fix: Close agent bead when crew workspace is removed (gt-rqcd8)
When gt crew remove runs, it now closes the associated agent bead (gt-<rig>-crew-<name>) with reason "Crew workspace removed". This prevents orphaned agent beads in the system after crew removal. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -3,6 +3,7 @@ package cmd
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import (
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"fmt"
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"os"
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"os/exec"
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"path/filepath"
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"strings"
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"time"
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@@ -63,6 +64,22 @@ func runCrewRemove(cmd *cobra.Command, args []string) error {
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fmt.Printf("%s Removed crew workspace: %s/%s\n",
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style.Bold.Render("✓"), r.Name, name)
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// Close the agent bead if it exists
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// Format: gt-<rig>-crew-<name> (matches session name format)
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agentBeadID := fmt.Sprintf("gt-%s-crew-%s", r.Name, name)
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closeCmd := exec.Command("bd", "close", agentBeadID, "--reason=Crew workspace removed")
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closeCmd.Dir = r.Path // Run from rig directory for proper beads resolution
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if output, err := closeCmd.CombinedOutput(); err != nil {
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// Non-fatal: bead might not exist or already be closed
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if !strings.Contains(string(output), "no issue found") &&
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!strings.Contains(string(output), "already closed") {
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style.PrintWarning("could not close agent bead %s: %v", agentBeadID, err)
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}
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} else {
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fmt.Printf("Closed agent bead: %s\n", agentBeadID)
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}
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return nil
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}
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