fix(install): remove vestigial rigs/ directory creation
The rigs/ directory was created by gt install but never used by gt rig add, which puts rigs at the town root. Rather than restructure the entire codebase to use rigs/, we remove the unused directory. Flat structure is fine - similar to Android top-level layout with 100+ subprojects. Rigs at root works well and avoids a breaking change. Closes #74 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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committed by
Steve Yegge
parent
1b69576573
commit
5186cd90be
@@ -33,7 +33,6 @@ func TestInstallCreatesCorrectStructure(t *testing.T) {
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// Verify directory structure
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assertDirExists(t, hqPath, "HQ root")
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assertDirExists(t, filepath.Join(hqPath, "mayor"), "mayor/")
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assertDirExists(t, filepath.Join(hqPath, "rigs"), "rigs/")
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// Verify mayor/town.json
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townPath := filepath.Join(hqPath, "mayor", "town.json")
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