Implement handoffs using pinned beads (gt-cu7r)

Replace mail-based handoff system with pinned beads that persist
across sessions. This fixes the issue where handoff messages get
closed before successors can read them.

Changes:
- beads: Add StatusPinned constant and handoff functions:
  - HandoffBeadTitle() for well-known naming
  - FindHandoffBead() to locate role handoff bead
  - GetOrCreateHandoffBead() to ensure bead exists
  - UpdateHandoffContent() to set handoff message
  - ClearHandoffContent() to reset after reading

- cmd/handoff: Update to use pinned beads instead of mail
  - sendHandoffMail() now updates pinned bead content

- cmd/prime: Display handoff content on startup
  - outputHandoffContent() reads and shows handoff bead

- cmd/rig: Add reset command with --handoff flag
  - gt rig reset --handoff clears handoff content

Generated with Claude Code

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Steve Yegge
2025-12-19 01:51:14 -08:00
parent 717bc89132
commit 4edacde590
4 changed files with 196 additions and 31 deletions

View File

@@ -8,6 +8,7 @@ import (
"time"
"github.com/spf13/cobra"
"github.com/steveyegge/gastown/internal/beads"
"github.com/steveyegge/gastown/internal/config"
"github.com/steveyegge/gastown/internal/git"
"github.com/steveyegge/gastown/internal/rig"
@@ -63,10 +64,25 @@ var rigRemoveCmd = &cobra.Command{
RunE: runRigRemove,
}
var rigResetCmd = &cobra.Command{
Use: "reset",
Short: "Reset rig state (handoff content, etc.)",
Long: `Reset various rig state.
By default, resets all resettable state. Use flags to reset specific items.
Examples:
gt rig reset # Reset all state
gt rig reset --handoff # Clear handoff content only`,
RunE: runRigReset,
}
// Flags
var (
rigAddPrefix string
rigAddCrew string
rigAddPrefix string
rigAddCrew string
rigResetHandoff bool
rigResetRole string
)
func init() {
@@ -74,9 +90,13 @@ func init() {
rigCmd.AddCommand(rigAddCmd)
rigCmd.AddCommand(rigListCmd)
rigCmd.AddCommand(rigRemoveCmd)
rigCmd.AddCommand(rigResetCmd)
rigAddCmd.Flags().StringVar(&rigAddPrefix, "prefix", "", "Beads issue prefix (default: derived from name)")
rigAddCmd.Flags().StringVar(&rigAddCrew, "crew", "main", "Default crew workspace name")
rigResetCmd.Flags().BoolVar(&rigResetHandoff, "handoff", false, "Clear handoff content")
rigResetCmd.Flags().StringVar(&rigResetRole, "role", "", "Role to reset (default: auto-detect from cwd)")
}
func runRigAdd(cmd *cobra.Command, args []string) error {
@@ -238,6 +258,45 @@ func runRigRemove(cmd *cobra.Command, args []string) error {
return nil
}
func runRigReset(cmd *cobra.Command, args []string) error {
// Find workspace
townRoot, err := workspace.FindFromCwdOrError()
if err != nil {
return fmt.Errorf("not in a Gas Town workspace: %w", err)
}
cwd, err := os.Getwd()
if err != nil {
return fmt.Errorf("getting current directory: %w", err)
}
// Determine role to reset
roleKey := rigResetRole
if roleKey == "" {
// Auto-detect from cwd
ctx := detectRole(cwd, townRoot)
if ctx.Role == RoleUnknown {
return fmt.Errorf("could not detect role from current directory; use --role to specify")
}
roleKey = string(ctx.Role)
}
// If no specific flags, reset all; otherwise only reset what's specified
resetAll := !rigResetHandoff
bd := beads.New(townRoot)
// Reset handoff content
if resetAll || rigResetHandoff {
if err := bd.ClearHandoffContent(roleKey); err != nil {
return fmt.Errorf("clearing handoff content: %w", err)
}
fmt.Printf("%s Cleared handoff content for %s\n", style.Success.Render("✓"), roleKey)
}
return nil
}
// Helper to check if path exists
func pathExists(path string) bool {
_, err := os.Stat(path)