Add canonical Propulsion Principle documentation (gt-7hor)

Documents the Universal Gas Town Propulsion Principle - the single rule
that drives all agent behavior: "If you find something on your hook,
YOU RUN IT."

Covers:
- The One Rule (hook has work → work happens)
- Why it works (stateless agents, molecule-driven)
- The sling lifecycle diagram
- Agent startup protocol
- Examples and anti-patterns

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Steve Yegge
2025-12-22 12:31:31 -08:00
parent 1cd977a037
commit 8bfd061f4b

View File

@@ -0,0 +1,263 @@
# The Universal Gas Town Propulsion Principle
> **Status**: Canonical Theory-of-Operation Documentation
> **See also**: [sling-design.md](sling-design.md) for implementation details
## The One Rule
Gas Town runs on a single, universal rule:
> **If you find something on your hook, YOU RUN IT.**
No decisions. No "should I?" No discretionary pondering. Just ignition.
```
Hook has work → Work happens.
```
That's the whole engine. Everything else is plumbing.
## Why It Works
The Propulsion Principle works because of three interlocking design decisions:
### 1. Agents Are Stateless
Agents have no memory between sessions. When a session starts, the agent has
no inherent knowledge of what it was doing before, what the current project
state is, or what decisions led to its existence.
This sounds like a limitation, but it's actually the foundation of resilience.
Stateless agents can:
- Be restarted at any time without data loss
- Survive context compaction (the agent re-reads its state)
- Hand off to new sessions seamlessly
- Recover from crashes without corruption
### 2. Work Is Molecule-Driven
All work in Gas Town is encoded in **molecules** - crystallized workflow patterns
stored as beads. A molecule defines:
- What steps need to happen
- What order they happen in (via dependencies)
- What each step should accomplish
The agent doesn't decide what to do. The molecule tells it. The agent's job is
execution, not planning.
### 3. Hooks Deliver Work
Work arrives on an agent's **hook** - a pinned molecule or assigned issue that
represents "your current work." When an agent wakes up:
1. Check the hook
2. Found something? **Execute it.**
3. Nothing? Check mail for new assignments.
4. Repeat.
The hook eliminates decision-making about what to work on. If it's on your hook,
it's your work. Run it.
## The Sling Lifecycle
The **sling** operation puts work on an agent's hook. Here's the full lifecycle:
```
┌─────────────────────────────────────────────────────────┐
│ gt sling lifecycle │
├─────────────────────────────────────────────────────────┤
│ │
│ 1. SPAWN (if proto) 2. ASSIGN 3. PIN │
│ proto → molecule mol → agent → hook │
│ │
│ ┌─────────┐ ┌─────────┐ ┌─────────┐ │
│ │ Proto │ ────────► │Molecule │ ─────► │ Hook │ │
│ │(catalog)│ spawn │(instance)│ assign │(pinned) │ │
│ └─────────┘ └─────────┘ └─────────┘ │
│ │ │
│ agent wakes │
│ │ │
│ ▼ │
│ ┌─────────┐ │
│ │ IGNITION│ │
│ └─────────┘ │
└─────────────────────────────────────────────────────────┘
```
**Key insight**: The agent never decides *whether* to run. The molecule tells
it *what* to do. It executes until complete, then checks the hook again.
## Agent Startup Protocol
Every agent follows the same startup protocol:
```bash
# 1. Check your hook
gt mol status # What's on my hook?
# 2. Found something?
# Output tells you exactly what to do.
# Follow the molecule phases.
# 3. Nothing on hook?
gt mail inbox # Check for new assignments
# 4. Repeat
```
**Old way** (too much thinking):
```bash
gt mail inbox
if has_molecule; then
gt molecule instantiate ...
# figure out what to do...
fi
```
**New way** (propulsion):
```bash
gt mol status # What's on my hook?
# Just follow the molecule phases
```
The difference is profound: the old way requires the agent to understand its
situation and make decisions. The new way requires only execution.
## The Steam Engine Metaphor
Gas Town uses steam engine vocabulary throughout:
| Metaphor | Gas Town | Description |
|----------|----------|-------------|
| **Fuel** | Proto molecules | Templates that define workflows |
| **Steam** | Wisps/Mols | Active execution traces |
| **Distillate** | Digests | Condensed permanent records |
| **Burn** | `bd mol burn` | Discard without record |
| **Squash** | `bd mol squash` | Compress into digest |
Claude is fire. Claude Code is a Steam engine. Gas Town is a Steam Train, with
Beads as the tracks. Wisps are steam vapors that dissipate after work is done.
The Propulsion Principle is the physics that makes the engine go:
**Hook has work → Work happens.**
## Examples
### Good: Following the Principle
```markdown
## Polecat Startup
1. Run `gt prime` to load context
2. Check `gt mol status` for pinned work
3. Found molecule? Execute each step in order.
4. Complete? Run `gt done` to submit to merge queue.
5. Request shutdown. You're ephemeral.
```
### Good: Witness Patrol
```markdown
## Witness Cycle
1. Bond a wisp molecule for this patrol cycle
2. Execute patrol steps (check polecats, check refinery)
3. Squash the wisp when done (creates digest)
4. Sleep until next cycle
5. Repeat forever
```
### Anti-Pattern: Decision Paralysis
```markdown
## DON'T DO THIS
1. Wake up
2. Think about what I should do...
3. Look at various issues and prioritize them
4. Decide which one seems most important
5. Start working on it
```
This violates propulsion. If there's nothing on your hook, you check mail or
wait. You don't go looking for work to decide to do. Work is *slung* at you.
### Anti-Pattern: Ignoring the Hook
```markdown
## DON'T DO THIS
1. Wake up
2. See molecule on my hook
3. But I notice a more interesting issue over there...
4. Work on that instead
```
If it's on your hook, you run it. Period. The hook is not a suggestion.
### Anti-Pattern: Partial Execution
```markdown
## DON'T DO THIS
1. Wake up
2. See molecule with 5 steps
3. Complete step 1
4. Get bored, request shutdown
5. Leave steps 2-5 incomplete
```
Molecules are executed to completion. If you can't finish, you squash or burn
explicitly. You don't just abandon mid-flight.
## Why Not Just Use TODO Lists?
LLM agents have short memories. A TODO list in the prompt will be forgotten
during context compaction. A molecule in beads survives indefinitely because
it's stored outside the agent's context.
**Molecules are external TODO lists that persist across sessions.**
This is the secret to autonomous operation: the agent's instructions survive
the agent's death. New agent, same molecule, same progress point.
## Relationship to Nondeterministic Idempotence
The Propulsion Principle enables **nondeterministic idempotence** - the property
that any workflow will eventually complete correctly, regardless of which agent
runs which step, and regardless of crashes or restarts.
| Property | How Propulsion Enables It |
|----------|---------------------------|
| **Deterministic structure** | Molecules define exact steps |
| **Nondeterministic execution** | Any agent can run any ready step |
| **Idempotent progress** | Completed steps stay completed |
| **Crash recovery** | Agent dies, molecule persists |
| **Session survival** | Restart = re-read hook = continue |
## Implementation Status
The Propulsion Principle is documented but not yet fully implemented in the
`gt sling` command. See:
- **gt-z3qf**: Overhaul gt mol to match bd mol chemistry interface
- **gt-7hor**: This documentation (Document the Propulsion Principle)
Current agents use mail and molecule attachment, which works but has more
ceremony than the pure propulsion model.
## Summary
1. **One rule**: If you find something on your hook, you run it.
2. **Stateless agents**: No memory between sessions - molecules provide continuity.
3. **Molecule-driven**: Work is defined by molecules, not agent decisions.
4. **Hook delivery**: Work arrives via sling, sits on hook until complete.
5. **Just execute**: No thinking about whether. Only doing.
The Propulsion Principle is what makes Gas Town work as an autonomous,
distributed, crash-resilient execution engine. It's the physics of the steam
train.
```
Hook has work → Work happens.
```