refactor: migrate callers from deprecated MayorBeadID/DeaconBeadID to Town variants (gt-gbw0a)
Update all callers of deprecated MayorBeadID()/DeaconBeadID() to use MayorBeadIDTown()/DeaconBeadIDTown() which return hq- prefix IDs for town-level beads storage. Changes: - internal/daemon/lifecycle.go: identityToAgentBeadID and checkStaleAgents - internal/cmd/prime.go: getAgentBeadID - internal/cmd/molecule_status.go: buildAgentBeadID - internal/cmd/prime_test.go: update expected values to hq-* - Comments updated to reflect hq- prefix for town-level agents The deprecated functions remain for backward compatibility and are used by the migration tool (migrate_agents.go). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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committed by
Steve Yegge
parent
a5907685cd
commit
60ecf1ff76
@@ -18,9 +18,10 @@ import (
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// buildAgentBeadID constructs the agent bead ID from an agent identity.
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// Uses canonical naming: prefix-rig-role-name
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// Town-level agents use hq- prefix; rig-level agents use rig's prefix.
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// Examples:
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// - "mayor" -> "gt-mayor"
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// - "deacon" -> "gt-deacon"
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// - "mayor" -> "hq-mayor"
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// - "deacon" -> "hq-deacon"
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// - "gastown/witness" -> "gt-gastown-witness"
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// - "gastown/refinery" -> "gt-gastown-refinery"
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// - "gastown/nux" (polecat) -> "gt-gastown-polecat-nux"
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@@ -34,9 +35,9 @@ func buildAgentBeadID(identity string, role Role) string {
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if role == RoleUnknown || role == Role("") {
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switch {
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case identity == "mayor":
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return beads.MayorBeadID()
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return beads.MayorBeadIDTown()
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case identity == "deacon":
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return beads.DeaconBeadID()
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return beads.DeaconBeadIDTown()
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case len(parts) == 2 && parts[1] == "witness":
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return beads.WitnessBeadID(parts[0])
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case len(parts) == 2 && parts[1] == "refinery":
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@@ -57,9 +58,9 @@ func buildAgentBeadID(identity string, role Role) string {
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switch role {
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case RoleMayor:
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return beads.MayorBeadID()
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return beads.MayorBeadIDTown()
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case RoleDeacon:
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return beads.DeaconBeadID()
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return beads.DeaconBeadIDTown()
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case RoleWitness:
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if len(parts) >= 1 {
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return beads.WitnessBeadID(parts[0])
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