Remove StateIdle and idle polecat concept

The transient polecat model says: "Polecats exist only while working."
This removes the deprecated StateIdle and updates the codebase:

- Remove StateIdle from polecat/types.go (keep StateActive for legacy data)
- Update manager.go: Get() returns StateDone (not StateIdle) when no work
- Update manager.go: Add/Recreate return StateWorking (not StateIdle)
- Remove zombie scan logic from deacon.go (no idle polecats to scan for)
- Update tests to reflect new behavior

The correct lifecycle is now:
- Spawn: polecat created with work (StateWorking)
- Work: sessions cycle, sandbox persists
- Done: polecat signals completion (StateDone)
- Nuke: Witness destroys sandbox

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
prime
2026-01-04 14:36:23 -08:00
committed by Steve Yegge
parent 871410f157
commit af95b7b7f4
4 changed files with 29 additions and 324 deletions

View File

@@ -186,33 +186,6 @@ This helps the Deacon understand which agents may need attention.`,
RunE: runDeaconHealthState,
}
var deaconZombieScanCmd = &cobra.Command{
Use: "zombie-scan [rig]",
Short: "Scan for idle polecats that should have been nuked",
Long: `Backup check for polecats the Witness should have cleaned up.
Scans for "zombie" polecats that meet ALL of these criteria:
- State: idle or done (no active work)
- Session: not running (tmux session dead)
- No hooked work
- Last activity: older than threshold (default 10 minutes)
These are polecats that the Witness should have nuked but didn't.
This provides defense-in-depth against Witness failures.
Actions:
1. Log warning about witness failure
2. Nuke the zombie polecat directly
3. Notify mayor of witness issue (optional)
Examples:
gt deacon zombie-scan # Scan all rigs
gt deacon zombie-scan gastown # Scan specific rig
gt deacon zombie-scan --dry-run # Preview only
gt deacon zombie-scan --threshold=5m # Custom staleness threshold`,
Args: cobra.MaximumNArgs(1),
RunE: runDeaconZombieScan,
}
var (
triggerTimeout time.Duration
@@ -225,11 +198,6 @@ var (
// Force kill flags
forceKillReason string
forceKillSkipNotify bool
// Zombie scan flags
zombieScanDryRun bool
zombieScanThreshold time.Duration
zombieScanNuke bool
)
func init() {
@@ -243,7 +211,6 @@ func init() {
deaconCmd.AddCommand(deaconHealthCheckCmd)
deaconCmd.AddCommand(deaconForceKillCmd)
deaconCmd.AddCommand(deaconHealthStateCmd)
deaconCmd.AddCommand(deaconZombieScanCmd)
// Flags for trigger-pending
deaconTriggerPendingCmd.Flags().DurationVar(&triggerTimeout, "timeout", 2*time.Second,
@@ -263,14 +230,6 @@ func init() {
deaconForceKillCmd.Flags().BoolVar(&forceKillSkipNotify, "skip-notify", false,
"Skip sending notification mail to mayor")
// Flags for zombie-scan
deaconZombieScanCmd.Flags().BoolVarP(&zombieScanDryRun, "dry-run", "n", false,
"Show what would be done without nuking")
deaconZombieScanCmd.Flags().DurationVar(&zombieScanThreshold, "threshold", 10*time.Minute,
"Staleness threshold for zombie detection")
deaconZombieScanCmd.Flags().BoolVar(&zombieScanNuke, "nuke", true,
"Nuke detected zombies (use --nuke=false to report only)")
rootCmd.AddCommand(deaconCmd)
}
@@ -865,258 +824,6 @@ func runDeaconHealthState(cmd *cobra.Command, args []string) error {
return nil
}
// runDeaconZombieScan scans for idle polecats that should have been nuked by the Witness.
// This is a defense-in-depth backup check.
func runDeaconZombieScan(cmd *cobra.Command, args []string) error {
townRoot, err := workspace.FindFromCwdOrError()
if err != nil {
return fmt.Errorf("not in a Gas Town workspace: %w", err)
}
t := tmux.NewTmux()
// Get list of rigs to scan
var rigsToScan []string
if len(args) > 0 {
rigsToScan = []string{args[0]}
} else {
// Scan all rigs by finding directories with polecats/ subdirectories
entries, err := os.ReadDir(townRoot)
if err != nil {
return fmt.Errorf("reading town root: %w", err)
}
for _, entry := range entries {
if !entry.IsDir() {
continue
}
// Skip non-rig directories
if entry.Name() == "deacon" || entry.Name() == "mayor" ||
entry.Name() == "plugins" || entry.Name() == "docs" ||
strings.HasPrefix(entry.Name(), ".") {
continue
}
// Check if it has a polecats directory
polecatsDir := filepath.Join(townRoot, entry.Name(), "polecats")
if info, err := os.Stat(polecatsDir); err == nil && info.IsDir() {
rigsToScan = append(rigsToScan, entry.Name())
}
}
}
if len(rigsToScan) == 0 {
fmt.Printf("%s No rigs found to scan\n", style.Dim.Render("○"))
return nil
}
fmt.Printf("%s Scanning for zombie polecats (threshold: %s)...\n",
style.Bold.Render("🧟"), zombieScanThreshold)
var zombies []zombieInfo
for _, rigName := range rigsToScan {
rigZombies, err := scanRigForZombies(townRoot, rigName, t)
if err != nil {
style.PrintWarning("failed to scan rig %s: %v", rigName, err)
continue
}
zombies = append(zombies, rigZombies...)
}
if len(zombies) == 0 {
fmt.Printf("%s No zombies found (all polecats healthy)\n", style.Bold.Render("✓"))
return nil
}
// Report zombies
fmt.Printf("\n%s Found %d zombie(s):\n\n", style.Bold.Render("⚠"), len(zombies))
for _, z := range zombies {
fmt.Printf(" %s %s/%s\n", style.Dim.Render("🧟"), z.rig, z.name)
fmt.Printf(" State: %s, Session: %s\n", z.state, z.sessionStatus)
fmt.Printf(" Hooked work: %s\n", z.hookedWork)
fmt.Printf(" Last activity: %s ago\n", z.staleness.Round(time.Second))
fmt.Printf(" Reason: %s\n", z.reason)
fmt.Println()
}
// Nuke zombies if enabled
if zombieScanNuke && !zombieScanDryRun {
fmt.Printf("%s Nuking zombies...\n", style.Bold.Render("💀"))
for _, z := range zombies {
if err := nukeZombie(townRoot, z, t); err != nil {
style.PrintWarning("failed to nuke %s/%s: %v", z.rig, z.name, err)
} else {
fmt.Printf(" %s Nuked %s/%s\n", style.Bold.Render("✓"), z.rig, z.name)
}
}
// Notify mayor about witness failure
notifyMayorOfWitnessFailure(townRoot, zombies)
} else if zombieScanDryRun {
fmt.Printf("%s Dry run - would nuke %d zombie(s)\n", style.Dim.Render(""), len(zombies))
}
return nil
}
// zombieInfo holds information about a detected zombie polecat.
type zombieInfo struct {
rig string
name string
state string
sessionStatus string
hookedWork string
staleness time.Duration
reason string
sessionName string
}
// scanRigForZombies scans a rig for zombie polecats.
func scanRigForZombies(townRoot, rigName string, t *tmux.Tmux) ([]zombieInfo, error) {
rigPath := filepath.Join(townRoot, rigName)
polecatsDir := filepath.Join(rigPath, "polecats")
entries, err := os.ReadDir(polecatsDir)
if err != nil {
if os.IsNotExist(err) {
return nil, nil // No polecats dir
}
return nil, err
}
var zombies []zombieInfo
for _, entry := range entries {
if !entry.IsDir() {
continue
}
name := entry.Name()
// Build session name for this polecat
sessionName := fmt.Sprintf("gt-%s-%s", rigName, name)
// Check if session is running
sessionRunning, _ := t.HasSession(sessionName)
// Check for hooked work
hookedWork := checkPolecatHookedWork(townRoot, rigName, name)
// Get last activity time from polecat directory
polecatPath := filepath.Join(polecatsDir, name)
staleness := getPolecatStaleness(polecatPath)
// Determine if this is a zombie
state := "unknown"
if sessionRunning {
state = "session_running"
continue // Not a zombie if session is running
}
state = "session_dead"
// Check all zombie criteria
if hookedWork != "" {
// Has hooked work - not a zombie (just needs to be started)
continue
}
if staleness < zombieScanThreshold {
// Recently active - not stale enough
continue
}
// This is a zombie
zombies = append(zombies, zombieInfo{
rig: rigName,
name: name,
state: state,
sessionStatus: "not running",
hookedWork: "none",
staleness: staleness,
reason: fmt.Sprintf("idle for %s with no session or hooked work", staleness.Round(time.Minute)),
sessionName: sessionName,
})
}
return zombies, nil
}
// checkPolecatHookedWork checks if a polecat has hooked work.
func checkPolecatHookedWork(townRoot, rigName, polecatName string) string {
// Query beads for hooked issues assigned to this polecat
assignee := fmt.Sprintf("%s/polecats/%s", rigName, polecatName)
cmd := exec.Command("bd", "list", "--status=hooked", "--assignee="+assignee, "--json")
cmd.Dir = townRoot
output, err := cmd.Output()
if err != nil {
return ""
}
var issues []struct {
ID string `json:"id"`
Title string `json:"title"`
}
if err := json.Unmarshal(output, &issues); err != nil || len(issues) == 0 {
return ""
}
return issues[0].ID
}
// getPolecatStaleness returns how long since the polecat was last active.
func getPolecatStaleness(polecatPath string) time.Duration {
// Check .beads/last-touched if it exists
lastTouchedPath := filepath.Join(polecatPath, ".beads", "last-touched")
if info, err := os.Stat(lastTouchedPath); err == nil {
return time.Since(info.ModTime())
}
// Fall back to directory modification time
if info, err := os.Stat(polecatPath); err == nil {
return time.Since(info.ModTime())
}
// Very stale if we can't determine
return 24 * time.Hour
}
// nukeZombie cleans up a zombie polecat.
func nukeZombie(townRoot string, z zombieInfo, t *tmux.Tmux) error { //nolint:unparam // error return kept for future use
// Step 1: Kill tmux session if somehow still exists
if exists, _ := t.HasSession(z.sessionName); exists {
_ = t.KillSession(z.sessionName)
}
// Step 2: Run gt polecat nuke to clean up
cmd := exec.Command("gt", "polecat", "nuke", z.name, "--rig="+z.rig, "--force")
cmd.Dir = townRoot
if err := cmd.Run(); err != nil {
// Non-fatal - polecat might already be cleaned up
style.PrintWarning("polecat nuke returned error (may be already cleaned): %v", err)
}
return nil
}
// notifyMayorOfWitnessFailure notifies the mayor about witness cleanup failures.
func notifyMayorOfWitnessFailure(townRoot string, zombies []zombieInfo) {
if len(zombies) == 0 {
return
}
// Group by rig
rigCounts := make(map[string]int)
for _, z := range zombies {
rigCounts[z.rig]++
}
var details strings.Builder
details.WriteString("Deacon detected zombie polecats that Witness should have cleaned:\n\n")
for rig, count := range rigCounts {
details.WriteString(fmt.Sprintf("- %s: %d zombie(s)\n", rig, count))
}
details.WriteString("\nDeacon has nuked them directly. Check Witness health.")
sendMail(townRoot, "mayor/", "⚠️ Witness cleanup failure detected", details.String())
}
// agentAddressToIDs converts an agent address to bead ID and session name.
// Supports formats: "gastown/polecats/max", "gastown/witness", "deacon", "mayor"
// Note: Town-level agents (Mayor, Deacon) use hq- prefix bead IDs stored in town beads.

View File

@@ -259,13 +259,13 @@ func (m *Manager) AddWithOptions(name string, opts AddOptions) (*Polecat, error)
fmt.Printf("Warning: could not create agent bead: %v\n", err)
}
// Return polecat with derived state (no issue assigned yet = idle)
// Return polecat with working state (transient model: polecats are spawned with work)
// State is derived from beads, not stored in state.json
now := time.Now()
polecat := &Polecat{
Name: name,
Rig: m.rig.Name,
State: StateIdle, // No issue assigned yet
State: StateWorking, // Transient model: polecat spawns with work
ClonePath: polecatPath,
Branch: branchName,
CreatedAt: now,
@@ -478,12 +478,12 @@ func (m *Manager) RepairWorktreeWithOptions(name string, force bool, opts AddOpt
fmt.Printf("Warning: could not create agent bead: %v\n", err)
}
// Return fresh polecat
// Return fresh polecat in working state (transient model: polecats are spawned with work)
now := time.Now()
return &Polecat{
Name: name,
Rig: m.rig.Name,
State: StateIdle,
State: StateWorking,
ClonePath: polecatPath,
Branch: branchName,
CreatedAt: now,
@@ -543,9 +543,8 @@ func (m *Manager) List() ([]*Polecat, error) {
// Get returns a specific polecat by name.
// State is derived from beads assignee field:
// - If an issue is assigned to this polecat and is open/in_progress: StateWorking
// - If an issue is assigned but closed: StateDone
// - If no issue assigned: StateIdle
// - If an issue is assigned to this polecat: StateWorking
// - If no issue assigned: StateDone (ready for cleanup - transient polecats should have work)
func (m *Manager) Get(name string) (*Polecat, error) {
if !m.exists(name) {
return nil, ErrPolecatNotFound
@@ -557,7 +556,7 @@ func (m *Manager) Get(name string) (*Polecat, error) {
// SetState updates a polecat's state.
// In the beads model, state is derived from issue status:
// - StateWorking/StateActive: issue status set to in_progress
// - StateDone/StateIdle: assignee cleared from issue
// - StateDone: assignee cleared from issue (polecat ready for cleanup)
// - StateStuck: issue status set to blocked (if supported)
// If beads is not available, this is a no-op.
func (m *Manager) SetState(name string, state State) error {
@@ -582,8 +581,8 @@ func (m *Manager) SetState(name string, state State) error {
return fmt.Errorf("setting issue status: %w", err)
}
}
case StateDone, StateIdle:
// Clear assignment when done/idle
case StateDone:
// Clear assignment when done (polecat ready for cleanup)
if issue != nil {
empty := ""
if err := m.beads.Update(issue.ID, beads.UpdateOptions{Assignee: &empty}); err != nil {
@@ -654,7 +653,8 @@ func (m *Manager) ClearIssue(name string) error {
}
// loadFromBeads gets polecat info from beads assignee field.
// State is simple: issue assigned → working, no issue → idle.
// State is simple: issue assigned → working, no issue → done (ready for cleanup).
// Transient polecats should always have work; no work means ready for Witness cleanup.
// We don't interpret issue status (ZFC: Go is transport, not decision-maker).
func (m *Manager) loadFromBeads(name string) (*Polecat, error) {
polecatPath := m.polecatDir(name)
@@ -671,20 +671,20 @@ func (m *Manager) loadFromBeads(name string) (*Polecat, error) {
assignee := m.assigneeID(name)
issue, beadsErr := m.beads.GetAssignedIssue(assignee)
if beadsErr != nil {
// If beads query fails, return basic polecat info
// This allows the system to work even if beads is not available
// If beads query fails, return basic polecat info as working
// (assume polecat is doing something if it exists)
return &Polecat{
Name: name,
Rig: m.rig.Name,
State: StateIdle,
State: StateWorking,
ClonePath: polecatPath,
Branch: branchName,
}, nil
}
// Simple rule: has issue = working, no issue = idle
// We don't interpret issue.Status - that's for Claude to decide
state := StateIdle
// Transient model: has issue = working, no issue = done (ready for cleanup)
// Polecats without work should be nuked by the Witness
state := StateDone
issueID := ""
if issue != nil {
issueID = issue.ID

View File

@@ -17,8 +17,7 @@ func TestStateIsActive(t *testing.T) {
{StateWorking, true},
{StateDone, false},
{StateStuck, false},
// Legacy states are treated as active
{StateIdle, true},
// Legacy active state is treated as active
{StateActive, true},
}
@@ -34,7 +33,6 @@ func TestStateIsWorking(t *testing.T) {
state State
working bool
}{
{StateIdle, false},
{StateActive, false},
{StateWorking, true},
{StateDone, false},
@@ -143,8 +141,9 @@ func TestAssigneeID(t *testing.T) {
// Note: State persistence tests removed - state is now derived from beads assignee field.
// Integration tests should verify beads-based state management.
func TestGetReturnsIdleWithoutBeads(t *testing.T) {
// When beads is not available, Get should return StateIdle
func TestGetReturnsWorkingWithoutBeads(t *testing.T) {
// When beads is not available, Get should return StateWorking
// (assume the polecat is doing something if it exists)
root := t.TempDir()
polecatDir := filepath.Join(root, "polecats", "Test")
if err := os.MkdirAll(polecatDir, 0755); err != nil {
@@ -163,7 +162,7 @@ func TestGetReturnsIdleWithoutBeads(t *testing.T) {
}
m := NewManager(r, git.NewGit(root))
// Get should return polecat with StateIdle (no beads = no assignment)
// Get should return polecat with StateWorking (assume active if beads unavailable)
polecat, err := m.Get("Test")
if err != nil {
t.Fatalf("Get: %v", err)
@@ -172,8 +171,8 @@ func TestGetReturnsIdleWithoutBeads(t *testing.T) {
if polecat.Name != "Test" {
t.Errorf("Name = %q, want Test", polecat.Name)
}
if polecat.State != StateIdle {
t.Errorf("State = %v, want StateIdle (beads not available)", polecat.State)
if polecat.State != StateWorking {
t.Errorf("State = %v, want StateWorking (beads not available)", polecat.State)
}
}

View File

@@ -19,10 +19,9 @@ const (
// StateStuck means the polecat needs assistance.
StateStuck State = "stuck"
// Legacy states for backward compatibility during transition.
// New code should not use these.
StateIdle State = "idle" // Deprecated: use StateWorking
StateActive State = "active" // Deprecated: use StateWorking
// StateActive is deprecated: use StateWorking.
// Kept only for backward compatibility with existing data.
StateActive State = "active"
)
// IsWorking returns true if the polecat is currently working.
@@ -32,9 +31,9 @@ func (s State) IsWorking() bool {
// IsActive returns true if the polecat session is actively working.
// For transient polecats, this is true for working state and
// legacy idle/active states (treated as working).
// legacy active state (treated as working).
func (s State) IsActive() bool {
return s == StateWorking || s == StateIdle || s == StateActive
return s == StateWorking || s == StateActive
}
// Polecat represents a worker agent in a rig.