Add timeout fallback for dead agents (gt-2hzl4)
- Add checkStaleAgents() to detect agents reporting "running" but not updating - Add markAgentDead() to update agent bead state to "dead" - Integrate stale agent check into heartbeat cycle - DeadAgentTimeout set to 15 minutes This is a safety mechanism for agents that crash without updating their state. The daemon now marks them as dead so they can be restarted. Also fixes duplicate AgentFields declaration - now uses beads.go version with ParseAgentFieldsFromDescription alias in fields.go. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -3,103 +3,12 @@ package beads
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import "strings"
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// AgentFields holds parsed fields from an agent bead's description.
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// Agent beads store their state as key: value lines in the description.
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type AgentFields struct {
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RoleType string // role_type: mayor, deacon, witness, refinery, polecat
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Rig string // rig: gastown (or null)
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AgentState string // agent_state: idle, running, working, stopped
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HookBead string // hook_bead: the bead ID on the hook (or null)
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RoleBead string // role_bead: the role definition bead
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}
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// Note: AgentFields, ParseAgentFields, FormatAgentDescription, and CreateAgentBead are in beads.go
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// ParseAgentFields extracts agent fields from an issue's description.
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// Fields are expected as "key: value" lines. Returns nil if no agent fields found.
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func ParseAgentFields(issue *Issue) *AgentFields {
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if issue == nil || issue.Description == "" {
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return nil
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}
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return ParseAgentFieldsFromDescription(issue.Description)
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}
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// ParseAgentFieldsFromDescription extracts agent fields from a description string.
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// Returns nil if no agent fields found.
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// ParseAgentFieldsFromDescription is an alias for ParseAgentFields.
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// Used by daemon for compatibility.
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func ParseAgentFieldsFromDescription(description string) *AgentFields {
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if description == "" {
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return nil
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}
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fields := &AgentFields{}
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hasFields := false
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for _, line := range strings.Split(description, "\n") {
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line = strings.TrimSpace(line)
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if line == "" {
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continue
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}
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colonIdx := strings.Index(line, ":")
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if colonIdx == -1 {
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continue
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}
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key := strings.TrimSpace(line[:colonIdx])
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value := strings.TrimSpace(line[colonIdx+1:])
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if value == "" || value == "null" {
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continue
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}
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switch strings.ToLower(key) {
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case "role_type", "role-type", "roletype":
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fields.RoleType = value
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hasFields = true
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case "rig":
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fields.Rig = value
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hasFields = true
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case "agent_state", "agent-state", "agentstate":
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fields.AgentState = value
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hasFields = true
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case "hook_bead", "hook-bead", "hookbead":
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fields.HookBead = value
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hasFields = true
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case "role_bead", "role-bead", "rolebead":
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fields.RoleBead = value
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hasFields = true
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}
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}
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if !hasFields {
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return nil
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}
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return fields
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}
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// FormatAgentFields formats AgentFields as a string suitable for an issue description.
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// Only non-empty fields are included.
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func FormatAgentFields(fields *AgentFields) string {
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if fields == nil {
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return ""
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}
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var lines []string
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if fields.RoleType != "" {
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lines = append(lines, "role_type: "+fields.RoleType)
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}
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if fields.Rig != "" {
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lines = append(lines, "rig: "+fields.Rig)
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}
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if fields.AgentState != "" {
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lines = append(lines, "agent_state: "+fields.AgentState)
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}
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if fields.HookBead != "" {
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lines = append(lines, "hook_bead: "+fields.HookBead)
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}
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if fields.RoleBead != "" {
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lines = append(lines, "role_bead: "+fields.RoleBead)
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}
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return strings.Join(lines, "\n")
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return ParseAgentFields(description)
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}
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// AttachmentFields holds the attachment info for pinned beads.
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