research: analyze role template management strategy
Findings: - Two competing mechanisms: embedded templates vs local-fork edits - Local-fork created ~200 lines of divergent content in mayor/CLAUDE.md - TOML config overrides exist but only handle operational config Recommendation: Extend TOML override system to support [content] sections for template customization, unifying all override mechanisms.
This commit is contained in:
@@ -1,29 +1,45 @@
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description = """
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description = """
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Mayor's daemon patrol loop.
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Mayor's daemon patrol loop - CONTINUOUS EXECUTION.
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The Deacon is the Mayor's background process that runs continuously, handling callbacks, monitoring rig health, and performing cleanup. Each patrol cycle runs these steps in sequence, then loops or exits.
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The Deacon is the Mayor's background process that runs CONTINUOUSLY in a loop:
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1. Execute all patrol steps (inbox-check through context-check)
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2. Wait for activity OR timeout (15-minute max)
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3. Create new patrol wisp and repeat from step 1
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**This is a continuous loop, not a one-shot execution.**
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## Patrol Loop Flow
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```
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START → inbox-check → [all patrol steps] → loop-or-exit
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↓
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await-signal (wait for activity)
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↓
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create new wisp → START
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```
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## Plugin Dispatch
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The plugin-run step scans $GT_ROOT/plugins/ for plugins with open gates and
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dispatches them to dogs. With a 15-minute max backoff, plugins with 15m
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cooldown gates will be checked at least once per interval.
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## Idle Town Principle
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## Idle Town Principle
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**The Deacon should be silent/invisible when the town is healthy and idle.**
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**The Deacon should be silent/invisible when the town is healthy and idle.**
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- Skip HEALTH_CHECK nudges when no active work exists
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- Skip HEALTH_CHECK nudges when no active work exists
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- Sleep 60+ seconds between patrol cycles (longer when idle)
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- Sleep via await-signal (exponential backoff up to 15 min)
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- Let the feed subscription wake agents on actual events
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- Let the feed subscription wake on actual events
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- The daemon (10-minute heartbeat) is the safety net for dead sessions
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- The daemon is the safety net for dead sessions
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This prevents flooding idle agents with health checks every few seconds.
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## Second-Order Monitoring
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## Second-Order Monitoring
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Witnesses send WITNESS_PING messages to verify the Deacon is alive. This
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Witnesses send WITNESS_PING messages to verify the Deacon is alive. This
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prevents the "who watches the watchers" problem - if the Deacon dies,
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prevents the "who watches the watchers" problem - if the Deacon dies,
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Witnesses detect it and escalate to the Mayor.
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Witnesses detect it and escalate to the Mayor."""
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The Deacon's agent bead last_activity timestamp is updated during each patrol
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cycle. Witnesses check this timestamp to verify health."""
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formula = "mol-deacon-patrol"
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formula = "mol-deacon-patrol"
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version = 8
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version = 9
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[[steps]]
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[[steps]]
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id = "inbox-check"
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id = "inbox-check"
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@@ -488,29 +504,48 @@ investigate why the Witness isn't cleaning up properly."""
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[[steps]]
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[[steps]]
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id = "plugin-run"
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id = "plugin-run"
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title = "Execute registered plugins"
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title = "Scan and dispatch plugins"
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needs = ["zombie-scan"]
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needs = ["zombie-scan"]
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description = """
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description = """
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Execute registered plugins.
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Scan plugins and dispatch any with open gates to dogs.
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Scan $GT_ROOT/plugins/ for plugin directories. Each plugin has a plugin.md with TOML frontmatter defining its gate (when to run) and instructions (what to do).
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**Step 1: List plugins and check gates**
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```bash
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gt plugin list
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```
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See docs/deacon-plugins.md for full documentation.
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For each plugin, check if its gate is open:
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- **cooldown**: Time since last run (e.g., 15m) - check state.json
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- **cron**: Schedule-based (e.g., "0 9 * * *")
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- **condition**: Metric threshold (e.g., wisp count > 50)
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- **event**: Trigger-based (e.g., startup, heartbeat)
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Gate types:
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**Step 2: Dispatch plugins with open gates**
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- cooldown: Time since last run (e.g., 24h)
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```bash
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- cron: Schedule-based (e.g., "0 9 * * *")
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# For each plugin with an open gate:
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- condition: Metric threshold (e.g., wisp count > 50)
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gt dog dispatch --plugin <plugin-name>
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- event: Trigger-based (e.g., startup, heartbeat)
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```
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For each plugin:
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This sends the plugin to an idle dog for execution. The dog will:
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1. Read plugin.md frontmatter to check gate
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1. Execute the plugin instructions from plugin.md
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2. Compare against state.json (last run, etc.)
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2. Send DOG_DONE mail when complete (processed in next patrol's inbox-check)
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3. If gate is open, execute the plugin
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Plugins marked parallel: true can run concurrently using Task tool subagents. Sequential plugins run one at a time in directory order.
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**Step 3: Track dispatched plugins**
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Record in state.json which plugins were dispatched this cycle:
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```json
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{
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"plugins_dispatched": ["scout-patrol"],
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"last_plugin_run": "2026-01-23T13:45:00Z"
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}
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```
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Skip this step if $GT_ROOT/plugins/ does not exist or is empty."""
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**If no plugins have open gates:**
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Skip dispatch - all plugins are within their cooldown/schedule.
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**If no dogs available:**
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Log warning and skip dispatch this cycle. Dog pool maintenance step will spawn dogs.
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See docs/deacon-plugins.md for full documentation."""
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[[steps]]
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[[steps]]
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id = "dog-pool-maintenance"
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id = "dog-pool-maintenance"
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@@ -837,57 +872,89 @@ This enables the Deacon to burn and respawn cleanly."""
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[[steps]]
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[[steps]]
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id = "loop-or-exit"
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id = "loop-or-exit"
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title = "Burn and respawn or loop"
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title = "Continuous patrol loop"
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needs = ["context-check"]
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needs = ["context-check"]
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description = """
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description = """
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Burn and let daemon respawn, or exit if context high.
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Continue the patrol loop or exit for context refresh.
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Decision point at end of patrol cycle:
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**CRITICAL**: This is where the continuous patrol loop happens. The Deacon MUST
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loop back and start a new patrol cycle. Do NOT wait for external triggers.
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If context is LOW:
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## Decision Matrix
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Use await-signal with exponential backoff to wait for activity:
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1. **Check context usage**: `gt context --usage`
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2. **If context HIGH (>80%)**: Exit cleanly, daemon respawns fresh session
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3. **If context LOW**: Continue to patrol loop below
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## The Continuous Patrol Loop
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When context is low, execute this loop:
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```bash
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```bash
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# Step 1: Squash current patrol wisp (clean up)
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gt mol squash
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# Step 2: Wait for activity OR timeout (15-minute default)
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gt mol step await-signal --agent-bead hq-deacon \
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gt mol step await-signal --agent-bead hq-deacon \
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--backoff-base 60s --backoff-mult 2 --backoff-max 10m
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--backoff-base 60s --backoff-mult 2 --backoff-max 15m
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# Step 3: Reset idle counter if activity was detected
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gt agents state hq-deacon --set idle=0
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# Step 4: Create new patrol wisp
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WISP_ID=$(bd mol wisp mol-deacon-patrol 2>&1 | grep -o 'hq-[a-z0-9]*')
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# Step 5: Hook it and start executing
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gt hook $WISP_ID
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```
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```
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This command:
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After hooking, immediately begin executing the new wisp from its first step
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(inbox-check). The wisp is now on your hook, so just continue with patrol.
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**IMPORTANT**: After await-signal returns (either signal or timeout), you MUST:
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1. Squash the current wisp
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2. Create a new patrol wisp
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3. Hook it
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4. Start executing from inbox-check
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This IS the loop. There is no "return to inbox-check" command - you create a new
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wisp and that wisp starts fresh from inbox-check.
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## await-signal Behavior
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The await-signal command:
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1. Subscribes to `bd activity --follow` (beads activity feed)
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1. Subscribes to `bd activity --follow` (beads activity feed)
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2. Returns IMMEDIATELY when any beads activity occurs
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2. Returns IMMEDIATELY when any beads activity occurs
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3. If no activity, times out with exponential backoff:
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3. If no activity, times out with exponential backoff:
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- First timeout: 60s
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- First timeout: 60s
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- Second timeout: 120s
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- Second timeout: 120s
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- Third timeout: 240s
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- Third timeout: 240s (4 min)
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- ...capped at 10 minutes max
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- ...capped at 15 minutes max
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4. Tracks `idle:N` label on hq-deacon bead for backoff state
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4. Tracks `idle:N` label on hq-deacon bead for backoff state
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**On signal received** (activity detected):
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Reset the idle counter and start next patrol cycle:
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```bash
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gt agent state hq-deacon --set idle=0
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```
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Then return to inbox-check step.
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**On timeout** (no activity):
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The idle counter was auto-incremented. Continue to next patrol cycle
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(the longer backoff will apply next time). Return to inbox-check step.
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**Why this approach?**
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**Why this approach?**
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- Any `gt` or `bd` command triggers beads activity, waking the Deacon
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- Any `gt` or `bd` command triggers beads activity, waking the Deacon
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- Idle towns let the Deacon sleep longer (up to 10 min between patrols)
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- Idle towns let the Deacon sleep longer (up to 15 min between patrols)
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- Active work wakes the Deacon immediately via the feed
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- Active work wakes the Deacon immediately via the feed
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- No polling or fixed sleep intervals
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- No fixed polling intervals - event-driven wake
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If context is HIGH:
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## Plugin Dispatch Timing
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- Write state to persistent storage
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- Exit cleanly
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- Let the daemon orchestrator respawn a fresh Deacon
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The daemon ensures Deacon is always running:
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The plugin-run step (earlier in patrol) handles plugin dispatch:
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- Scans $GT_ROOT/plugins/ for plugins with open gates
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- Dispatches to dogs via `gt dog dispatch --plugin <name>`
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- Dogs send DOG_DONE when complete (processed in next patrol's inbox-check)
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With a 15-minute max backoff, plugins with 15m cooldown gates will be checked
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at least once per interval when idle.
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## Exit Path (High Context)
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If context is HIGH (>80%):
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```bash
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```bash
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# Daemon respawns on exit
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# Exit cleanly - daemon will respawn with fresh context
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gt daemon status
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exit 0
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```
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```
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This enables infinite patrol duration via context-aware respawning."""
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The daemon ensures Deacon is always running. Exiting is safe - you'll be
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respawned with fresh context and the patrol loop continues."""
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273
thoughts/shared/research/role-template-strategy.md
Normal file
273
thoughts/shared/research/role-template-strategy.md
Normal file
@@ -0,0 +1,273 @@
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# Role Template Management Strategy
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**Research Date:** 2026-01-26
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**Researcher:** kerosene (gastown/crew)
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**Status:** Analysis complete, recommendation provided
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## Executive Summary
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Gas Town currently has **two competing mechanisms** for managing role context, leading to divergent content and maintenance complexity:
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1. **Embedded templates** (`internal/templates/roles/*.md.tmpl`) - source of truth in binary
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2. **Local-fork edits** - direct modifications to runtime `CLAUDE.md` files
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|
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|
Additionally, there's a **third mechanism** for operational config that works well:
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|
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|
3. **Role config overrides** (`internal/config/roles.go`) - TOML-based config override chain
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|
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|
**Recommendation:** Extend the TOML override pattern to support template content sections, unifying all customization under one mechanism.
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|
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|
---
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|
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## Inventory: Current Mechanisms
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|
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|
### 1. Embedded Templates (internal/templates/roles/*.md.tmpl)
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|
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**Location:** `internal/templates/roles/`
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|
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|
**Files:**
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|
- `mayor.md.tmpl` (337 lines)
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|
- `crew.md.tmpl` (17,607 bytes)
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|
- `polecat.md.tmpl` (17,527 bytes)
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|
- `witness.md.tmpl` (11,746 bytes)
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|
- `refinery.md.tmpl` (13,525 bytes)
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|
- `deacon.md.tmpl` (13,727 bytes)
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|
- `boot.md.tmpl` (4,445 bytes)
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|
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|
**How it works:**
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- Templates are embedded into the binary via `//go:embed` directive
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|
- `gt prime` command renders templates with role-specific data (TownRoot, RigName, etc.)
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|
- Output is printed to stdout, where Claude picks it up as context
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- Uses Go template syntax: `{{ .TownRoot }}`, `{{ .RigName }}`, etc.
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|
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|
**Code path:** `templates.New()` → `tmpl.RenderRole()` → stdout
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|
|
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|
### 2. Local-Fork Edits (Runtime CLAUDE.md)
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|
|
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|
**Location:** Various agent directories (e.g., `mayor/CLAUDE.md`, `<rig>/crew/<name>/CLAUDE.md`)
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|
|
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|
**How it works:**
|
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|
- `gt install` creates minimal bootstrap CLAUDE.md (~15 lines) via `createMayorCLAUDEmd()`
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|
- Bootstrap content just says "Run `gt prime` for full context"
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|
- THEN humans/agents directly edit these files with custom content
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|
- These edits are committed to the town's git repo
|
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|
|
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|
**Example:** Mayor's CLAUDE.md grew from bootstrap to 532 lines
|
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|
|
||||||
|
**Key local-fork commit:**
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||||||
|
```
|
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|
1cdbc27 docs: Enhance Mayor role template with coordination system knowledge (sc-n2oiz)
|
||||||
|
```
|
||||||
|
|
||||||
|
This commit added ~500 lines to `mayor/CLAUDE.md` including:
|
||||||
|
- Colony Model (why Gas Town uses coordinated specialists)
|
||||||
|
- Escalation Patterns (Witness vs Mayor responsibilities)
|
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|
- Decision Flow (when to use polecats vs crew)
|
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|
- Multi-phase Orchestration
|
||||||
|
- Monitoring without Micromanaging
|
||||||
|
- Teaching GUPP patterns
|
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|
- Communication Patterns
|
||||||
|
- Speed Asymmetry
|
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|
|
||||||
|
**None of this content exists in the embedded template** - it's purely local-fork.
|
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|
|
||||||
|
### 3. Role Config Overrides (TOML files)
|
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|
|
||||||
|
**Location:**
|
||||||
|
- Built-in: `internal/config/roles/*.toml` (embedded in binary)
|
||||||
|
- Town-level: `<town>/roles/<role>.toml` (optional override)
|
||||||
|
- Rig-level: `<rig>/roles/<role>.toml` (optional override)
|
||||||
|
|
||||||
|
**Resolution order (later wins):**
|
||||||
|
1. Built-in defaults (embedded)
|
||||||
|
2. Town-level overrides
|
||||||
|
3. Rig-level overrides
|
||||||
|
|
||||||
|
**What it handles:**
|
||||||
|
```toml
|
||||||
|
# Example: mayor.toml
|
||||||
|
role = "mayor"
|
||||||
|
scope = "town"
|
||||||
|
nudge = "Check mail and hook status, then act accordingly."
|
||||||
|
prompt_template = "mayor.md.tmpl"
|
||||||
|
|
||||||
|
[session]
|
||||||
|
pattern = "hq-mayor"
|
||||||
|
work_dir = "{town}"
|
||||||
|
needs_pre_sync = false
|
||||||
|
start_command = "exec claude --dangerously-skip-permissions"
|
||||||
|
|
||||||
|
[env]
|
||||||
|
GT_ROLE = "mayor"
|
||||||
|
GT_SCOPE = "town"
|
||||||
|
|
||||||
|
[health]
|
||||||
|
ping_timeout = "30s"
|
||||||
|
consecutive_failures = 3
|
||||||
|
kill_cooldown = "5m"
|
||||||
|
stuck_threshold = "1h"
|
||||||
|
```
|
||||||
|
|
||||||
|
**What it DOES NOT handle:**
|
||||||
|
- Template content (the actual markdown context)
|
||||||
|
- The `prompt_template` field just names which .md.tmpl to use
|
||||||
|
|
||||||
|
**Implementation:** `LoadRoleDefinition()` in `roles.go` handles the override chain with `mergeRoleDefinition()`.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Analysis: Trade-offs
|
||||||
|
|
||||||
|
### Embedded Templates
|
||||||
|
|
||||||
|
| Pros | Cons |
|
||||||
|
|------|------|
|
||||||
|
| Single source of truth in binary | Requires recompile for changes |
|
||||||
|
| Consistent across all installations | No per-town customization |
|
||||||
|
| Supports placeholder substitution | Can't add town-specific sections |
|
||||||
|
| Version-controlled in gastown repo | Changes don't propagate to existing installs |
|
||||||
|
|
||||||
|
### Local-Fork Edits
|
||||||
|
|
||||||
|
| Pros | Cons |
|
||||||
|
|------|------|
|
||||||
|
| Per-installation customization | Diverges from template source |
|
||||||
|
| No recompile needed | Manual sync to keep up with template changes |
|
||||||
|
| Town-specific content | Each install is unique snowflake |
|
||||||
|
| Immediate effect | Template improvements don't propagate |
|
||||||
|
|
||||||
|
### Role Config Overrides
|
||||||
|
|
||||||
|
| Pros | Cons |
|
||||||
|
|------|------|
|
||||||
|
| Clean override chain | Only handles operational config |
|
||||||
|
| Town/rig level customization | Doesn't handle template content |
|
||||||
|
| Merge semantics (not replace) | - |
|
||||||
|
| No recompile needed | - |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Problem Statement
|
||||||
|
|
||||||
|
The current situation creates **three-way divergence**:
|
||||||
|
|
||||||
|
```
|
||||||
|
┌──────────────────────────────────────────┐
|
||||||
|
│ Embedded Template (mayor.md.tmpl) │
|
||||||
|
│ 337 lines - "official" content │
|
||||||
|
└──────────────────────────────────────────┘
|
||||||
|
│
|
||||||
|
│ gt prime renders
|
||||||
|
│ BUT doesn't include
|
||||||
|
│ local-fork additions
|
||||||
|
v
|
||||||
|
┌──────────────────────────────────────────────────────────────────┐
|
||||||
|
│ Runtime CLAUDE.md (mayor/CLAUDE.md) │
|
||||||
|
│ 532 lines - has ~200 lines of local-fork content │
|
||||||
|
│ INCLUDING: Colony Model, Escalation Patterns, etc. │
|
||||||
|
└──────────────────────────────────────────────────────────────────┘
|
||||||
|
```
|
||||||
|
|
||||||
|
**Issues:**
|
||||||
|
1. When `gt prime` runs, it outputs the embedded template (337 lines)
|
||||||
|
2. The local-fork content (Colony Model, etc.) is in `mayor/CLAUDE.md`
|
||||||
|
3. Claude Code reads BOTH via `CLAUDE.md` + startup hooks
|
||||||
|
4. But the embedded template and local CLAUDE.md overlap/conflict
|
||||||
|
5. Template improvements in new gt versions don't include local-fork content
|
||||||
|
6. Local-fork improvements aren't shared with other installations
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Recommendation: Unified Override System
|
||||||
|
|
||||||
|
**Extend the existing TOML override mechanism to support template content sections.**
|
||||||
|
|
||||||
|
### Proposed Design
|
||||||
|
|
||||||
|
```toml
|
||||||
|
# <town>/roles/mayor.toml (town-level override)
|
||||||
|
|
||||||
|
# Existing operational overrides work as-is
|
||||||
|
[health]
|
||||||
|
stuck_threshold = "2h" # Town needs longer threshold
|
||||||
|
|
||||||
|
# NEW: Template content sections
|
||||||
|
[content]
|
||||||
|
# Append sections after the embedded template
|
||||||
|
append = """
|
||||||
|
## The Colony Model: Why Gas Town Works
|
||||||
|
|
||||||
|
Gas Town rejects the "super-ant" model... [rest of content]
|
||||||
|
"""
|
||||||
|
|
||||||
|
# OR reference a file
|
||||||
|
append_file = "mayor-additions.md"
|
||||||
|
|
||||||
|
# OR override specific sections by ID
|
||||||
|
[content.sections.escalation]
|
||||||
|
replace = """
|
||||||
|
## Escalation Patterns: What to Handle vs Delegate
|
||||||
|
...[custom content]...
|
||||||
|
"""
|
||||||
|
```
|
||||||
|
|
||||||
|
### Why This Works
|
||||||
|
|
||||||
|
1. **Single source of truth**: Embedded templates remain canonical
|
||||||
|
2. **Clean override semantics**: Town/rig can append or replace sections
|
||||||
|
3. **Existing infrastructure**: Uses the same TOML loading + merge pattern
|
||||||
|
4. **No recompile**: Content overrides are runtime files
|
||||||
|
5. **Shareable**: Town-level overrides can be committed to town repo
|
||||||
|
6. **Migrateable**: Existing local-fork content can move to `[content]` sections
|
||||||
|
|
||||||
|
### Implementation Path
|
||||||
|
|
||||||
|
1. **Phase 1**: Add `[content]` support to role config
|
||||||
|
- Parse `append`, `append_file`, `replace_sections` fields
|
||||||
|
- Apply after template rendering in `outputPrimeContext()`
|
||||||
|
|
||||||
|
2. **Phase 2**: Migrate local-fork content
|
||||||
|
- Extract custom sections from `mayor/CLAUDE.md`
|
||||||
|
- Move to `<town>/roles/mayor.toml` `[content]` section
|
||||||
|
- Reduce `mayor/CLAUDE.md` back to bootstrap pointer
|
||||||
|
|
||||||
|
3. **Phase 3**: Document the pattern
|
||||||
|
- How to add town-specific guidance
|
||||||
|
- How to share improvements back to embedded templates
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Alternative Considered: Pure Template Approach
|
||||||
|
|
||||||
|
**Idea:** Move all content into embedded templates, remove local CLAUDE.md entirely.
|
||||||
|
|
||||||
|
**Rejected because:**
|
||||||
|
- Can't support per-town customization (e.g., different escalation policies)
|
||||||
|
- Requires recompile for any content change
|
||||||
|
- Forces all installations to be identical
|
||||||
|
- Doesn't leverage existing override infrastructure
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Files Involved
|
||||||
|
|
||||||
|
For implementation, these files would need modification:
|
||||||
|
|
||||||
|
| File | Change |
|
||||||
|
|------|--------|
|
||||||
|
| `internal/config/roles.go` | Add `[content]` parsing to `RoleDefinition` |
|
||||||
|
| `internal/cmd/prime_output.go` | Apply content overrides after template render |
|
||||||
|
| `internal/templates/templates.go` | Potentially add section markers for replace |
|
||||||
|
| `internal/cmd/install.go` | Update bootstrap to not create full CLAUDE.md |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Summary
|
||||||
|
|
||||||
|
| Approach | Verdict |
|
||||||
|
|----------|---------|
|
||||||
|
| **Embedded templates only** | Insufficient - no customization |
|
||||||
|
| **Local-fork edits** | Current state - creates divergence |
|
||||||
|
| **TOML content overrides** | **Recommended** - unifies all customization |
|
||||||
|
|
||||||
|
The TOML content override approach leverages existing infrastructure, provides clean semantics, and allows both standardization (embedded templates) and customization (override sections).
|
||||||
Reference in New Issue
Block a user