feat: implement priming subsystem improvements
Phase 1 of dynamic priming subsystem: 1. PRIME.md provisioning for all workers (hq-5z76w, hq-ukjrr Part A) - Added ProvisionPrimeMD to beads package with Gas Town context template - Provision at rig level in AddRig() so all workers inherit it - Added fallback provisioning in crew and polecat managers - Created PRIME.md for existing rigs 2. Post-handoff detection to prevent handoff loop bug (hq-ukjrr Part B) - Added FileHandoffMarker constant (.runtime/handoff_to_successor) - gt handoff writes marker before respawn - gt prime detects marker and outputs "HANDOFF COMPLETE" warning - Marker cleared after detection to prevent duplicate warnings 3. Priming health checks for gt doctor (hq-5scnt) - New priming_check.go validates priming subsystem configuration - Checks: SessionStart hook, gt prime command, PRIME.md presence - Warns if CLAUDE.md is too large (should be bootstrap pointer) - Fixable: provisions missing PRIME.md files This ensures crew workers get Gas Town context (GUPP, hooks, propulsion) even if the gt prime hook fails, via bd prime fallback. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -386,6 +386,15 @@ func (m *Manager) AddRig(opts AddRigOptions) (*Rig, error) {
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}
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fmt.Printf(" ✓ Initialized beads (prefix: %s)\n", opts.BeadsPrefix)
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// Provision PRIME.md with Gas Town context for all workers in this rig.
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// This is the fallback if SessionStart hook fails - ensures ALL workers
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// (crew, polecats, refinery, witness) have GUPP and essential Gas Town context.
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// PRIME.md is read by bd prime and output to the agent.
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rigBeadsPath := filepath.Join(rigPath, ".beads")
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if err := beads.ProvisionPrimeMD(rigBeadsPath); err != nil {
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fmt.Printf(" Warning: Could not provision PRIME.md: %v\n", err)
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}
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// Create refinery as worktree from bare repo on default branch.
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// Refinery needs to see polecat branches (shared .repo.git) and merges them.
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// Being on the default branch allows direct merge workflow.
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