fix(sling): Set hook_bead atomically at polecat spawn time (gt-h46pk)
When slinging work to a rig (auto-spawning a polecat), the hook_bead is now set atomically during agent bead creation rather than in a separate updateAgentHookBead call after spawn. This fixes cross-beads routing issues when town beads (hq-*) are slung to rig polecats (gt-* agent beads). By setting hook_bead at creation time within the polecat manager context, the correct beads routing is used. Changes: - Add AddOptions struct with HookBead field to polecat.Manager - Add AddWithOptions() and RecreateWithOptions() functions - Pass HookBead through SlingSpawnOptions in cmd/polecat_spawn.go - Pass beadID as HookBead in cmd/sling.go for rig target spawns Note: updateAgentHookBead() is kept for non-spawn targets (existing agents) and formula-on-bead mode (updates hook to wisp root after creation). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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committed by
Steve Yegge
parent
a85fae73a5
commit
e159489edb
@@ -238,10 +238,11 @@ func runSling(cmd *cobra.Command, args []string) error {
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// Spawn a fresh polecat in the rig
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fmt.Printf("Target is rig '%s', spawning fresh polecat...\n", rigName)
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spawnOpts := SlingSpawnOptions{
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Force: slingForce,
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Naked: slingNaked,
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Account: slingAccount,
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Create: slingCreate,
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Force: slingForce,
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Naked: slingNaked,
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Account: slingAccount,
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Create: slingCreate,
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HookBead: beadID, // Set atomically at spawn time
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}
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spawnInfo, spawnErr := SpawnPolecatForSling(rigName, spawnOpts)
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if spawnErr != nil {
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