Add canonical Propulsion Principle documentation (gt-7hor)
Documents the Universal Gas Town Propulsion Principle - the single rule that drives all agent behavior: "If you find something on your hook, YOU RUN IT." Covers: - The One Rule (hook has work → work happens) - Why it works (stateless agents, molecule-driven) - The sling lifecycle diagram - Agent startup protocol - Examples and anti-patterns 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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docs/propulsion-principle.md
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docs/propulsion-principle.md
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# The Universal Gas Town Propulsion Principle
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> **Status**: Canonical Theory-of-Operation Documentation
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> **See also**: [sling-design.md](sling-design.md) for implementation details
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## The One Rule
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Gas Town runs on a single, universal rule:
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> **If you find something on your hook, YOU RUN IT.**
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No decisions. No "should I?" No discretionary pondering. Just ignition.
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```
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Hook has work → Work happens.
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```
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That's the whole engine. Everything else is plumbing.
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## Why It Works
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The Propulsion Principle works because of three interlocking design decisions:
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### 1. Agents Are Stateless
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Agents have no memory between sessions. When a session starts, the agent has
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no inherent knowledge of what it was doing before, what the current project
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state is, or what decisions led to its existence.
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This sounds like a limitation, but it's actually the foundation of resilience.
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Stateless agents can:
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- Be restarted at any time without data loss
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- Survive context compaction (the agent re-reads its state)
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- Hand off to new sessions seamlessly
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- Recover from crashes without corruption
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### 2. Work Is Molecule-Driven
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All work in Gas Town is encoded in **molecules** - crystallized workflow patterns
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stored as beads. A molecule defines:
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- What steps need to happen
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- What order they happen in (via dependencies)
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- What each step should accomplish
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The agent doesn't decide what to do. The molecule tells it. The agent's job is
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execution, not planning.
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### 3. Hooks Deliver Work
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Work arrives on an agent's **hook** - a pinned molecule or assigned issue that
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represents "your current work." When an agent wakes up:
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1. Check the hook
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2. Found something? **Execute it.**
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3. Nothing? Check mail for new assignments.
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4. Repeat.
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The hook eliminates decision-making about what to work on. If it's on your hook,
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it's your work. Run it.
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## The Sling Lifecycle
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The **sling** operation puts work on an agent's hook. Here's the full lifecycle:
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```
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┌─────────────────────────────────────────────────────────┐
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│ gt sling lifecycle │
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├─────────────────────────────────────────────────────────┤
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│ │
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│ 1. SPAWN (if proto) 2. ASSIGN 3. PIN │
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│ proto → molecule mol → agent → hook │
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│ │
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│ ┌─────────┐ ┌─────────┐ ┌─────────┐ │
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│ │ Proto │ ────────► │Molecule │ ─────► │ Hook │ │
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│ │(catalog)│ spawn │(instance)│ assign │(pinned) │ │
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│ └─────────┘ └─────────┘ └─────────┘ │
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│ │ │
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│ agent wakes │
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│ │ │
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│ ▼ │
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│ ┌─────────┐ │
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│ │ IGNITION│ │
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│ └─────────┘ │
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└─────────────────────────────────────────────────────────┘
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```
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**Key insight**: The agent never decides *whether* to run. The molecule tells
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it *what* to do. It executes until complete, then checks the hook again.
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## Agent Startup Protocol
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Every agent follows the same startup protocol:
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```bash
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# 1. Check your hook
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gt mol status # What's on my hook?
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# 2. Found something?
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# Output tells you exactly what to do.
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# Follow the molecule phases.
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# 3. Nothing on hook?
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gt mail inbox # Check for new assignments
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# 4. Repeat
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```
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**Old way** (too much thinking):
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```bash
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gt mail inbox
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if has_molecule; then
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gt molecule instantiate ...
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# figure out what to do...
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fi
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```
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**New way** (propulsion):
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```bash
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gt mol status # What's on my hook?
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# Just follow the molecule phases
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```
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The difference is profound: the old way requires the agent to understand its
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situation and make decisions. The new way requires only execution.
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## The Steam Engine Metaphor
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Gas Town uses steam engine vocabulary throughout:
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| Metaphor | Gas Town | Description |
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|----------|----------|-------------|
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| **Fuel** | Proto molecules | Templates that define workflows |
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| **Steam** | Wisps/Mols | Active execution traces |
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| **Distillate** | Digests | Condensed permanent records |
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| **Burn** | `bd mol burn` | Discard without record |
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| **Squash** | `bd mol squash` | Compress into digest |
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Claude is fire. Claude Code is a Steam engine. Gas Town is a Steam Train, with
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Beads as the tracks. Wisps are steam vapors that dissipate after work is done.
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The Propulsion Principle is the physics that makes the engine go:
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**Hook has work → Work happens.**
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## Examples
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### Good: Following the Principle
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```markdown
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## Polecat Startup
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1. Run `gt prime` to load context
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2. Check `gt mol status` for pinned work
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3. Found molecule? Execute each step in order.
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4. Complete? Run `gt done` to submit to merge queue.
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5. Request shutdown. You're ephemeral.
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```
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### Good: Witness Patrol
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```markdown
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## Witness Cycle
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1. Bond a wisp molecule for this patrol cycle
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2. Execute patrol steps (check polecats, check refinery)
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3. Squash the wisp when done (creates digest)
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4. Sleep until next cycle
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5. Repeat forever
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```
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### Anti-Pattern: Decision Paralysis
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```markdown
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## DON'T DO THIS
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1. Wake up
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2. Think about what I should do...
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3. Look at various issues and prioritize them
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4. Decide which one seems most important
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5. Start working on it
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```
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This violates propulsion. If there's nothing on your hook, you check mail or
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wait. You don't go looking for work to decide to do. Work is *slung* at you.
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### Anti-Pattern: Ignoring the Hook
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```markdown
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## DON'T DO THIS
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1. Wake up
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2. See molecule on my hook
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3. But I notice a more interesting issue over there...
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4. Work on that instead
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```
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If it's on your hook, you run it. Period. The hook is not a suggestion.
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### Anti-Pattern: Partial Execution
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```markdown
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## DON'T DO THIS
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1. Wake up
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2. See molecule with 5 steps
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3. Complete step 1
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4. Get bored, request shutdown
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5. Leave steps 2-5 incomplete
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```
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Molecules are executed to completion. If you can't finish, you squash or burn
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explicitly. You don't just abandon mid-flight.
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## Why Not Just Use TODO Lists?
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LLM agents have short memories. A TODO list in the prompt will be forgotten
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during context compaction. A molecule in beads survives indefinitely because
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it's stored outside the agent's context.
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**Molecules are external TODO lists that persist across sessions.**
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This is the secret to autonomous operation: the agent's instructions survive
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the agent's death. New agent, same molecule, same progress point.
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## Relationship to Nondeterministic Idempotence
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The Propulsion Principle enables **nondeterministic idempotence** - the property
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that any workflow will eventually complete correctly, regardless of which agent
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runs which step, and regardless of crashes or restarts.
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| Property | How Propulsion Enables It |
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|----------|---------------------------|
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| **Deterministic structure** | Molecules define exact steps |
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| **Nondeterministic execution** | Any agent can run any ready step |
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| **Idempotent progress** | Completed steps stay completed |
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| **Crash recovery** | Agent dies, molecule persists |
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| **Session survival** | Restart = re-read hook = continue |
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## Implementation Status
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The Propulsion Principle is documented but not yet fully implemented in the
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`gt sling` command. See:
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- **gt-z3qf**: Overhaul gt mol to match bd mol chemistry interface
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- **gt-7hor**: This documentation (Document the Propulsion Principle)
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Current agents use mail and molecule attachment, which works but has more
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ceremony than the pure propulsion model.
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## Summary
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1. **One rule**: If you find something on your hook, you run it.
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2. **Stateless agents**: No memory between sessions - molecules provide continuity.
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3. **Molecule-driven**: Work is defined by molecules, not agent decisions.
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4. **Hook delivery**: Work arrives via sling, sits on hook until complete.
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5. **Just execute**: No thinking about whether. Only doing.
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The Propulsion Principle is what makes Gas Town work as an autonomous,
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distributed, crash-resilient execution engine. It's the physics of the steam
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train.
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```
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Hook has work → Work happens.
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```
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