fix(install): add gt:role label to role beads during creation (#383)

Role beads created by gt install were missing the gt:role label required
by GetRoleConfig(), causing witness startup to fail with:
"bead hq-witness-role is not a role bead (missing gt:role label)"

This regression was introduced in 96970071 which migrated from type-based
to label-based bead classification. The install code used raw exec.Command
instead of the beads API, so it wasn't updated to add labels.

Changes:
- Use bd.CreateWithID() API which auto-converts Type:"role" to gt:role label
- Add RoleLabelCheck doctor migration to fix existing installations
- Add comprehensive unit tests with mocked dependencies

Co-authored-by: julianknutsen <julianknutsen@users.noreply.github>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Julian Knutsen
2026-01-12 09:45:21 +00:00
committed by GitHub
parent 7b35398ebc
commit 995476a9c0
4 changed files with 442 additions and 11 deletions

View File

@@ -436,3 +436,141 @@ func saveRigsConfig(path string, cfg *rigsConfigFile) error {
return os.WriteFile(path, data, 0644)
}
// beadShower is an interface for fetching bead information.
// Allows mocking in tests.
type beadShower interface {
Show(id string) (*beads.Issue, error)
}
// labelAdder is an interface for adding labels to beads.
// Allows mocking in tests.
type labelAdder interface {
AddLabel(townRoot, id, label string) error
}
// realLabelAdder implements labelAdder using bd command.
type realLabelAdder struct{}
func (r *realLabelAdder) AddLabel(townRoot, id, label string) error {
cmd := exec.Command("bd", "label", "add", id, label)
cmd.Dir = townRoot
if output, err := cmd.CombinedOutput(); err != nil {
return fmt.Errorf("adding %s label to %s: %s", label, id, strings.TrimSpace(string(output)))
}
return nil
}
// RoleLabelCheck verifies that role beads have the gt:role label.
// This label is required for GetRoleConfig to recognize role beads.
// Role beads created before the label migration may be missing this label.
type RoleLabelCheck struct {
FixableCheck
missingLabel []string // Role bead IDs missing gt:role label
townRoot string // Cached for Fix
// Injected dependencies for testing
beadShower beadShower
labelAdder labelAdder
}
// NewRoleLabelCheck creates a new role label check.
func NewRoleLabelCheck() *RoleLabelCheck {
return &RoleLabelCheck{
FixableCheck: FixableCheck{
BaseCheck: BaseCheck{
CheckName: "role-bead-labels",
CheckDescription: "Check that role beads have gt:role label",
CheckCategory: CategoryConfig,
},
},
labelAdder: &realLabelAdder{},
}
}
// roleBeadIDs returns the list of role bead IDs to check.
func roleBeadIDs() []string {
return []string{
beads.MayorRoleBeadIDTown(),
beads.DeaconRoleBeadIDTown(),
beads.DogRoleBeadIDTown(),
beads.WitnessRoleBeadIDTown(),
beads.RefineryRoleBeadIDTown(),
beads.PolecatRoleBeadIDTown(),
beads.CrewRoleBeadIDTown(),
}
}
// Run checks if role beads have the gt:role label.
func (c *RoleLabelCheck) Run(ctx *CheckContext) *CheckResult {
// Check if bd command is available (skip if testing with mock)
if c.beadShower == nil {
if _, err := exec.LookPath("bd"); err != nil {
return &CheckResult{
Name: c.Name(),
Status: StatusOK,
Message: "beads not installed (skipped)",
}
}
}
// Check if .beads directory exists at town level
townBeadsDir := filepath.Join(ctx.TownRoot, ".beads")
if _, err := os.Stat(townBeadsDir); os.IsNotExist(err) {
return &CheckResult{
Name: c.Name(),
Status: StatusOK,
Message: "No beads database (skipped)",
}
}
// Use injected beadShower or create real one
shower := c.beadShower
if shower == nil {
shower = beads.New(ctx.TownRoot)
}
var missingLabel []string
for _, roleID := range roleBeadIDs() {
issue, err := shower.Show(roleID)
if err != nil {
// Bead doesn't exist - that's OK, install will create it
continue
}
// Check if it has the gt:role label
if !beads.HasLabel(issue, "gt:role") {
missingLabel = append(missingLabel, roleID)
}
}
// Cache for Fix
c.missingLabel = missingLabel
c.townRoot = ctx.TownRoot
if len(missingLabel) == 0 {
return &CheckResult{
Name: c.Name(),
Status: StatusOK,
Message: "All role beads have gt:role label",
}
}
return &CheckResult{
Name: c.Name(),
Status: StatusWarning,
Message: fmt.Sprintf("%d role bead(s) missing gt:role label", len(missingLabel)),
Details: missingLabel,
FixHint: "Run 'gt doctor --fix' to add missing labels",
}
}
// Fix adds the gt:role label to role beads that are missing it.
func (c *RoleLabelCheck) Fix(ctx *CheckContext) error {
for _, roleID := range c.missingLabel {
if err := c.labelAdder.AddLabel(c.townRoot, roleID, "gt:role"); err != nil {
return err
}
}
return nil
}