-eqptl)

Implement two-level beads architecture for agent lookups:

- Town-level agents (Mayor, Deacon) now use hq- prefix and are
  looked up in town beads (~/.beads/)
- Rig-level agents continue using rig prefix (e.g., gt-) and are
  looked up in rig beads

Changes:
- Add MayorBeadIDTown(), DeaconBeadIDTown(), DogBeadIDTown() helpers
- Add GetTownBeadsPath() for town beads path resolution
- Update gt status to pre-fetch town-level agent beads
- Update agentIDToBeadID() to use town-level IDs
- Update agent_beads_check.go to check/fix in correct tier
- Update agentAddressToIDs() in deacon.go

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
imperator
2026-01-03 20:57:19 -08:00
committed by Steve Yegge
parent b8250e139f
commit 1532a08aeb
5 changed files with 118 additions and 88 deletions

View File

@@ -11,6 +11,7 @@ import (
"time"
"github.com/spf13/cobra"
"github.com/steveyegge/gastown/internal/beads"
"github.com/steveyegge/gastown/internal/config"
"github.com/steveyegge/gastown/internal/constants"
"github.com/steveyegge/gastown/internal/deacon"
@@ -1118,14 +1119,13 @@ func notifyMayorOfWitnessFailure(townRoot string, zombies []zombieInfo) {
// agentAddressToIDs converts an agent address to bead ID and session name.
// Supports formats: "gastown/polecats/max", "gastown/witness", "deacon", "mayor"
// Note: Town-level agents (Mayor, Deacon) use hq- prefix bead IDs stored in town beads.
func agentAddressToIDs(address string) (beadID, sessionName string, err error) {
switch address {
case "deacon":
sessName := session.DeaconSessionName()
return sessName, sessName, nil
return beads.DeaconBeadIDTown(), session.DeaconSessionName(), nil
case "mayor":
sessName := session.MayorSessionName()
return sessName, sessName, nil
return beads.MayorBeadIDTown(), session.MayorSessionName(), nil
}
parts := strings.Split(address, "/")

View File

@@ -970,15 +970,15 @@ func detectActor() string {
// agentIDToBeadID converts an agent ID to its corresponding agent bead ID.
// Uses canonical naming: prefix-rig-role-name
// This function uses "gt-" prefix by default. For non-gastown rigs, use the
// appropriate *WithPrefix functions that accept the rig's configured prefix.
// Town-level agents (Mayor, Deacon) use hq- prefix and are stored in town beads.
// Rig-level agents use the rig's configured prefix (default "gt-").
func agentIDToBeadID(agentID string) string {
// Handle simple cases (town-level agents)
// Handle simple cases (town-level agents with hq- prefix)
if agentID == "mayor" {
return beads.MayorBeadID()
return beads.MayorBeadIDTown()
}
if agentID == "deacon" {
return beads.DeaconBeadID()
return beads.DeaconBeadIDTown()
}
// Parse path-style agent IDs

View File

@@ -170,6 +170,37 @@ func runStatus(cmd *cobra.Command, args []string) error {
// Pre-fetch agent beads across all rig-specific beads DBs.
allAgentBeads := make(map[string]*beads.Issue)
allHookBeads := make(map[string]*beads.Issue)
// Fetch town-level agent beads (Mayor, Deacon) from town beads
townBeadsPath := beads.GetTownBeadsPath(townRoot)
townBeadsClient := beads.New(townBeadsPath)
townAgentBeads, _ := townBeadsClient.ListAgentBeads()
for id, issue := range townAgentBeads {
allAgentBeads[id] = issue
}
// Fetch hook beads from town beads
var townHookIDs []string
for _, issue := range townAgentBeads {
hookID := issue.HookBead
if hookID == "" {
fields := beads.ParseAgentFields(issue.Description)
if fields != nil {
hookID = fields.HookBead
}
}
if hookID != "" {
townHookIDs = append(townHookIDs, hookID)
}
}
if len(townHookIDs) > 0 {
townHookBeads, _ := townBeadsClient.ShowMultiple(townHookIDs)
for id, issue := range townHookBeads {
allHookBeads[id] = issue
}
}
// Fetch rig-level agent beads
for _, r := range rigs {
rigBeadsPath := filepath.Join(r.Path, "mayor", "rig")
rigBeads := beads.New(rigBeadsPath)
@@ -650,6 +681,7 @@ func discoverGlobalAgents(allSessions map[string]bool, allAgentBeads map[string]
deaconSession := getDeaconSessionName()
// Define agents to discover
// Note: Mayor and Deacon are town-level agents with hq- prefix bead IDs
agentDefs := []struct {
name string
address string
@@ -657,8 +689,8 @@ func discoverGlobalAgents(allSessions map[string]bool, allAgentBeads map[string]
role string
beadID string
}{
{"mayor", "mayor/", mayorSession, "coordinator", mayorSession},
{"deacon", "deacon/", deaconSession, "health-check", deaconSession},
{"mayor", "mayor/", mayorSession, "coordinator", beads.MayorBeadIDTown()},
{"deacon", "deacon/", deaconSession, "health-check", beads.DeaconBeadIDTown()},
}
agents := make([]AgentRuntime, len(agentDefs))