Implement three-tier config architecture (gt-k1lr tasks 1-5)
**Architecture changes:** - Renamed `.gastown/` → `.runtime/` for runtime state (gitignored) - Added `settings/` directory for rig behavioral config (git-tracked) - Added `mayor/config.json` for town-level config (MayorConfig type) - Separated RigConfig (identity) from RigSettings (behavioral) **File location changes:** - Town runtime: `~/.gastown/*` → `~/.runtime/*` - Rig runtime: `<rig>/.gastown/*` → `<rig>/.runtime/*` - Rig config: `<rig>/.gastown/config.json` → `<rig>/settings/config.json` - Namepool state: `namepool.json` → `namepool-state.json` **New types:** - MayorConfig: town-level behavioral config - RigSettings: rig behavioral config (merge_queue, theme, namepool) - RigConfig now identity-only (name, git_url, beads, created_at) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -480,7 +480,7 @@ func setRequestingState(role Role, action HandoffAction, townRoot string) error
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}
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default:
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// For other roles, use a generic location
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stateFile = filepath.Join(townRoot, ".gastown", "agent-state.json")
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stateFile = filepath.Join(townRoot, ".runtime", "agent-state.json")
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}
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// Ensure directory exists
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