Fix agent bead ID prefix - always use gt- not rig prefix

Agent beads must use gt- prefix (required by beads validation).
Only issue beads use rig-specific prefixes (ga-, bd-, etc.).

Fixed in:
- crew_add.go: Use CrewBeadID() not CrewBeadIDWithPrefix()
- prime.go: Use non-prefix variants for all agent types
- sling.go: Use non-prefix variants for all agent types

This fixes 'invalid agent ID' error when creating crew in rigs
with non-gt prefix (e.g., gastown with ga- prefix).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Steve Yegge
2025-12-30 19:12:28 -08:00
parent bf390dee86
commit 8c80ad0aff
3 changed files with 18 additions and 33 deletions

View File

@@ -1170,18 +1170,11 @@ func getAgentFields(ctx RoleContext, state string) *beads.AgentFields {
}
// getAgentBeadID returns the agent bead ID for the current role.
// Uses canonical naming: prefix-rig-role-name
// The prefix is looked up from routes.jsonl to support rigs with custom prefixes.
// Uses canonical naming: gt-rig-role-name
// Agent beads always use "gt-" prefix (required by beads validation).
// Only issue beads use rig-specific prefixes.
// Returns empty string for unknown roles.
func getAgentBeadID(ctx RoleContext) string {
// Helper to get prefix for rig-level agents
getPrefix := func() string {
if ctx.TownRoot != "" && ctx.Rig != "" {
return beads.GetPrefixForRig(ctx.TownRoot, ctx.Rig)
}
return "gt" // Default prefix
}
switch ctx.Role {
case RoleMayor:
return beads.MayorBeadID()
@@ -1189,22 +1182,22 @@ func getAgentBeadID(ctx RoleContext) string {
return beads.DeaconBeadID()
case RoleWitness:
if ctx.Rig != "" {
return beads.WitnessBeadIDWithPrefix(getPrefix(), ctx.Rig)
return beads.WitnessBeadID(ctx.Rig)
}
return ""
case RoleRefinery:
if ctx.Rig != "" {
return beads.RefineryBeadIDWithPrefix(getPrefix(), ctx.Rig)
return beads.RefineryBeadID(ctx.Rig)
}
return ""
case RolePolecat:
if ctx.Rig != "" && ctx.Polecat != "" {
return beads.PolecatBeadIDWithPrefix(getPrefix(), ctx.Rig, ctx.Polecat)
return beads.PolecatBeadID(ctx.Rig, ctx.Polecat)
}
return ""
case RoleCrew:
if ctx.Rig != "" && ctx.Polecat != "" {
return beads.CrewBeadIDWithPrefix(getPrefix(), ctx.Rig, ctx.Polecat)
return beads.CrewBeadID(ctx.Rig, ctx.Polecat)
}
return ""
default: