feat: implement ephemeral polecat model
This implements the ephemeral polecat model where polecats are spawned fresh for each task and deleted upon completion. Key changes: **Spawn (internal/cmd/spawn.go):** - Always create fresh worktree from main branch - Run bd init in new worktree to initialize beads - Remove --create flag (now implicit) - Replace stale polecats with fresh worktrees **Handoff (internal/cmd/handoff.go):** - Add rig/polecat detection from environment and tmux session - Send shutdown requests to correct witness (rig/witness) - Include polecat name in lifecycle request body **Witness (internal/witness/manager.go):** - Add mail checking in monitoring loop - Process LIFECYCLE shutdown requests - Implement full cleanup sequence: - Kill tmux session - Remove git worktree - Delete polecat branch **Polecat state machine (internal/polecat/types.go):** - Primary states: working, done, stuck - Deprecate idle/active (kept for backward compatibility) - New polecats start in working state - ClearIssue transitions to done (not idle) **Polecat commands (internal/cmd/polecat.go):** - Update list to show "Active Polecats" - Normalize legacy states for display - Add deprecation warnings to wake/sleep commands Closes gt-7ik 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -4,35 +4,39 @@ package polecat
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import "time"
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// State represents the current state of a polecat.
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// In the ephemeral model, polecats exist only while working.
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type State string
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const (
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// StateIdle means the polecat is not actively working.
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StateIdle State = "idle"
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// StateActive means the polecat session is running but not assigned work.
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StateActive State = "active"
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// StateWorking means the polecat is actively working on an issue.
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// This is the initial and primary state for ephemeral polecats.
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StateWorking State = "working"
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// StateDone means the polecat has completed its assigned work.
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// StateDone means the polecat has completed its assigned work
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// and is ready for cleanup by the Witness.
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StateDone State = "done"
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// StateStuck means the polecat needs assistance.
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StateStuck State = "stuck"
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)
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// IsAvailable returns true if the polecat can be assigned new work.
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func (s State) IsAvailable() bool {
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return s == StateIdle || s == StateActive
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}
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// Legacy states for backward compatibility during transition.
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// New code should not use these.
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StateIdle State = "idle" // Deprecated: use StateWorking
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StateActive State = "active" // Deprecated: use StateWorking
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)
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// IsWorking returns true if the polecat is currently working.
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func (s State) IsWorking() bool {
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return s == StateWorking
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}
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// IsActive returns true if the polecat session is actively working.
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// For ephemeral polecats, this is true for working state and
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// legacy idle/active states (treated as working).
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func (s State) IsActive() bool {
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return s == StateWorking || s == StateIdle || s == StateActive
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}
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// Polecat represents a worker agent in a rig.
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type Polecat struct {
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// Name is the polecat identifier.
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