feat: implement priming subsystem improvements

Phase 1 of dynamic priming subsystem:

1. PRIME.md provisioning for all workers (hq-5z76w, hq-ukjrr Part A)
   - Added ProvisionPrimeMD to beads package with Gas Town context template
   - Provision at rig level in AddRig() so all workers inherit it
   - Added fallback provisioning in crew and polecat managers
   - Created PRIME.md for existing rigs

2. Post-handoff detection to prevent handoff loop bug (hq-ukjrr Part B)
   - Added FileHandoffMarker constant (.runtime/handoff_to_successor)
   - gt handoff writes marker before respawn
   - gt prime detects marker and outputs "HANDOFF COMPLETE" warning
   - Marker cleared after detection to prevent duplicate warnings

3. Priming health checks for gt doctor (hq-5scnt)
   - New priming_check.go validates priming subsystem configuration
   - Checks: SessionStart hook, gt prime command, PRIME.md presence
   - Warns if CLAUDE.md is too large (should be bootstrap pointer)
   - Fixable: provisions missing PRIME.md files

This ensures crew workers get Gas Town context (GUPP, hooks, propulsion)
even if the gt prime hook fails, via bd prime fallback.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
mayor
2026-01-09 23:56:38 -08:00
committed by Steve Yegge
parent 7533fed55e
commit db353c247b
10 changed files with 567 additions and 7 deletions

View File

@@ -599,3 +599,87 @@ func (b *Beads) IsBeadsRepo() bool {
info, err := os.Stat(beadsDir)
return err == nil && info.IsDir()
}
// primeContent is the Gas Town PRIME.md content that provides essential context
// for crew workers. This is the fallback if the SessionStart hook fails.
const primeContent = `# Gas Town Worker Context
> **Context Recovery**: Run ` + "`gt prime`" + ` for full context after compaction or new session.
## The Propulsion Principle (GUPP)
**If you find work on your hook, YOU RUN IT.**
No confirmation. No waiting. No announcements. The hook having work IS the assignment.
This is physics, not politeness. Gas Town is a steam engine - you are a piston.
**Failure mode we're preventing:**
- Agent starts with work on hook
- Agent announces itself and waits for human to say "ok go"
- Human is AFK / trusting the engine to run
- Work sits idle. The whole system stalls.
## Startup Protocol
1. Check your hook: ` + "`gt mol status`" + `
2. If work is hooked → EXECUTE (no announcement, no waiting)
3. If hook empty → Check mail: ` + "`gt mail inbox`" + `
4. Still nothing? Wait for user instructions
## Key Commands
- ` + "`gt prime`" + ` - Get full role context (run after compaction)
- ` + "`gt mol status`" + ` - Check your hooked work
- ` + "`gt mail inbox`" + ` - Check for messages
- ` + "`bd ready`" + ` - Find available work (no blockers)
- ` + "`bd sync`" + ` - Sync beads changes
## Session Close Protocol
Before saying "done":
1. git status (check what changed)
2. git add <files> (stage code changes)
3. bd sync (commit beads changes)
4. git commit -m "..." (commit code)
5. bd sync (commit any new beads changes)
6. git push (push to remote)
**Work is not done until pushed.**
`
// ProvisionPrimeMD writes the Gas Town PRIME.md file to the specified beads directory.
// This provides essential Gas Town context (GUPP, startup protocol) as a fallback
// if the SessionStart hook fails. The PRIME.md is read by bd prime.
//
// The beadsDir should be the actual beads directory (after following any redirect).
// Returns nil if PRIME.md already exists (idempotent).
func ProvisionPrimeMD(beadsDir string) error {
primePath := filepath.Join(beadsDir, "PRIME.md")
// Check if already exists - don't overwrite customizations
if _, err := os.Stat(primePath); err == nil {
return nil // Already exists, don't overwrite
}
// Create .beads directory if it doesn't exist
if err := os.MkdirAll(beadsDir, 0755); err != nil {
return fmt.Errorf("creating beads dir: %w", err)
}
// Write PRIME.md
if err := os.WriteFile(primePath, []byte(primeContent), 0644); err != nil {
return fmt.Errorf("writing PRIME.md: %w", err)
}
return nil
}
// ProvisionPrimeMDForWorktree provisions PRIME.md for a worktree by following its redirect.
// This is the main entry point for crew/polecat provisioning.
func ProvisionPrimeMDForWorktree(worktreePath string) error {
// Resolve the beads directory (follows redirect chain)
beadsDir := ResolveBeadsDir(worktreePath)
// Provision PRIME.md in the target directory
return ProvisionPrimeMD(beadsDir)
}