Fix agent bead ID prefix - always use gt- not rig prefix

Agent beads must use gt- prefix (required by beads validation).
Only issue beads use rig-specific prefixes (ga-, bd-, etc.).

Fixed in:
- crew_add.go: Use CrewBeadID() not CrewBeadIDWithPrefix()
- prime.go: Use non-prefix variants for all agent types
- sling.go: Use non-prefix variants for all agent types

This fixes 'invalid agent ID' error when creating crew in rigs
with non-gt prefix (e.g., gastown with ga- prefix).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Steve Yegge
2025-12-30 19:12:28 -08:00
parent bf390dee86
commit 8c80ad0aff
3 changed files with 18 additions and 33 deletions

View File

@@ -842,10 +842,11 @@ func detectActor() string {
}
// agentIDToBeadID converts an agent ID to its corresponding agent bead ID.
// Uses canonical naming: prefix-rig-role-name
// The prefix is looked up from routes.jsonl based on the rig name.
// Uses canonical naming: gt-rig-role-name
// Agent beads always use "gt-" prefix (required by beads validation).
// Only issue beads use rig-specific prefixes.
func agentIDToBeadID(agentID string) string {
// Handle simple cases (town-level agents always use gt- prefix)
// Handle simple cases (town-level agents)
if agentID == "mayor" {
return beads.MayorBeadID()
}
@@ -861,21 +862,15 @@ func agentIDToBeadID(agentID string) string {
rig := parts[0]
// Look up the prefix for this rig from routes.jsonl
prefix := "gt" // default
if townRoot, err := workspace.FindFromCwd(); err == nil && townRoot != "" {
prefix = beads.GetPrefixForRig(townRoot, rig)
}
switch {
case len(parts) == 2 && parts[1] == "witness":
return beads.WitnessBeadIDWithPrefix(prefix, rig)
return beads.WitnessBeadID(rig)
case len(parts) == 2 && parts[1] == "refinery":
return beads.RefineryBeadIDWithPrefix(prefix, rig)
return beads.RefineryBeadID(rig)
case len(parts) == 3 && parts[1] == "crew":
return beads.CrewBeadIDWithPrefix(prefix, rig, parts[2])
return beads.CrewBeadID(rig, parts[2])
case len(parts) == 3 && parts[1] == "polecats":
return beads.PolecatBeadIDWithPrefix(prefix, rig, parts[2])
return beads.PolecatBeadID(rig, parts[2])
default:
return ""
}