refactor: split gt sling into gt hook + gt handoff <bead> (gt-z4bw)

- Add gt hook <bead>: durability primitive, attaches work to hook
- Update gt handoff: accept optional bead arg (detects bead vs role)
- Deprecate gt sling: shows warning, points to new commands
- Update doctor fix hint to reference new commands

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Steve Yegge
2025-12-24 20:41:51 -08:00
parent c4dda5c055
commit 32cac078e5
5 changed files with 271 additions and 14 deletions

View File

@@ -10,10 +10,11 @@ import (
"github.com/spf13/cobra"
"github.com/steveyegge/gastown/internal/style"
"github.com/steveyegge/gastown/internal/tmux"
"github.com/steveyegge/gastown/internal/wisp"
)
var handoffCmd = &cobra.Command{
Use: "handoff [role]",
Use: "handoff [bead-or-role]",
Short: "Hand off to a fresh session, work continues from hook",
Long: `End watch. Hand off to a fresh agent session.
@@ -23,10 +24,13 @@ This is the canonical way to end any agent session. It handles all roles:
- Polecats: Calls 'gt done --exit DEFERRED' (Witness handles lifecycle)
When run without arguments, hands off the current session.
When given a bead ID (gt-xxx, hq-xxx), hooks that work first, then restarts.
When given a role name, hands off that role's session (and switches to it).
Examples:
gt handoff # Hand off current session
gt handoff gt-abc # Hook bead, then restart
gt handoff gt-abc -s "Fix it" # Hook with context, then restart
gt handoff -s "Context" -m "Notes" # Hand off with custom message
gt handoff crew # Hand off crew session
gt handoff mayor # Hand off mayor session
@@ -83,13 +87,27 @@ func runHandoff(cmd *cobra.Command, args []string) error {
return fmt.Errorf("getting session name: %w", err)
}
// Determine target session
// Determine target session and check for bead hook
targetSession := currentSession
if len(args) > 0 {
// User specified a role to hand off
targetSession, err = resolveRoleToSession(args[0])
if err != nil {
return fmt.Errorf("resolving role: %w", err)
arg := args[0]
// Check if arg is a bead ID (gt-xxx, hq-xxx, bd-xxx, etc.)
if looksLikeBeadID(arg) {
// Hook the bead first
if err := hookBeadForHandoff(arg); err != nil {
return fmt.Errorf("hooking bead: %w", err)
}
// Update subject if not set
if handoffSubject == "" {
handoffSubject = fmt.Sprintf("🪝 HOOKED: %s", arg)
}
} else {
// User specified a role to hand off
targetSession, err = resolveRoleToSession(arg)
if err != nil {
return fmt.Errorf("resolving role: %w", err)
}
}
}
@@ -395,3 +413,57 @@ func sendHandoffMail(subject, message string) error {
cmd.Stderr = os.Stderr
return cmd.Run()
}
// looksLikeBeadID checks if a string looks like a bead ID.
// Bead IDs have format: prefix-xxxx where prefix is 2+ letters and xxxx is alphanumeric.
func looksLikeBeadID(s string) bool {
// Common bead prefixes
prefixes := []string{"gt-", "hq-", "bd-", "beads-"}
for _, p := range prefixes {
if strings.HasPrefix(s, p) {
return true
}
}
return false
}
// hookBeadForHandoff attaches a bead to the current agent's hook.
func hookBeadForHandoff(beadID string) error {
// Verify the bead exists first
verifyCmd := exec.Command("bd", "show", beadID, "--json")
if err := verifyCmd.Run(); err != nil {
return fmt.Errorf("bead '%s' not found", beadID)
}
// Determine agent identity
agentID, err := detectAgentIdentity()
if err != nil {
return fmt.Errorf("detecting agent identity: %w", err)
}
// Get clone root for wisp storage
cloneRoot, err := detectCloneRoot()
if err != nil {
return fmt.Errorf("detecting clone root: %w", err)
}
// Create the slung work wisp
sw := wisp.NewSlungWork(beadID, agentID)
sw.Subject = handoffSubject
sw.Context = handoffMessage
fmt.Printf("%s Hooking %s...\n", style.Bold.Render("🪝"), beadID)
if handoffDryRun {
fmt.Printf("Would create wisp: %s\n", wisp.HookPath(cloneRoot, agentID))
return nil
}
// Write the wisp to the hook
if err := wisp.WriteSlungWork(cloneRoot, agentID, sw); err != nil {
return fmt.Errorf("writing wisp: %w", err)
}
fmt.Printf("%s Work attached to hook\n", style.Bold.Render("✓"))
return nil
}