bd sync: 2025-12-22 22:04:04
This commit is contained in:
@@ -109,6 +109,40 @@ Gas Town has four AI agent roles:
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| **Refinery** | Per-rig | Merge queue processing, PR review, integration |
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| **Polecat** | Per-rig | Implementation work on assigned issues |
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### Gas Town is a Village
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**Core Operating Principle**: Gas Town is anti-fragile by design.
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The anti-pattern we reject:
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```
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Centralized Monitor → watches all workers → single point of failure
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→ fragile protocols → cascading failures
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```
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The pattern we embrace:
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```
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Every worker → understands the whole → can help any neighbor
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→ peek is encouraged → distributed awareness
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→ ant colony without murder → self-healing system
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```
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**Key properties:**
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- **Distributed awareness**: Every agent understands the system deeply
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- **Mutual monitoring**: Any agent can peek at any other agent's health
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- **Collective intervention**: If you see something stuck, you can help
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- **No single point of failure**: The village survives individual failures
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- **Organic healing**: Problems get fixed by whoever notices them first
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This is an ant colony, except the ants don't kill defective members - they help them recover. Workers who crash are respawned. Workers who get stuck are nudged. Workers who need help receive it.
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**Practical implications:**
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1. **Every patrol includes neighbor-checking** - Witness peeks at Refinery, Refinery peeks at Witness, everyone can peek at the Deacon
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2. **`gt peek` is universal vocabulary** - Any agent can check any other agent's health
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3. **Exit state enums are teaching tools** - COMPLETED, BLOCKED, REFACTOR, ESCALATE are shared vocabulary
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4. **Mail is the nervous system** - Asynchronous, persistent, auditable coordination
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### Mail
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Agents communicate via **mail** - messages stored as beads issues with `type=message`. Mail enables:
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@@ -247,7 +281,7 @@ Gas Town uses a **two-level beads architecture**. This is critical to understand
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**Common confusion:**
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- `~/gt/gastown/.beads/` at the rig container level is **gitignored** (local runtime state)
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- The real project beads live in the **gastown.git clones** (e.g., `crew/max/.beads/`)
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- The real project beads live in the **gastown.git worktrees** (e.g., `crew/max/.beads/`)
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- All clones share the same beads via git sync on the `beads-sync` branch
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#### Mail Routing
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472
docs/vision.md
472
docs/vision.md
@@ -1,89 +1,191 @@
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# Gas Town Vision
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# Gas Town Vision: Core Innovations
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> Work is fractal. Every piece of work can contain other work, recursively.
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> The machine that processes this work must be equally fractal.
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> *"Work is fractal. Money is crystallized labor. Blockchain was the mechanism
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> searching for its purpose."*
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## The Big Picture
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Gas Town is the IDE of 2026 - not an Integrated Development Environment, but an
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**Integrated Delegation Engine**. It turns Claude Code (the Steam Engine) into a
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Steam Train, with Beads as the globally distributed railway network.
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Gas Town is an **enterprise-grade cognitive processing machine**. It takes structured work in the form of molecules - arbitrarily complex guardrails that AI workers follow to completion - and processes that work with full auditability, crash recovery, and guaranteed progress.
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---
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Think of it as the **IDE of 2026**: not a text editor with AI autocomplete, but a complete execution environment where AI agents are first-class workers with proper lifecycle management, coordination protocols, and quality gates.
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## Core Innovation 1: The Steam Engine Metaphor
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## The Steam Engine
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```
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Claude = Fire (the energy source)
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Claude Code = Steam Engine (harnesses the fire)
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Gas Town = Steam Train (coordinates engines on tracks)
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Beads = Railroad Tracks (the persistent ledger of work)
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```
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Gas Town is an engine. Engines do work and generate steam.
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The engine does work and generates steam. Gas Town coordinates many engines on
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a shared network, routing work to the right engines, tracking outcomes, and
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ensuring nothing is lost.
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| Component | Role | Metaphor |
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|-----------|------|----------|
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| **Proto molecules** | Workflow templates | Fuel |
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| **Mols** | Flowing work instances | Liquid fuel |
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| **Wisps** | Transient execution traces | Steam |
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| **Digests** | Compressed work records | Distillate |
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**Protos** define how work should be done. **Wisps** are what happens during execution - transient, observable, but ultimately disposable. **Digests** are what remains: condensed permanent records of what was accomplished.
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---
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Just as steam can dissipate or be condensed into useful output, wisps can be:
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- **Burned**: Discarded without trace (routine work, no audit needed)
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- **Squashed**: Compressed into a digest (preserve the outcome, discard the trace)
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## Core Innovation 2: Gas Town is a Village
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This vocabulary runs through all of Gas Town: bond (instantiate), burn (discard), squash (compress), wisp (transient). It's a steam engine for work.
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## Core Insights
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### 1. Molecules Crystallize Workflows
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Every organization has processes that humans follow: code review checklists, release procedures, onboarding steps. These exist as tribal knowledge, wiki pages, or forgotten documents.
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**Molecules make these executable.** A molecule is a structured workflow template that:
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- Defines exactly what steps must happen
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- Encodes dependencies between steps
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- Specifies quality gates that must pass
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- Enables any worker to continue where another left off
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```markdown
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## Molecule: engineer-in-box
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Full workflow from design to merge.
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## Step: design
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Think carefully about architecture. Write a brief design summary.
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## Step: implement
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Write the code. Follow codebase conventions.
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Needs: design
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## Step: test
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Write and run tests. Cover edge cases.
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Needs: implement
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## Step: submit
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Submit for merge via refinery.
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Needs: test
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**The anti-pattern we reject:**
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```
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Centralized Monitor → watches all workers → single point of failure
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→ fragile protocols → cascading failures
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```
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This isn't just documentation - it's a **contract** that Gas Town enforces.
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### 2. Nondeterministic Idempotence
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The key property that enables autonomous operation:
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- **Deterministic structure**: Molecule defines exactly what steps exist
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- **Nondeterministic execution**: Any worker can execute any ready step
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- **Idempotent progress**: Completed steps stay completed
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**Why this matters:**
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**The pattern we embrace:**
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```
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Worker A picks up "design" step
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Worker A completes "design"
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Worker A crashes mid-"implement"
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Worker B restarts, queries ready work
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Worker B sees "implement" is ready (design done, implement pending)
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Worker B continues from exactly where A left off
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Every worker → understands the whole → can help any neighbor
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→ peek is encouraged → distributed awareness
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→ ant colony without murder → self-healing system
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```
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No work is lost. No state is in memory. Any worker can continue any molecule. This is what makes 24/7 autonomous operation possible.
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### The Antifragility Principle
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### 3. Beads: The Universal Data Plane
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Gas Town is **anti-fragile by design**. Not merely resilient (bounces back from
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stress), but anti-fragile (gets stronger from stress).
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Gas Town uses **Beads** as both control plane and data plane. Everything flows through Beads:
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Key properties:
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||||
|
||||
- **Distributed awareness**: Every agent understands the system deeply
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||||
- **Mutual monitoring**: Any agent can peek at any other agent's health
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- **Collective intervention**: If you see something stuck, you can help
|
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- **No single point of failure**: The village survives individual failures
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- **Organic healing**: Problems get fixed by whoever notices them first
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||||
|
||||
This is an ant colony, except the ants don't kill defective members - they help
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them recover. Workers who crash are respawned. Workers who get stuck are nudged.
|
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Workers who need help receive it.
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||||
|
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### Practical Implications
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1. **Every patrol includes neighbor-checking**
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- Polecats peek at other polecats
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- Witness peeks at Refinery
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- Refinery peeks at Witness
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- Everyone can peek at the Deacon
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2. **`gt peek` is universal vocabulary**
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- Any agent can check any other agent's health
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- Health states are shared vocabulary: idle, working, stuck, done
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3. **Exit state enums are teaching tools**
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- COMPLETED, BLOCKED, REFACTOR, ESCALATE
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- Every agent learns these
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- When peeking neighbors, agents recognize states and can help
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4. **Mail is the nervous system**
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- Asynchronous, persistent, auditable
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- Survives crashes and restarts
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- The village communicates through mail
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---
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## Core Innovation 3: Molecular Chemistry of Work
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Work in Gas Town exists in three phases, following the states of matter:
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| Phase | Name | State | Behavior |
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|-------|------|-------|----------|
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| **Solid** | Proto | Frozen template | Crystallized, immutable, reusable |
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| **Liquid** | Mol | Flowing instance | Dynamic, adapting, persistent |
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| **Vapor** | Wisp | Ephemeral trace | Transient, dissipates, operational |
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### Phase Transition Operators
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```
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┌─────────────┐
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│ PROTO │
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│ (solid) │
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└──────┬──────┘
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│
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┌─────────┼─────────┐
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│ │ │
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pour wisp distill
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│ │ ↑
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▼ ▼ │
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┌─────────┐ ┌─────────┐ │
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│ MOL │ │ WISP │ │
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│(liquid) │ │ (vapor) │ │
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└────┬────┘ └────┬────┘ │
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│ │ │
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squash squash │
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│ │ │
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▼ ▼ │
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┌─────────┐ ┌─────────┐ │
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│ DIGEST │ │evaporates│ │
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│(crystal)│ │ or burn │ │
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└─────────┘ └──────────┘ │
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│ │
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└───────────────────┘
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(experience crystallizes)
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```
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| Operator | From | To | Effect |
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|----------|------|------|--------|
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| `pour` | Proto | Mol | Instantiate as persistent liquid |
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| `wisp` | Proto | Wisp | Instantiate as ephemeral vapor |
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| `bond` | Any + Any | Compound | Polymorphic combination |
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| `squash` | Mol/Wisp | Digest | Condense to permanent record |
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| `burn` | Wisp | Nothing | Discard without record |
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| `distill` | Mol | Proto | Extract reusable template |
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### The Polymorphic Bond Operator
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**Bond** adapts to its operands:
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- Proto + Proto → Compound Proto (larger template)
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- Proto + Mol → Spawn and attach (template melts into flow)
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- Proto + Wisp → Spawn as vapor and attach
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- Mol + Mol → Link via dependencies
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This enables patterns like:
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- Patrol wisp discovers issue → bonds new work mol
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- Feature work needs diagnostic → bonds vapor wisp
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- Witness tracks polecats → bonds lease per polecat
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---
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## Core Innovation 4: Beads as Universal Data Plane
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Beads is Git + Issues + Molecules in one human-readable format.
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**Key properties:**
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- **Git-backed**: Cryptographic hashes, Merkle trees, distributed
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- **Human-readable**: Markdown, auditable, trustworthy
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- **Fractal**: Work at any scale (task → epic → project → organization)
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- **Federated**: Multi-repo, multi-org, platform-agnostic
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**The insight:**
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> "Git IS already a blockchain (Merkle tree, cryptographic hashes, distributed
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> consensus). Beads is what blockchain was meant to enable - not coin
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> speculation, but a universal ledger of work and capability."
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### The GUPP Principle
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**Git as Universal Persistence Protocol**
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Everything persists through git:
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- Issues are JSONL in `.beads/`
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- Molecules are structured issues
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- Mail is issues with labels
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- Work history is commit history
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- Entity chains are git histories
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This means:
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- Offline-first by default
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- Distributed without infrastructure
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- Auditable forever
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- No vendor lock-in
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### Control Plane = Data Plane
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Gas Town uses Beads as both control plane and data plane:
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| Data Type | Beads Representation |
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|-----------|---------------------|
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@@ -93,77 +195,120 @@ Gas Town uses **Beads** as both control plane and data plane. Everything flows t
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| Merge requests | Queue entries (type=merge-request) |
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| Agent state | Status on assigned issues |
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**Key architectural insight**: The control state IS data in Beads. Molecule steps, dependencies, and status ARE the control plane. Agents read Beads to know what to do next.
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The control state IS data in Beads. Agents read Beads to know what to do next.
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There is no separate orchestrator - Beads IS the orchestrator.
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This provides:
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- **Fault tolerance**: Control state survives agent crashes
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- **Observability**: `bd list` shows the full system state
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- **Decentralization**: Each agent reads its own state from Beads
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- **Recovery**: Restart = re-read Beads = continue from where you left off
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---
|
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|
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There is no separate orchestrator maintaining workflow state. Beads IS the orchestrator.
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## Core Innovation 5: The Patrol System
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### 4. The OS Metaphor
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Gas Town runs on continuous monitoring loops called **patrols**.
|
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Gas Town is an operating system for AI work:
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### Patrol Agents
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| OS Concept | Gas Town |
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|------------|----------|
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| Kernel | Daemon |
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| Process scheduler | Ready work + dependencies |
|
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| Timer interrupts | Timed beads |
|
||||
| Semaphores | Resource beads |
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| Background services | Pinned beads |
|
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| Process templates | Proto molecules |
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| Running processes | Wisp molecules |
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| Process termination | Burn (discard) or squash (save state) |
|
||||
| IPC | Mail beads |
|
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| Agent | Role | Patrol Focus |
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|-------|------|--------------|
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| **Deacon** | Town-level daemon | Health of all agents, plugin execution |
|
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| **Witness** | Per-rig polecat monitor | Polecat lifecycle, nudging, cleanup |
|
||||
| **Refinery** | Per-rig merge processor | Merge queue, validation, integration |
|
||||
|
||||
Just as Unix made computer resources manageable through a consistent process model, Gas Town makes AI agent work manageable through a consistent work model.
|
||||
### Patrol Wisps
|
||||
|
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### 5. Hierarchical Auditability
|
||||
Patrol agents run ephemeral wisps for their cycles:
|
||||
- Wisp starts at cycle begin
|
||||
- Steps complete as work progresses
|
||||
- Wisp squashes to digest at cycle end
|
||||
- New wisp spawns for next cycle
|
||||
|
||||
All work is tracked in a permanent hierarchical ledger:
|
||||
This prevents accumulation: patrol work is vapor that condenses to minimal
|
||||
digests, not liquid that pools forever.
|
||||
|
||||
### The Witness Polecat-Tracking Wisp
|
||||
|
||||
The Witness maintains a rolling wisp with a **lease** per active polecat:
|
||||
|
||||
```
|
||||
Epic: Implement authentication
|
||||
├── Task: Design auth flow
|
||||
│ └── completed by polecat-nux, 2h
|
||||
├── Task: Implement OAuth provider
|
||||
│ └── completed by polecat-slit, 4h
|
||||
├── Task: Add session management
|
||||
│ └── completed by polecat-nux, 3h
|
||||
└── Task: Write integration tests
|
||||
└── in_progress, polecat-capable
|
||||
wisp-witness-patrol
|
||||
├── lease: furiosa (boot → working → done)
|
||||
├── lease: nux (working)
|
||||
└── lease: slit (done, closed)
|
||||
```
|
||||
|
||||
Each lease is a bonded vapor molecule tracking one polecat's lifecycle.
|
||||
When a polecat exits, its lease closes. When all leases close, the wisp
|
||||
squashes to a summary digest.
|
||||
|
||||
---
|
||||
|
||||
## Core Innovation 6: Propulsion Over Protocol
|
||||
|
||||
**The Propulsion Principle**
|
||||
|
||||
Agents don't wait for explicit commands. They propel themselves through work:
|
||||
|
||||
1. **Check hook/pin** - What's attached to me?
|
||||
2. **Find next step** - What's ready in my molecule?
|
||||
3. **Execute** - Do the work
|
||||
4. **Advance** - Close step, find next
|
||||
5. **Exit properly** - One of four exit types
|
||||
|
||||
This is **pull-based work**, not push-based commands. The molecule IS the
|
||||
instruction set. The agent IS the executor.
|
||||
|
||||
### Hooks and Pins
|
||||
|
||||
Agents have **hooks** where work hangs. Work gets **pinned** to hooks.
|
||||
|
||||
```
|
||||
Agent (with hook)
|
||||
└── pinned mol (or wisp)
|
||||
├── step 1 (done)
|
||||
├── step 2 (in_progress)
|
||||
└── step 3 (pending)
|
||||
```
|
||||
|
||||
This enables:
|
||||
- **Audit trails**: Who did what, when, and how long it took
|
||||
- **Observability**: Real-time visibility into swarm progress
|
||||
- **Attribution**: Clear accountability for work quality
|
||||
- **Analytics**: Understand where time goes, identify bottlenecks
|
||||
- **Crash recovery**: Agent restarts, reads pinned mol, continues
|
||||
- **Context survival**: Mol state persists across sessions
|
||||
- **Handoff**: New session reads predecessor's pinned work
|
||||
- **Observability**: `bd hook` shows what an agent is working on
|
||||
|
||||
### 6. Scalable Architecture
|
||||
### The Four Exits
|
||||
|
||||
Gas Town scales through three mechanisms:
|
||||
Every polecat converges on one of four exits:
|
||||
|
||||
| Exit | Meaning | Action |
|
||||
|------|---------|--------|
|
||||
| **COMPLETED** | Work finished | Submit to merge queue |
|
||||
| **BLOCKED** | External dependency | File blocker, defer, notify |
|
||||
| **REFACTOR** | Work too large | Break down, defer rest |
|
||||
| **ESCALATE** | Need human judgment | Document, mail human, defer |
|
||||
|
||||
All exits pass through the exit-decision step. All exits end in request-shutdown.
|
||||
The polecat never exits directly - it waits to be killed by the Witness.
|
||||
|
||||
---
|
||||
|
||||
## Core Innovation 7: Nondeterministic Idempotence
|
||||
|
||||
The key property enabling autonomous operation:
|
||||
|
||||
- **Deterministic structure**: Molecule defines exactly what steps exist
|
||||
- **Nondeterministic execution**: Any worker can execute any ready step
|
||||
- **Idempotent progress**: Completed steps stay completed
|
||||
|
||||
**Federation**: Multiple rigs across machines, coordinated through Beads sync
|
||||
```
|
||||
Town (global coordinator)
|
||||
├── Rig: project-alpha (16 polecats, local)
|
||||
├── Rig: project-beta (8 polecats, cloud VM)
|
||||
└── Rig: project-gamma (32 polecats, cluster)
|
||||
Worker A picks up "design" step
|
||||
Worker A completes "design"
|
||||
Worker A crashes mid-"implement"
|
||||
Worker B restarts, queries ready work
|
||||
Worker B sees "implement" is ready (design done, implement pending)
|
||||
Worker B continues from exactly where A left off
|
||||
```
|
||||
|
||||
**Tiering**: Hot work in active Beads, cold history archived
|
||||
- Active issues: instant queries
|
||||
- Recent history: fast retrieval
|
||||
- Archive: compressed cold storage
|
||||
No work is lost. No state is in memory. Any worker can continue any molecule.
|
||||
|
||||
**Temporal decay**: Wisps rise and dissipate, digests remain
|
||||
- Wisp molecules: transient execution traces (the steam)
|
||||
- Digests: permanent condensed records (the distillate)
|
||||
- Burn or squash: cleanup happens automatically, leaving clean ledger
|
||||
---
|
||||
|
||||
## The Agent Hierarchy
|
||||
|
||||
@@ -178,6 +323,11 @@ Town (global coordinator)
|
||||
- Coordinates cross-project dependencies
|
||||
- Handles strategic decisions
|
||||
|
||||
### Deacon (AI - Town-level daemon)
|
||||
- Ensures patrol agents are running
|
||||
- Executes maintenance plugins
|
||||
- Handles lifecycle requests
|
||||
|
||||
### Witness (AI - Per-rig)
|
||||
- Manages polecat lifecycle
|
||||
- Detects stuck workers
|
||||
@@ -188,29 +338,48 @@ Town (global coordinator)
|
||||
- Reviews and integrates code
|
||||
- Maintains branch hygiene
|
||||
|
||||
### Polecat (AI - Workers)
|
||||
- Executes wisp molecules (not just "assigned work")
|
||||
- Generates summaries and squashes to digest on completion
|
||||
### Polecat (AI - Ephemeral workers)
|
||||
- Executes work molecules
|
||||
- Files discovered issues
|
||||
- Ephemeral like the wisps they execute - spawn, work, disappear
|
||||
- Ephemeral - spawn, work, disappear
|
||||
|
||||
## Quality Through Structure
|
||||
---
|
||||
|
||||
Gas Town enforces quality through molecules, not prompts:
|
||||
## The Steam Train in Action
|
||||
|
||||
**Without molecules:**
|
||||
- Agent is prompted with instructions
|
||||
- Works from memory
|
||||
- Loses state on restart
|
||||
- Quality depends on the prompt
|
||||
Putting it all together:
|
||||
|
||||
**With molecules:**
|
||||
- Agent follows persistent workflow
|
||||
- State survives restarts
|
||||
- Quality gates are enforced
|
||||
- Any worker can continue
|
||||
```
|
||||
1. Human files issue in Beads
|
||||
2. Mayor dispatches: gt spawn --issue <id>
|
||||
3. Polecat created with:
|
||||
- Fresh worktree
|
||||
- mol-polecat-work pinned to hook
|
||||
- Work assignment in mail
|
||||
4. Deacon/Witness notified: POLECAT_STARTED
|
||||
5. Witness bonds lease to patrol wisp
|
||||
6. Polecat:
|
||||
- Reads polecat.md, orients
|
||||
- Reads mail, gets assignment
|
||||
- Executes mol-polecat-work steps
|
||||
- Makes commits, runs tests
|
||||
- Submits to merge queue
|
||||
- Exits via request-shutdown
|
||||
7. Witness:
|
||||
- Receives SHUTDOWN mail
|
||||
- Closes polecat's lease
|
||||
- Kills session, cleans up
|
||||
8. Refinery:
|
||||
- Processes merge queue
|
||||
- Rebases, tests, merges
|
||||
- Pushes to main
|
||||
9. Digest created: work outcome crystallized
|
||||
10. Loop: new work, new polecats, new cycles
|
||||
```
|
||||
|
||||
The difference is like giving someone verbal instructions vs. giving them a checklist. Checklists win.
|
||||
The flywheel spins. The village watches itself. The train keeps running.
|
||||
|
||||
---
|
||||
|
||||
## Why "IDE of 2026"?
|
||||
|
||||
@@ -223,39 +392,32 @@ The next evolution isn't better suggestions - it's **AI as worker, not assistant
|
||||
| AI suggests code | AI writes code |
|
||||
| Human reviews suggestions | Human reviews pull requests |
|
||||
| AI helps with tasks | AI completes tasks |
|
||||
| Single agent | Coordinated swarm |
|
||||
| Single agent | Coordinated village |
|
||||
| Context in memory | Context in Beads |
|
||||
| Manual quality checks | Molecule-enforced gates |
|
||||
|
||||
Gas Town is what happens when you treat AI agents as employees, not tools.
|
||||
|
||||
## Design Principles
|
||||
---
|
||||
|
||||
1. **Work is data**: All work state lives in Beads, not agent memory
|
||||
2. **Molecules over prompts**: Structured workflows beat clever instructions
|
||||
3. **Crash-resistant by design**: Any agent can continue any work
|
||||
4. **Hierarchical coordination**: Mayor → Witness → Refinery → Polecat
|
||||
5. **Quality through structure**: Gates and checks built into molecules
|
||||
6. **Observable by default**: `bd list` shows the full picture
|
||||
## The Vision
|
||||
|
||||
## Where This Goes
|
||||
Gas Town is the **Integrated Delegation Engine**.
|
||||
|
||||
### Now: Coding Agent Orchestrator
|
||||
- Multi-polecat swarms on software projects
|
||||
- Molecule-based quality workflows
|
||||
- Merge queue processing
|
||||
- Full audit trail
|
||||
For developers today. For all knowledge workers tomorrow.
|
||||
|
||||
### Next: Knowledge Work Platform
|
||||
- Support for non-code work (documents, research, analysis)
|
||||
- Custom molecule libraries
|
||||
- Enterprise integrations
|
||||
The world has never had a system where:
|
||||
- Work is fractal and composable
|
||||
- Execution is distributed and self-healing
|
||||
- History is permanent and auditable
|
||||
- Agents are autonomous yet accountable
|
||||
- The village watches itself
|
||||
|
||||
### Future: Enterprise Cognitive Infrastructure
|
||||
- Cross-team coordination
|
||||
- Organization-wide work visibility
|
||||
- Compliance and governance tooling
|
||||
Beads is the ledger.
|
||||
Gas Town is the execution engine.
|
||||
The village watches itself.
|
||||
The train keeps running.
|
||||
|
||||
---
|
||||
|
||||
*"The best tool is invisible. It doesn't help you work - it works."*
|
||||
*"If you're not a little bit scared, you're not paying attention."*
|
||||
|
||||
Reference in New Issue
Block a user