Merge pull request #106 from danshapiro/fix/install-role-slots-pr
CI failures unrelated to this PR (formula embed issue)
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@@ -344,44 +344,6 @@ func ensureRepoFingerprint(beadsPath string) error {
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func initTownAgentBeads(townPath string) error {
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bd := beads.New(townPath)
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// Town-level agent beads
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agentDefs := []struct {
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id string
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roleType string
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title string
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}{
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{
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id: beads.MayorBeadIDTown(),
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roleType: "mayor",
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title: "Mayor - global coordinator, handles cross-rig communication and escalations.",
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},
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{
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id: beads.DeaconBeadIDTown(),
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roleType: "deacon",
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title: "Deacon (daemon beacon) - receives mechanical heartbeats, runs town plugins and monitoring.",
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},
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}
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for _, agent := range agentDefs {
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// Check if already exists
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if _, err := bd.Show(agent.id); err == nil {
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continue // Already exists
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}
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fields := &beads.AgentFields{
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RoleType: agent.roleType,
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Rig: "", // Town-level agents have no rig
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AgentState: "idle",
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HookBead: "",
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RoleBead: beads.RoleBeadIDTown(agent.roleType),
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}
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if _, err := bd.CreateAgentBead(agent.id, agent.title, fields); err != nil {
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return fmt.Errorf("creating %s: %w", agent.id, err)
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}
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fmt.Printf(" ✓ Created agent bead: %s\n", agent.id)
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}
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// Role beads (global templates)
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roleDefs := []struct {
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id string
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@@ -448,5 +410,55 @@ func initTownAgentBeads(townPath string) error {
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fmt.Printf(" ✓ Created role bead: %s\n", role.id)
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}
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// Town-level agent beads
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agentDefs := []struct {
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id string
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roleType string
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title string
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}{
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{
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id: beads.MayorBeadIDTown(),
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roleType: "mayor",
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title: "Mayor - global coordinator, handles cross-rig communication and escalations.",
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},
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{
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id: beads.DeaconBeadIDTown(),
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roleType: "deacon",
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title: "Deacon (daemon beacon) - receives mechanical heartbeats, runs town plugins and monitoring.",
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},
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}
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existingAgents, err := bd.List(beads.ListOptions{
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Status: "all",
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Type: "agent",
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Priority: -1,
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})
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if err != nil {
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return fmt.Errorf("listing existing agent beads: %w", err)
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}
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existingAgentIDs := make(map[string]struct{}, len(existingAgents))
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for _, issue := range existingAgents {
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existingAgentIDs[issue.ID] = struct{}{}
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}
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for _, agent := range agentDefs {
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if _, ok := existingAgentIDs[agent.id]; ok {
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continue
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}
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fields := &beads.AgentFields{
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RoleType: agent.roleType,
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Rig: "", // Town-level agents have no rig
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AgentState: "idle",
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HookBead: "",
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RoleBead: beads.RoleBeadIDTown(agent.roleType),
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}
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if _, err := bd.CreateAgentBead(agent.id, agent.title, fields); err != nil {
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return fmt.Errorf("creating %s: %w", agent.id, err)
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}
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fmt.Printf(" ✓ Created agent bead: %s\n", agent.id)
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}
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return nil
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}
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@@ -112,6 +112,31 @@ func TestInstallBeadsHasCorrectPrefix(t *testing.T) {
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}
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}
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// TestInstallTownRoleSlots validates that town-level agent beads
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// have their role slot set after install.
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func TestInstallTownRoleSlots(t *testing.T) {
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// Skip if bd is not available
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if _, err := exec.LookPath("bd"); err != nil {
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t.Skip("bd not installed, skipping role slot test")
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}
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tmpDir := t.TempDir()
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hqPath := filepath.Join(tmpDir, "test-hq")
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gtBinary := buildGT(t)
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// Run gt install (includes beads init by default)
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cmd := exec.Command(gtBinary, "install", hqPath)
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cmd.Env = append(os.Environ(), "HOME="+tmpDir)
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output, err := cmd.CombinedOutput()
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if err != nil {
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t.Fatalf("gt install failed: %v\nOutput: %s", err, output)
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}
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assertSlotValue(t, hqPath, "hq-mayor", "role", "hq-mayor-role")
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assertSlotValue(t, hqPath, "hq-deacon", "role", "hq-deacon-role")
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}
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// TestInstallIdempotent validates that running gt install twice
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// on the same directory fails without --force flag.
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func TestInstallIdempotent(t *testing.T) {
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@@ -295,3 +320,31 @@ func assertFileExists(t *testing.T, path, name string) {
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t.Errorf("%s is a directory, expected file", name)
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}
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}
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func assertSlotValue(t *testing.T, townRoot, issueID, slot, want string) {
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t.Helper()
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cmd := exec.Command("bd", "--no-daemon", "--json", "slot", "show", issueID)
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cmd.Dir = townRoot
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output, err := cmd.Output()
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if err != nil {
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debugCmd := exec.Command("bd", "--no-daemon", "--json", "slot", "show", issueID)
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debugCmd.Dir = townRoot
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combined, _ := debugCmd.CombinedOutput()
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t.Fatalf("bd slot show %s failed: %v\nOutput: %s", issueID, err, combined)
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}
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var parsed struct {
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Slots map[string]*string `json:"slots"`
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}
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if err := json.Unmarshal(output, &parsed); err != nil {
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t.Fatalf("parsing slot show output failed: %v\nOutput: %s", err, output)
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}
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var got string
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if value, ok := parsed.Slots[slot]; ok && value != nil {
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got = *value
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}
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if got != want {
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t.Fatalf("slot %s for %s = %q, want %q", slot, issueID, got, want)
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}
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}
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