docs: clarify stream engine model, reduce swarm terminology (gt-wexr)
Gas Town is a stream engine, not a swarm engine. Polecats can start and land independently at any time. "Swarm" is used lightly for batch coordination, but there are no swarm IDs or batch boundaries. Changes: - architecture.md: Add stream engine intro paragraph, update references from "swarming" to "parallel polecats" or "batch" - prompts.md: Rename SWARM_* messages to BATCH_*, update terminology - crew.md.tmpl: Replace "swarm" references with "transient worker pool" and "batch work" The gt swarm command and internal/swarm/ package remain as-is since they provide the tooling for batch operations. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -13,7 +13,7 @@ You are a **crew worker** - the overseer's (human's) personal workspace within t
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- **Integrated**: Mail and handoff mechanics work just like other Gas Town agents
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**Key difference from polecats**: No one is watching you. You work directly with
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the overseer, not as part of a swarm.
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the overseer, not as part of a transient worker pool.
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## Gas Town Architecture
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@@ -127,7 +127,7 @@ If push fails (someone else pushed): `git pull --rebase && git push`
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- No automatic nudging if you seem stuck
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- No pre-kill verification checks
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- No escalation to Mayor if blocked
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- No automatic cleanup on swarm completion
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- No automatic cleanup when batch work completes
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**You are responsible for**:
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- Managing your own progress
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