feat(config): add Env field to RuntimeConfig and AgentPresetInfo (#860)

Add support for agent presets to specify environment variables that
get exported when starting sessions. This enables agents to use
environment-based configuration.

Changes:
- Add Env field to RuntimeConfig struct in types.go
- Add Env field to AgentPresetInfo struct in agents.go
- Update RuntimeConfigFromPreset to copy Env from preset
- Update fillRuntimeDefaults to preserve Env field
- Merge agent Env vars in BuildStartupCommand functions
- Add comprehensive tests for Env preservation and copy semantics

This is a prerequisite for the OpenCode agent preset which uses
OPENCODE_PERMISSION='{"*":"allow"}' for auto-approve mode.

Co-authored-by: Avyukth <subhrajit.makur@hotmail.com>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Steve Yegge
2026-01-21 17:20:09 -08:00
committed by GitHub
parent 9f06eb94c4
commit e12aa45dd6
5 changed files with 145 additions and 1 deletions

View File

@@ -263,6 +263,11 @@ type RuntimeConfig struct {
// Empty array [] means no args (not "use defaults").
Args []string `json:"args"`
// Env are environment variables to set when starting the agent.
// These are merged with the standard GT_* variables.
// Used for agent-specific configuration like OPENCODE_PERMISSION.
Env map[string]string `json:"env,omitempty"`
// InitialPrompt is an optional first message to send after startup.
// For claude, this is passed as the prompt argument.
// Empty by default (hooks handle context).