fix: remove vestigial state.json files from agent directories

Agent directories (witness/, refinery/, mayor/) contained state.json files
with last_active timestamps that were never updated, making them stale and
misleading. This change removes:

- initAgentStates function that created vestigial state.json files
- AgentState type and related Load/Save functions from config package
- MayorStateValidCheck from doctor checks
- requesting_* lifecycle verification (dead code - flags were never set)
- FileStateJSON constant and MayorStatePath function

Kept intact:
- daemon/state.json (actively used for daemon runtime state)
- crew/<name>/state.json (operational CrewWorker metadata)
- Agent state tracking via beads (the ZFC-compliant approach)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
splendid
2026-01-03 21:20:11 -08:00
committed by Steve Yegge
parent 60ecf1ff76
commit acd2565a5b
13 changed files with 23 additions and 576 deletions

View File

@@ -113,50 +113,6 @@ func SaveRigsConfig(path string, config *RigsConfig) error {
return nil
}
// LoadAgentState loads an agent state file.
func LoadAgentState(path string) (*AgentState, error) {
data, err := os.ReadFile(path) //nolint:gosec // G304: path is constructed internally, not from user input
if err != nil {
if os.IsNotExist(err) {
return nil, fmt.Errorf("%w: %s", ErrNotFound, path)
}
return nil, fmt.Errorf("reading state: %w", err)
}
var state AgentState
if err := json.Unmarshal(data, &state); err != nil {
return nil, fmt.Errorf("parsing state: %w", err)
}
if err := validateAgentState(&state); err != nil {
return nil, err
}
return &state, nil
}
// SaveAgentState saves an agent state to a file.
func SaveAgentState(path string, state *AgentState) error {
if err := validateAgentState(state); err != nil {
return err
}
if err := os.MkdirAll(filepath.Dir(path), 0755); err != nil {
return fmt.Errorf("creating directory: %w", err)
}
data, err := json.MarshalIndent(state, "", " ")
if err != nil {
return fmt.Errorf("encoding state: %w", err)
}
if err := os.WriteFile(path, data, 0644); err != nil { //nolint:gosec // G306: state files don't contain secrets
return fmt.Errorf("writing state: %w", err)
}
return nil
}
// validateTownConfig validates a TownConfig.
func validateTownConfig(c *TownConfig) error {
if c.Type != "town" && c.Type != "" {
@@ -182,14 +138,6 @@ func validateRigsConfig(c *RigsConfig) error {
return nil
}
// validateAgentState validates an AgentState.
func validateAgentState(s *AgentState) error {
if s.Role == "" {
return fmt.Errorf("%w: role", ErrMissingField)
}
return nil
}
// LoadRigConfig loads and validates a rig configuration file.
func LoadRigConfig(path string) (*RigConfig, error) {
data, err := os.ReadFile(path) //nolint:gosec // G304: path is constructed internally, not from user input

View File

@@ -80,36 +80,6 @@ func TestRigsConfigRoundTrip(t *testing.T) {
}
}
func TestAgentStateRoundTrip(t *testing.T) {
dir := t.TempDir()
path := filepath.Join(dir, "state.json")
original := &AgentState{
Role: "mayor",
LastActive: time.Now().Truncate(time.Second),
Session: "abc123",
Extra: map[string]any{
"custom": "value",
},
}
if err := SaveAgentState(path, original); err != nil {
t.Fatalf("SaveAgentState: %v", err)
}
loaded, err := LoadAgentState(path)
if err != nil {
t.Fatalf("LoadAgentState: %v", err)
}
if loaded.Role != original.Role {
t.Errorf("Role = %q, want %q", loaded.Role, original.Role)
}
if loaded.Session != original.Session {
t.Errorf("Session = %q, want %q", loaded.Session, original.Session)
}
}
func TestLoadTownConfigNotFound(t *testing.T) {
_, err := LoadTownConfig("/nonexistent/path.json")
if err == nil {
@@ -129,12 +99,6 @@ func TestValidationErrors(t *testing.T) {
if err := validateTownConfig(tc); err == nil {
t.Error("expected error for wrong type")
}
// Missing role
as := &AgentState{}
if err := validateAgentState(as); err == nil {
t.Error("expected error for missing role")
}
}
func TestRigConfigRoundTrip(t *testing.T) {

View File

@@ -65,14 +65,6 @@ type BeadsConfig struct {
Prefix string `json:"prefix"` // issue prefix
}
// AgentState represents an agent's current state (*/state.json).
type AgentState struct {
Role string `json:"role"` // "mayor", "witness", etc.
LastActive time.Time `json:"last_active"`
Session string `json:"session,omitempty"`
Extra map[string]any `json:"extra,omitempty"`
}
// CurrentTownVersion is the current schema version for TownConfig.
// Version 2: Added Owner and PublicName fields for federation identity.
const CurrentTownVersion = 2