feat(config): add Env field to RuntimeConfig and AgentPresetInfo (#860)

Add support for agent presets to specify environment variables that
get exported when starting sessions. This enables agents to use
environment-based configuration.

Changes:
- Add Env field to RuntimeConfig struct in types.go
- Add Env field to AgentPresetInfo struct in agents.go
- Update RuntimeConfigFromPreset to copy Env from preset
- Update fillRuntimeDefaults to preserve Env field
- Merge agent Env vars in BuildStartupCommand functions
- Add comprehensive tests for Env preservation and copy semantics

This is a prerequisite for the OpenCode agent preset which uses
OPENCODE_PERMISSION='{"*":"allow"}' for auto-approve mode.

Co-authored-by: Avyukth <subhrajit.makur@hotmail.com>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Steve Yegge
2026-01-21 17:20:09 -08:00
committed by GitHub
parent 9f06eb94c4
commit e12aa45dd6
5 changed files with 145 additions and 1 deletions

View File

@@ -102,6 +102,21 @@ func TestRuntimeConfigFromPreset(t *testing.T) {
}
}
func TestRuntimeConfigFromPresetReturnsNilEnvForPresetsWithoutEnv(t *testing.T) {
t.Parallel()
// Built-in presets like Claude don't have Env set
// This verifies nil Env handling in RuntimeConfigFromPreset
rc := RuntimeConfigFromPreset(AgentClaude)
if rc == nil {
t.Fatal("RuntimeConfigFromPreset returned nil")
}
// Claude preset doesn't have Env, so it should be nil
if rc.Env != nil && len(rc.Env) > 0 {
t.Errorf("Expected nil/empty Env for Claude preset, got %v", rc.Env)
}
}
func TestIsKnownPreset(t *testing.T) {
t.Parallel()
tests := []struct {