feat: Complete agent bead lifecycle for ZFC compliance
Changes: 1. prime.go: Create agent beads on first prime for all roles including crew 2. done.go: Update agent state to done/stuck/idle when work completes 3. sling.go: Populate hook_bead when work is assigned to agents 4. mol-witness-patrol.formula.toml: Document dead and spawning states Closes: gt-hymm0, gt-0lop3, gt-59k2x, gt-c4j4j 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -223,5 +223,55 @@ func runDone(cmd *cobra.Command, args []string) error {
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// Log done event
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LogDone(townRoot, sender, issueID)
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// Update agent bead state (ZFC: self-report completion)
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updateAgentStateOnDone(cwd, townRoot, exitType, issueID)
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return nil
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}
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// updateAgentStateOnDone updates the agent bead state when work is complete.
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// Maps exit type to agent state:
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// - COMPLETED → "done"
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// - ESCALATED → "stuck"
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// - DEFERRED → "idle"
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func updateAgentStateOnDone(cwd, townRoot, exitType, issueID string) {
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// Get role context
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roleInfo, err := GetRoleWithContext(cwd, townRoot)
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if err != nil {
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return
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}
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ctx := RoleContext{
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Role: roleInfo.Role,
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Rig: roleInfo.Rig,
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Polecat: roleInfo.Polecat,
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TownRoot: townRoot,
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WorkDir: cwd,
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}
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agentBeadID := getAgentBeadID(ctx)
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if agentBeadID == "" {
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return
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}
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// Map exit type to agent state
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var newState string
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switch exitType {
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case ExitCompleted:
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newState = "done"
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case ExitEscalated:
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newState = "stuck"
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case ExitDeferred:
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newState = "idle"
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default:
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return
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}
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// Update agent bead with new state and clear hook_bead (work is done)
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bd := beads.New(cwd)
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emptyHook := ""
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if err := bd.UpdateAgentState(agentBeadID, newState, &emptyHook); err != nil {
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// Silently ignore - beads might not be configured
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return
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}
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}
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