feat(sling): Support batch slinging multiple beads to a rig
Allows slinging multiple beads in a single command: gt sling gt-abc gt-def gt-ghi gastown Each bead gets its own freshly spawned polecat. This parallelizes work dispatch without running gt sling N times manually. Changes: - Updated Args from RangeArgs(1,2) to MinimumNArgs(1) - Added batch mode detection when len(args)>2 and last arg is a rig - Added runBatchSling() to handle multiple beads with progress tracking 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -84,8 +84,14 @@ Compare:
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gt sling <bead> # Attach + start now (keep context)
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gt handoff <bead> # Attach + restart (fresh context)
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The propulsion principle: if it's on your hook, YOU RUN IT.`,
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Args: cobra.RangeArgs(1, 2),
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The propulsion principle: if it's on your hook, YOU RUN IT.
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Batch Slinging:
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gt sling gt-abc gt-def gt-ghi gastown # Sling multiple beads to a rig
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When multiple beads are provided with a rig target, each bead gets its own
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polecat. This parallelizes work dispatch without running gt sling N times.`,
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Args: cobra.MinimumNArgs(1),
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RunE: runSling,
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}
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@@ -146,6 +152,16 @@ func runSling(cmd *cobra.Command, args []string) error {
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return fmt.Errorf("--var cannot be used with --on (formula-on-bead mode doesn't support variables)")
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}
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// Batch mode detection: multiple beads with rig target
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// Pattern: gt sling gt-abc gt-def gt-ghi gastown
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// When len(args) > 2 and last arg is a rig, sling each bead to its own polecat
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if len(args) > 2 {
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lastArg := args[len(args)-1]
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if rigName, isRig := IsRigName(lastArg); isRig {
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return runBatchSling(args[:len(args)-1], rigName, townBeadsDir)
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}
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}
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// --quality is shorthand for formula-on-bead with polecat workflow
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// Convert: gt sling gp-abc greenplace --quality=shiny
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// To: gt sling mol-polecat-shiny --on gt-abc gastown
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@@ -1233,3 +1249,150 @@ func createAutoConvoy(beadID, beadTitle string) (string, error) {
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return convoyID, nil
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}
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// runBatchSling handles slinging multiple beads to a rig.
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// Each bead gets its own freshly spawned polecat.
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func runBatchSling(beadIDs []string, rigName string, townBeadsDir string) error {
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// Validate all beads exist before spawning any polecats
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for _, beadID := range beadIDs {
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if err := verifyBeadExists(beadID); err != nil {
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return fmt.Errorf("bead '%s' not found", beadID)
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}
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}
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if slingDryRun {
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fmt.Printf("%s Batch slinging %d beads to rig '%s':\n", style.Bold.Render("🎯"), len(beadIDs), rigName)
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for _, beadID := range beadIDs {
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fmt.Printf(" Would spawn polecat for: %s\n", beadID)
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}
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if slingNaked {
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fmt.Printf(" --naked: would skip tmux sessions\n")
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}
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return nil
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}
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fmt.Printf("%s Batch slinging %d beads to rig '%s'...\n", style.Bold.Render("🎯"), len(beadIDs), rigName)
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// Track results for summary
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type slingResult struct {
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beadID string
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polecat string
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success bool
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errMsg string
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}
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results := make([]slingResult, 0, len(beadIDs))
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// Spawn a polecat for each bead and sling it
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for i, beadID := range beadIDs {
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fmt.Printf("\n[%d/%d] Slinging %s...\n", i+1, len(beadIDs), beadID)
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// Check bead status
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info, err := getBeadInfo(beadID)
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if err != nil {
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results = append(results, slingResult{beadID: beadID, success: false, errMsg: err.Error()})
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fmt.Printf(" %s Could not get bead info: %v\n", style.Dim.Render("✗"), err)
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continue
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}
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if info.Status == "pinned" && !slingForce {
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results = append(results, slingResult{beadID: beadID, success: false, errMsg: "already pinned"})
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fmt.Printf(" %s Already pinned (use --force to re-sling)\n", style.Dim.Render("✗"))
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continue
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}
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// Spawn a fresh polecat
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spawnOpts := SlingSpawnOptions{
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Force: slingForce,
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Naked: slingNaked,
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Account: slingAccount,
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Create: slingCreate,
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HookBead: beadID, // Set atomically at spawn time
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}
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spawnInfo, err := SpawnPolecatForSling(rigName, spawnOpts)
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if err != nil {
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results = append(results, slingResult{beadID: beadID, success: false, errMsg: err.Error()})
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fmt.Printf(" %s Failed to spawn polecat: %v\n", style.Dim.Render("✗"), err)
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continue
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}
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targetAgent := spawnInfo.AgentID()
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hookWorkDir := spawnInfo.ClonePath
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// Auto-convoy: check if issue is already tracked
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if !slingNoConvoy {
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existingConvoy := isTrackedByConvoy(beadID)
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if existingConvoy == "" {
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convoyID, err := createAutoConvoy(beadID, info.Title)
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if err != nil {
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fmt.Printf(" %s Could not create auto-convoy: %v\n", style.Dim.Render("Warning:"), err)
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} else {
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fmt.Printf(" %s Created convoy 🚚 %s\n", style.Bold.Render("→"), convoyID)
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}
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} else {
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fmt.Printf(" %s Already tracked by convoy %s\n", style.Dim.Render("○"), existingConvoy)
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}
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}
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// Hook the bead
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hookCmd := exec.Command("bd", "update", beadID, "--status=hooked", "--assignee="+targetAgent)
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hookCmd.Env = append(os.Environ(), "BEADS_DIR="+townBeadsDir)
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if hookWorkDir != "" {
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hookCmd.Dir = hookWorkDir
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}
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hookCmd.Stderr = os.Stderr
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if err := hookCmd.Run(); err != nil {
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results = append(results, slingResult{beadID: beadID, polecat: spawnInfo.PolecatName, success: false, errMsg: "hook failed"})
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fmt.Printf(" %s Failed to hook bead: %v\n", style.Dim.Render("✗"), err)
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continue
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}
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fmt.Printf(" %s Work attached to %s\n", style.Bold.Render("✓"), spawnInfo.PolecatName)
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// Log sling event
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actor := detectActor()
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_ = events.LogFeed(events.TypeSling, actor, events.SlingPayload(beadID, targetAgent))
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// Update agent bead state
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updateAgentHookBead(targetAgent, beadID, hookWorkDir, townBeadsDir)
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// Store args if provided
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if slingArgs != "" {
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if err := storeArgsInBead(beadID, slingArgs); err != nil {
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fmt.Printf(" %s Could not store args: %v\n", style.Dim.Render("Warning:"), err)
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}
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}
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// Nudge the polecat
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if spawnInfo.Pane != "" {
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if err := injectStartPrompt(spawnInfo.Pane, beadID, slingSubject, slingArgs); err != nil {
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fmt.Printf(" %s Could not nudge (agent will discover via gt prime)\n", style.Dim.Render("○"))
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} else {
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fmt.Printf(" %s Start prompt sent\n", style.Bold.Render("▶"))
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}
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}
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results = append(results, slingResult{beadID: beadID, polecat: spawnInfo.PolecatName, success: true})
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}
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// Wake witness and refinery once at the end
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wakeRigAgents(rigName)
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// Print summary
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successCount := 0
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for _, r := range results {
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if r.success {
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successCount++
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}
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}
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fmt.Printf("\n%s Batch sling complete: %d/%d succeeded\n", style.Bold.Render("📊"), successCount, len(beadIDs))
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if successCount < len(beadIDs) {
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for _, r := range results {
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if !r.success {
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fmt.Printf(" %s %s: %s\n", style.Dim.Render("✗"), r.beadID, r.errMsg)
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}
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}
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}
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return nil
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}
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