feat: Complete agent bead lifecycle for ZFC compliance

Changes:
1. prime.go: Create agent beads on first prime for all roles including crew
2. done.go: Update agent state to done/stuck/idle when work completes
3. sling.go: Populate hook_bead when work is assigned to agents
4. mol-witness-patrol.formula.toml: Document dead and spawning states

Closes: gt-hymm0, gt-0lop3, gt-59k2x, gt-c4j4j

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Steve Yegge
2025-12-28 09:56:59 -08:00
parent 76b969fb2e
commit 34ccd121e8
4 changed files with 187 additions and 3 deletions

View File

@@ -223,5 +223,55 @@ func runDone(cmd *cobra.Command, args []string) error {
// Log done event
LogDone(townRoot, sender, issueID)
// Update agent bead state (ZFC: self-report completion)
updateAgentStateOnDone(cwd, townRoot, exitType, issueID)
return nil
}
// updateAgentStateOnDone updates the agent bead state when work is complete.
// Maps exit type to agent state:
// - COMPLETED → "done"
// - ESCALATED → "stuck"
// - DEFERRED → "idle"
func updateAgentStateOnDone(cwd, townRoot, exitType, issueID string) {
// Get role context
roleInfo, err := GetRoleWithContext(cwd, townRoot)
if err != nil {
return
}
ctx := RoleContext{
Role: roleInfo.Role,
Rig: roleInfo.Rig,
Polecat: roleInfo.Polecat,
TownRoot: townRoot,
WorkDir: cwd,
}
agentBeadID := getAgentBeadID(ctx)
if agentBeadID == "" {
return
}
// Map exit type to agent state
var newState string
switch exitType {
case ExitCompleted:
newState = "done"
case ExitEscalated:
newState = "stuck"
case ExitDeferred:
newState = "idle"
default:
return
}
// Update agent bead with new state and clear hook_bead (work is done)
bd := beads.New(cwd)
emptyHook := ""
if err := bd.UpdateAgentState(agentBeadID, newState, &emptyHook); err != nil {
// Silently ignore - beads might not be configured
return
}
}

View File

@@ -1055,6 +1055,7 @@ func acquireIdentityLock(ctx RoleContext) error {
// reportAgentState updates the agent bead to report the agent's current state.
// This implements ZFC-compliant self-reporting of agent state.
// Agents call this on startup (running) and shutdown (stopped).
// For crew workers, creates the agent bead if it doesn't exist.
func reportAgentState(ctx RoleContext, state string) {
agentBeadID := getAgentBeadID(ctx)
if agentBeadID == "" {
@@ -1064,13 +1065,77 @@ func reportAgentState(ctx RoleContext, state string) {
// Use the beads API directly to update agent state
// This is more reliable than shelling out to bd
bd := beads.New(ctx.WorkDir)
// Check if agent bead exists, create if needed (especially for crew workers)
if _, err := bd.Show(agentBeadID); err != nil {
// Agent bead doesn't exist - create it
fields := getAgentFields(ctx, state)
if fields != nil {
_, createErr := bd.CreateAgentBead(agentBeadID, agentBeadID, fields)
if createErr != nil {
// Silently ignore - beads might not be configured
return
}
// Bead created with initial state, no need to update
return
}
}
// Update existing agent bead state
if err := bd.UpdateAgentState(agentBeadID, state, nil); err != nil {
// Silently ignore errors - don't fail prime if state reporting fails
// This can fail if beads isn't set up or agent bead doesn't exist
return
}
}
// getAgentFields returns the AgentFields for creating a new agent bead.
func getAgentFields(ctx RoleContext, state string) *beads.AgentFields {
switch ctx.Role {
case RoleCrew:
return &beads.AgentFields{
RoleType: "crew",
Rig: ctx.Rig,
AgentState: state,
RoleBead: fmt.Sprintf("gt-crew-%s-%s-role", ctx.Rig, ctx.Polecat),
}
case RolePolecat:
return &beads.AgentFields{
RoleType: "polecat",
Rig: ctx.Rig,
AgentState: state,
RoleBead: fmt.Sprintf("gt-polecat-%s-%s-role", ctx.Rig, ctx.Polecat),
}
case RoleMayor:
return &beads.AgentFields{
RoleType: "mayor",
AgentState: state,
RoleBead: "gt-mayor-role",
}
case RoleDeacon:
return &beads.AgentFields{
RoleType: "deacon",
AgentState: state,
RoleBead: "gt-deacon-role",
}
case RoleWitness:
return &beads.AgentFields{
RoleType: "witness",
Rig: ctx.Rig,
AgentState: state,
RoleBead: fmt.Sprintf("gt-witness-%s-role", ctx.Rig),
}
case RoleRefinery:
return &beads.AgentFields{
RoleType: "refinery",
Rig: ctx.Rig,
AgentState: state,
RoleBead: fmt.Sprintf("gt-refinery-%s-role", ctx.Rig),
}
default:
return nil
}
}
// getAgentBeadID returns the agent bead ID for the current role.
// Returns empty string for unknown roles.
func getAgentBeadID(ctx RoleContext) string {

View File

@@ -239,6 +239,9 @@ func runSling(cmd *cobra.Command, args []string) error {
fmt.Printf("%s Work attached to hook (pinned bead)\n", style.Bold.Render("✓"))
// Update agent bead's hook_bead field (ZFC: agents track their current work)
updateAgentHookBead(targetAgent, beadID)
// Store args in bead description (no-tmux mode: beads as data plane)
if slingArgs != "" {
if err := storeArgsInBead(beadID, slingArgs); err != nil {
@@ -600,6 +603,9 @@ func runSlingFormula(args []string) error {
}
fmt.Printf("%s Attached to hook (pinned bead)\n", style.Bold.Render("✓"))
// Update agent bead's hook_bead field (ZFC: agents track their current work)
updateAgentHookBead(targetAgent, wispResult.RootID)
// Store args in wisp bead if provided (no-tmux mode: beads as data plane)
if slingArgs != "" {
if err := storeArgsInBead(wispResult.RootID, slingArgs); err != nil {
@@ -632,3 +638,62 @@ func runSlingFormula(args []string) error {
return nil
}
// updateAgentHookBead updates the agent bead's hook_bead field when work is slung.
// This enables the witness to see what each agent is working on.
func updateAgentHookBead(agentID, beadID string) {
// Convert agent ID to agent bead ID
// Format examples:
// gastown/crew/max -> gt-crew-gastown-max
// gastown/polecats/Toast -> gt-polecat-gastown-Toast
// mayor -> gt-mayor
// gastown/witness -> gt-witness-gastown
agentBeadID := agentIDToBeadID(agentID)
if agentBeadID == "" {
return
}
// Find beads directory - try current directory first
workDir, err := os.Getwd()
if err != nil {
return
}
bd := beads.New(workDir)
if err := bd.UpdateAgentState(agentBeadID, "running", &beadID); err != nil {
// Silently ignore - agent bead might not exist yet
return
}
}
// agentIDToBeadID converts an agent ID to its corresponding agent bead ID.
func agentIDToBeadID(agentID string) string {
// Handle simple cases
if agentID == "mayor" {
return "gt-mayor"
}
if agentID == "deacon" {
return "gt-deacon"
}
// Parse path-style agent IDs
parts := strings.Split(agentID, "/")
if len(parts) < 2 {
return ""
}
rig := parts[0]
switch {
case len(parts) == 2 && parts[1] == "witness":
return fmt.Sprintf("gt-witness-%s", rig)
case len(parts) == 2 && parts[1] == "refinery":
return fmt.Sprintf("gt-refinery-%s", rig)
case len(parts) == 3 && parts[1] == "crew":
return fmt.Sprintf("gt-crew-%s-%s", rig, parts[2])
case len(parts) == 3 && parts[1] == "polecats":
return fmt.Sprintf("gt-polecat-%s-%s", rig, parts[2])
default:
return ""
}
}