Implement three-tier config architecture (gt-k1lr tasks 1-5)
**Architecture changes:** - Renamed `.gastown/` → `.runtime/` for runtime state (gitignored) - Added `settings/` directory for rig behavioral config (git-tracked) - Added `mayor/config.json` for town-level config (MayorConfig type) - Separated RigConfig (identity) from RigSettings (behavioral) **File location changes:** - Town runtime: `~/.gastown/*` → `~/.runtime/*` - Rig runtime: `<rig>/.gastown/*` → `<rig>/.runtime/*` - Rig config: `<rig>/.gastown/config.json` → `<rig>/settings/config.json` - Namepool state: `namepool.json` → `namepool-state.json` **New types:** - MayorConfig: town-level behavioral config - RigSettings: rig behavioral config (merge_queue, theme, namepool) - RigConfig now identity-only (name, git_url, beads, created_at) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -1,7 +1,7 @@
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// Package lock provides agent identity locking to prevent multiple agents
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// from claiming the same worker identity.
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//
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// Lock files are stored at <worker>/.gastown/agent.lock and contain:
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// Lock files are stored at <worker>/.runtime/agent.lock and contain:
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// - PID of the owning process
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// - Timestamp when lock was acquired
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// - Session ID (tmux session name)
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@@ -50,7 +50,7 @@ type Lock struct {
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func New(workerDir string) *Lock {
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return &Lock{
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workerDir: workerDir,
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lockPath: filepath.Join(workerDir, ".gastown", "agent.lock"),
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lockPath: filepath.Join(workerDir, ".runtime", "agent.lock"),
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}
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}
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@@ -167,7 +167,7 @@ func (l *Lock) ForceRelease() error {
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// write creates or updates the lock file.
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func (l *Lock) write(sessionID string) error {
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// Ensure .gastown directory exists
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// Ensure .runtime directory exists
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dir := filepath.Dir(l.lockPath)
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if err := os.MkdirAll(dir, 0755); err != nil {
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return fmt.Errorf("creating lock directory: %w", err)
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@@ -224,7 +224,7 @@ func FindAllLocks(root string) (map[string]*LockInfo, error) {
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return nil
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}
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if filepath.Base(path) == "agent.lock" && filepath.Base(filepath.Dir(path)) == ".gastown" {
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if filepath.Base(path) == "agent.lock" && filepath.Base(filepath.Dir(path)) == ".runtime" {
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workerDir := filepath.Dir(filepath.Dir(path))
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lock := New(workerDir)
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lockInfo, err := lock.Read()
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