fix(dog): spawn session and set BD_ACTOR for dog dispatch
Recovered from reflog - these commits were lost during a rebase/force-push. Dogs are directories with state files but no sessions. When `gt dog dispatch` assigned work and sent mail, nothing executed because no session existed. Changes: 1. Spawn tmux session after dispatch (gt-<town>-deacon-<dogname>) 2. Set BD_ACTOR=deacon/dogs/<name> so dogs can find their mail 3. Add dog case to AgentEnv for proper identity Session spawn is non-blocking - if it fails, mail was sent and human can manually start the session. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -836,6 +836,44 @@ func runDogDispatch(cmd *cobra.Command, args []string) error {
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return fmt.Errorf("sending plugin mail to dog: %w", err)
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}
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// Spawn a session for the dog to execute the work.
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// Without a session, the dog's mail inbox is never checked.
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// See: https://github.com/steveyegge/gastown/issues/XXX (dog dispatch doesn't execute)
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t := tmux.NewTmux()
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townName, err := workspace.GetTownName(townRoot)
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if err != nil {
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townName = "gt" // fallback
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}
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dogSessionName := fmt.Sprintf("gt-%s-deacon-%s", townName, targetDog.Name)
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// Kill any stale session first
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if has, _ := t.HasSession(dogSessionName); has {
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_ = t.KillSessionWithProcesses(dogSessionName)
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}
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// Build startup command with initial prompt to check mail and execute plugin
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initialPrompt := fmt.Sprintf("I am dog %s. Check my mail inbox with 'gt mail inbox' and execute the plugin instructions I received.", targetDog.Name)
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startCmd := config.BuildAgentStartupCommand("dog", "", townRoot, targetDog.Path, initialPrompt)
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// Create session from dog's directory
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if err := t.NewSessionWithCommand(dogSessionName, targetDog.Path, startCmd); err != nil {
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if !dogDispatchJSON {
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fmt.Printf(" Warning: could not spawn dog session: %v\n", err)
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}
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// Non-fatal: mail was sent, dog is marked as working, but no session to execute
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// The deacon or human can manually start the session later
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} else {
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// Set environment for the dog session
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envVars := config.AgentEnv(config.AgentEnvConfig{
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Role: "dog",
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AgentName: targetDog.Name,
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TownRoot: townRoot,
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})
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for k, v := range envVars {
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_ = t.SetEnvironment(dogSessionName, k, v)
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}
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}
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// Success - output result
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if dogDispatchJSON {
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return json.NewEncoder(os.Stdout).Encode(result)
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