Implement three-tier config architecture (gt-k1lr tasks 1-5)
**Architecture changes:** - Renamed `.gastown/` → `.runtime/` for runtime state (gitignored) - Added `settings/` directory for rig behavioral config (git-tracked) - Added `mayor/config.json` for town-level config (MayorConfig type) - Separated RigConfig (identity) from RigSettings (behavioral) **File location changes:** - Town runtime: `~/.gastown/*` → `~/.runtime/*` - Rig runtime: `<rig>/.gastown/*` → `<rig>/.runtime/*` - Rig config: `<rig>/.gastown/config.json` → `<rig>/settings/config.json` - Namepool state: `namepool.json` → `namepool-state.json` **New types:** - MayorConfig: town-level behavioral config - RigSettings: rig behavioral config (merge_queue, theme, namepool) - RigConfig now identity-only (name, git_url, beads, created_at) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -25,8 +25,11 @@ const (
|
||||
// DirBeads is the beads database directory.
|
||||
DirBeads = ".beads"
|
||||
|
||||
// DirGastown is the per-rig runtime state directory.
|
||||
DirGastown = ".gastown"
|
||||
// DirRuntime is the runtime state directory (gitignored).
|
||||
DirRuntime = ".runtime"
|
||||
|
||||
// DirSettings is the rig settings directory (git-tracked).
|
||||
DirSettings = "settings"
|
||||
)
|
||||
|
||||
// File names for configuration and state.
|
||||
@@ -132,7 +135,22 @@ func RigCrewPath(rigPath string) string {
|
||||
return rigPath + "/" + DirCrew
|
||||
}
|
||||
|
||||
// GastownPath returns the path to .gastown/ within a rig.
|
||||
func GastownPath(rigPath string) string {
|
||||
return rigPath + "/" + DirGastown
|
||||
// MayorConfigPath returns the path to mayor/config.json within a town root.
|
||||
func MayorConfigPath(townRoot string) string {
|
||||
return townRoot + "/" + DirMayor + "/" + FileConfigJSON
|
||||
}
|
||||
|
||||
// TownRuntimePath returns the path to .runtime/ at the town root.
|
||||
func TownRuntimePath(townRoot string) string {
|
||||
return townRoot + "/" + DirRuntime
|
||||
}
|
||||
|
||||
// RigRuntimePath returns the path to .runtime/ within a rig.
|
||||
func RigRuntimePath(rigPath string) string {
|
||||
return rigPath + "/" + DirRuntime
|
||||
}
|
||||
|
||||
// RigSettingsPath returns the path to settings/ within a rig.
|
||||
func RigSettingsPath(rigPath string) string {
|
||||
return rigPath + "/" + DirSettings
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user