fix: Use shared role beads consistently

All agent bead creation now uses shared role beads:
- gt-mayor-role, gt-deacon-role
- gt-witness-role, gt-refinery-role
- gt-crew-role, gt-polecat-role

Previous code created per-instance role bead references like
gt-witness-gastown-role which is wrong. Role beads are shared
class definitions, not per-instance.

Files fixed:
- internal/rig/manager.go
- internal/doctor/agent_beads_check.go
- internal/cmd/prime.go

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Steve Yegge
2025-12-29 14:02:45 -08:00
parent 99b978e547
commit c6ba5361ad
3 changed files with 12 additions and 13 deletions

View File

@@ -454,15 +454,14 @@ func (m *Manager) initAgentBeads(rigPath, rigName, prefix string, isFirstRig boo
continue // Already exists
}
// RoleBead establishes the canonical bead ID for this agent's role definition.
// The bead may not exist yet - this declares the naming convention so tooling
// (like gt doctor) can check for missing role beads and scaffold them.
// RoleBead points to the shared role definition bead for this agent type.
// Role beads are shared: gt-witness-role, gt-refinery-role, etc.
fields := &beads.AgentFields{
RoleType: agent.roleType,
Rig: agent.rig,
AgentState: "idle",
HookBead: "",
RoleBead: agent.id + "-role",
RoleBead: "gt-" + agent.roleType + "-role",
}
if _, err := bd.CreateAgentBead(agent.id, agent.desc, fields); err != nil {