feat(dnd): Add notification level control (gt-xmsme)
Implements Do Not Disturb mode for Gas Town agents: - Add notification_level to agent bead schema (verbose, normal, muted) - gt dnd [on|off|status] - quick toggle for DND mode - gt notify [verbose|normal|muted] - fine-grained control - gt nudge checks target DND status, skips if muted - --force flag on nudge to override DND This allows agents (especially Mayor) to mute notifications during focused work like swarm coordination. Generated with Claude Code Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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33
internal/cmd/dnd_test.go
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33
internal/cmd/dnd_test.go
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package cmd
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import (
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"testing"
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)
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func TestAddressToAgentBeadID(t *testing.T) {
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tests := []struct {
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address string
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expected string
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}{
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{"mayor", "gt-mayor"},
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{"deacon", "gt-deacon"},
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{"gastown/witness", "gt-gastown-witness"},
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{"gastown/refinery", "gt-gastown-refinery"},
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{"gastown/alpha", "gt-gastown-polecat-alpha"},
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{"gastown/crew/max", "gt-gastown-crew-max"},
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{"beads/witness", "gt-beads-witness"},
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{"beads/beta", "gt-beads-polecat-beta"},
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// Invalid addresses should return empty string
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{"invalid", ""},
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{"", ""},
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}
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for _, tt := range tests {
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t.Run(tt.address, func(t *testing.T) {
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got := addressToAgentBeadID(tt.address)
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if got != tt.expected {
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t.Errorf("addressToAgentBeadID(%q) = %q, want %q", tt.address, got, tt.expected)
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}
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})
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}
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}
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