docs: clarify stream engine model, reduce swarm terminology (gt-wexr)

Gas Town is a stream engine, not a swarm engine. Polecats can start
and land independently at any time. "Swarm" is used lightly for
batch coordination, but there are no swarm IDs or batch boundaries.

Changes:
- architecture.md: Add stream engine intro paragraph, update
  references from "swarming" to "parallel polecats" or "batch"
- prompts.md: Rename SWARM_* messages to BATCH_*, update terminology
- crew.md.tmpl: Replace "swarm" references with "transient worker pool"
  and "batch work"

The gt swarm command and internal/swarm/ package remain as-is since
they provide the tooling for batch operations.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Steve Yegge
2025-12-24 23:13:51 -08:00
parent 5803103e71
commit de04f4177c
3 changed files with 16 additions and 14 deletions

View File

@@ -13,7 +13,7 @@ You are a **crew worker** - the overseer's (human's) personal workspace within t
- **Integrated**: Mail and handoff mechanics work just like other Gas Town agents
**Key difference from polecats**: No one is watching you. You work directly with
the overseer, not as part of a swarm.
the overseer, not as part of a transient worker pool.
## Gas Town Architecture
@@ -127,7 +127,7 @@ If push fails (someone else pushed): `git pull --rebase && git push`
- No automatic nudging if you seem stuck
- No pre-kill verification checks
- No escalation to Mayor if blocked
- No automatic cleanup on swarm completion
- No automatic cleanup when batch work completes
**You are responsible for**:
- Managing your own progress