fix(crew): parse rig/name format in crew add command
The crew add command was not parsing rig/name format (e.g., "beads/emma"), which caused nested directories like crew/beads/emma to be created instead of properly routing to the beads rig. Now `gt crew add beads/emma` from any directory correctly creates the crew workspace in the beads rig at beads/crew/emma/. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -16,6 +16,16 @@ import (
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func runCrewAdd(cmd *cobra.Command, args []string) error {
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name := args[0]
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// Parse rig/name format (e.g., "beads/emma" -> rig=beads, name=emma)
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// This prevents creating nested directories like crew/beads/emma
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rigName := crewRig
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if parsedRig, crewName, ok := parseRigSlashName(name); ok {
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if rigName == "" {
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rigName = parsedRig
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}
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name = crewName
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}
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// Find workspace
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townRoot, err := workspace.FindFromCwdOrError()
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if err != nil {
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@@ -29,8 +39,7 @@ func runCrewAdd(cmd *cobra.Command, args []string) error {
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rigsConfig = &config.RigsConfig{Rigs: make(map[string]config.RigEntry)}
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}
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// Determine rig
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rigName := crewRig
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// Determine rig (if not already set from slash format or --rig flag)
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if rigName == "" {
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// Try to infer from cwd
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rigName, err = inferRigFromCwd(townRoot)
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