feat: notify dispatcher when polecat work completes

When a crew or other agent dispatches work to a polecat using `gt sling`,
the polecat now tracks who dispatched the work and sends them a completion
notification when running `gt done`.

Changes:
- Add DispatchedBy field to AttachmentFields in beads/fields.go
- Store dispatcher agent ID in bead when slinging (both direct and formula)
- Check for dispatcher in done.go and send WORK_DONE notification to them

This fixes the orchestration issue where crews were left waiting because
polecats only notified the Witness on completion, not the dispatcher.

Fixes: id-c17

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
nux
2026-01-02 22:24:48 -05:00
committed by cvsloane
parent 386dbf85fb
commit b8eca6c04a
3 changed files with 106 additions and 0 deletions

View File

@@ -322,6 +322,23 @@ func runDone(cmd *cobra.Command, args []string) error {
fmt.Printf("%s Witness notified of %s\n", style.Bold.Render("✓"), exitType)
}
// Notify dispatcher if work was dispatched by another agent
if issueID != "" {
if dispatcher := getDispatcherFromBead(cwd, issueID); dispatcher != "" && dispatcher != sender {
dispatcherNotification := &mail.Message{
To: dispatcher,
From: sender,
Subject: fmt.Sprintf("WORK_DONE: %s", issueID),
Body: strings.Join(bodyLines, "\n"),
}
if err := townRouter.Send(dispatcherNotification); err != nil {
style.PrintWarning("could not notify dispatcher %s: %v", dispatcher, err)
} else {
fmt.Printf("%s Dispatcher %s notified of %s\n", style.Bold.Render("✓"), dispatcher, exitType)
}
}
}
// Log done event (townlog and activity feed)
LogDone(townRoot, sender, issueID)
_ = events.LogFeed(events.TypeDone, sender, events.DonePayload(issueID, branch))
@@ -406,6 +423,27 @@ func updateAgentStateOnDone(cwd, townRoot, exitType, issueID string) {
}
}
// getDispatcherFromBead retrieves the dispatcher agent ID from the bead's attachment fields.
// Returns empty string if no dispatcher is recorded.
func getDispatcherFromBead(cwd, issueID string) string {
if issueID == "" {
return ""
}
bd := beads.New(cwd)
issue, err := bd.Show(issueID)
if err != nil {
return ""
}
fields := beads.ParseAttachmentFields(issue)
if fields == nil {
return ""
}
return fields.DispatchedBy
}
// computeCleanupStatus checks git state and returns the cleanup status.
// Returns the most critical issue: has_unpushed > has_stash > has_uncommitted > clean
func computeCleanupStatus(cwd string) string {