refactor: Rename RecreateWithOptions to RepairWorktreeWithOptions
Clarify that this operation is for stale state recovery, not normal recycling: - Recreate → RepairWorktree - RecreateWithOptions → RepairWorktreeWithOptions - Updated comments to explain this handles reconciliation when AllocateName returns a name that already exists (stale state needing repair) - Updated polecat_spawn.go output: Recreating → Repairing stale - Updated gc command help text for consistency The function is useful for atomic hook_bead setting during repair, so kept rather than replacing with Remove + Add. Fixes gt-l0lok 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -385,20 +385,24 @@ func (m *Manager) ReleaseName(name string) {
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_ = m.namePool.Save() // non-fatal: state file update
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}
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// Recreate removes an existing polecat and creates a fresh worktree.
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// This ensures the polecat starts with the latest code from the base branch.
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// The name is preserved (not released to pool) since we're recreating immediately.
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// RepairWorktree repairs a stale polecat by removing it and creating a fresh worktree.
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// This is NOT for normal operation - it handles reconciliation when AllocateName
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// returns a name that unexpectedly already exists (stale state recovery).
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//
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// The polecat starts with the latest code from origin/<default-branch>.
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// The name is preserved (not released to pool) since we're repairing immediately.
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// force controls whether to bypass uncommitted changes check.
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//
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// Branch naming: Each recreation gets a unique branch (polecat/<name>-<timestamp>).
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// Branch naming: Each repair gets a unique branch (polecat/<name>-<timestamp>).
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// Old branches are left for garbage collection - they're never pushed to origin.
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func (m *Manager) Recreate(name string, force bool) (*Polecat, error) {
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return m.RecreateWithOptions(name, force, AddOptions{})
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func (m *Manager) RepairWorktree(name string, force bool) (*Polecat, error) {
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return m.RepairWorktreeWithOptions(name, force, AddOptions{})
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}
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// RecreateWithOptions removes an existing polecat and creates a fresh worktree with options.
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// This allows setting hook_bead atomically at recreation time.
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func (m *Manager) RecreateWithOptions(name string, force bool, opts AddOptions) (*Polecat, error) {
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// RepairWorktreeWithOptions repairs a stale polecat and creates a fresh worktree with options.
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// This is NOT for normal operation - see RepairWorktree for context.
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// Allows setting hook_bead atomically at repair time.
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func (m *Manager) RepairWorktreeWithOptions(name string, force bool, opts AddOptions) (*Polecat, error) {
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if !m.exists(name) {
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return nil, ErrPolecatNotFound
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}
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