feat(ui): import comprehensive UX system from beads

Import beads' UX design system into gastown:

- Add internal/ui/ package with Ayu theme colors and semantic styling
  - styles.go: AdaptiveColor definitions for light/dark mode
  - terminal.go: TTY detection, NO_COLOR/CLICOLOR support
  - markdown.go: Glamour rendering with agent mode bypass
  - pager.go: Smart paging with GT_PAGER support

- Add colorized help output (internal/cmd/help.go)
  - Group headers in accent color
  - Command names styled for scannability
  - Flag types and defaults muted

- Add gt thanks command (internal/cmd/thanks.go)
  - Contributor display with same logic as bd thanks
  - Styled with Ayu theme colors

- Update gt doctor to match bd doctor UX
  - Category grouping (Core, Infrastructure, Rig, Patrol, etc.)
  - Semantic icons (✓ ⚠ ✖) with Ayu colors
  - Tree connectors for detail lines
  - Summary line with pass/warn/fail counts
  - Warnings section at end with numbered issues

- Migrate existing styles to use ui package
  - internal/style/style.go uses ui.ColorPass etc.
  - internal/tui/feed/styles.go uses ui package colors

Co-Authored-By: SageOx <ox@sageox.ai>
This commit is contained in:
Ryan Snodgrass
2026-01-09 22:43:48 -08:00
parent 0f633be4b1
commit e1f2bb8b4b
45 changed files with 1400 additions and 75 deletions

486
internal/ui/styles.go Normal file
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// Package ui provides terminal styling for gastown CLI output.
// Uses the Ayu color theme with adaptive light/dark mode support.
// Design philosophy: semantic colors that communicate meaning at a glance,
// minimal visual noise, and consistent rendering across all commands.
package ui
import (
"fmt"
"strings"
"github.com/charmbracelet/lipgloss"
"github.com/muesli/termenv"
)
func init() {
if !ShouldUseColor() {
// disable colors when not appropriate (non-TTY, NO_COLOR, etc.)
lipgloss.SetColorProfile(termenv.Ascii)
} else {
// use TrueColor for distinct priority/status colors in modern terminals
lipgloss.SetColorProfile(termenv.TrueColor)
}
}
// Ayu theme color palette
// Dark: https://terminalcolors.com/themes/ayu/dark/
// Light: https://terminalcolors.com/themes/ayu/light/
// Source: https://github.com/ayu-theme/ayu-colors
var (
// Core semantic colors (Ayu theme - adaptive light/dark)
ColorPass = lipgloss.AdaptiveColor{
Light: "#86b300", // ayu light bright green
Dark: "#c2d94c", // ayu dark bright green
}
ColorWarn = lipgloss.AdaptiveColor{
Light: "#f2ae49", // ayu light bright yellow
Dark: "#ffb454", // ayu dark bright yellow
}
ColorFail = lipgloss.AdaptiveColor{
Light: "#f07171", // ayu light bright red
Dark: "#f07178", // ayu dark bright red
}
ColorMuted = lipgloss.AdaptiveColor{
Light: "#828c99", // ayu light muted
Dark: "#6c7680", // ayu dark muted
}
ColorAccent = lipgloss.AdaptiveColor{
Light: "#399ee6", // ayu light bright blue
Dark: "#59c2ff", // ayu dark bright blue
}
// === Workflow Status Colors ===
// Only actionable states get color - open/closed match standard text
ColorStatusOpen = lipgloss.AdaptiveColor{
Light: "", // standard text color
Dark: "",
}
ColorStatusInProgress = lipgloss.AdaptiveColor{
Light: "#f2ae49", // yellow - active work, very visible
Dark: "#ffb454",
}
ColorStatusClosed = lipgloss.AdaptiveColor{
Light: "#9099a1", // slightly dimmed - visually shows "done"
Dark: "#8090a0",
}
ColorStatusBlocked = lipgloss.AdaptiveColor{
Light: "#f07171", // red - needs attention
Dark: "#f26d78",
}
ColorStatusPinned = lipgloss.AdaptiveColor{
Light: "#d2a6ff", // purple - special/elevated
Dark: "#d2a6ff",
}
ColorStatusHooked = lipgloss.AdaptiveColor{
Light: "#59c2ff", // cyan - actively worked by agent
Dark: "#59c2ff",
}
// === Priority Colors ===
// P0/P1/P2 get color - they need attention
// P3/P4 are neutral (low/backlog don't need visual urgency)
ColorPriorityP0 = lipgloss.AdaptiveColor{
Light: "#f07171", // bright red - critical, demands attention
Dark: "#f07178",
}
ColorPriorityP1 = lipgloss.AdaptiveColor{
Light: "#ff8f40", // orange - high priority, needs attention soon
Dark: "#ff8f40",
}
ColorPriorityP2 = lipgloss.AdaptiveColor{
Light: "#e6b450", // muted gold - medium priority, visible but calm
Dark: "#e6b450",
}
ColorPriorityP3 = lipgloss.AdaptiveColor{
Light: "", // neutral - low priority
Dark: "",
}
ColorPriorityP4 = lipgloss.AdaptiveColor{
Light: "", // neutral - backlog
Dark: "",
}
// === Issue Type Colors ===
// Bugs and epics get color - they need attention
// All other types use standard text
ColorTypeBug = lipgloss.AdaptiveColor{
Light: "#f07171", // bright red - bugs are problems
Dark: "#f26d78",
}
ColorTypeFeature = lipgloss.AdaptiveColor{
Light: "", // standard text color
Dark: "",
}
ColorTypeTask = lipgloss.AdaptiveColor{
Light: "", // standard text color
Dark: "",
}
ColorTypeEpic = lipgloss.AdaptiveColor{
Light: "#d2a6ff", // purple - larger scope work
Dark: "#d2a6ff",
}
ColorTypeChore = lipgloss.AdaptiveColor{
Light: "", // standard text color
Dark: "",
}
// === Issue ID Color ===
// IDs use standard text color - subtle, not attention-grabbing
ColorID = lipgloss.AdaptiveColor{
Light: "", // standard text color
Dark: "",
}
)
// Core styles - consistent across all commands
var (
PassStyle = lipgloss.NewStyle().Foreground(ColorPass)
WarnStyle = lipgloss.NewStyle().Foreground(ColorWarn)
FailStyle = lipgloss.NewStyle().Foreground(ColorFail)
MutedStyle = lipgloss.NewStyle().Foreground(ColorMuted)
AccentStyle = lipgloss.NewStyle().Foreground(ColorAccent)
)
// Issue ID style
var IDStyle = lipgloss.NewStyle().Foreground(ColorID)
// Status styles for workflow states
var (
StatusOpenStyle = lipgloss.NewStyle().Foreground(ColorStatusOpen)
StatusInProgressStyle = lipgloss.NewStyle().Foreground(ColorStatusInProgress)
StatusClosedStyle = lipgloss.NewStyle().Foreground(ColorStatusClosed)
StatusBlockedStyle = lipgloss.NewStyle().Foreground(ColorStatusBlocked)
StatusPinnedStyle = lipgloss.NewStyle().Foreground(ColorStatusPinned)
StatusHookedStyle = lipgloss.NewStyle().Foreground(ColorStatusHooked)
)
// Priority styles - P0 is bold for extra emphasis
var (
PriorityP0Style = lipgloss.NewStyle().Foreground(ColorPriorityP0).Bold(true)
PriorityP1Style = lipgloss.NewStyle().Foreground(ColorPriorityP1)
PriorityP2Style = lipgloss.NewStyle().Foreground(ColorPriorityP2)
PriorityP3Style = lipgloss.NewStyle().Foreground(ColorPriorityP3)
PriorityP4Style = lipgloss.NewStyle().Foreground(ColorPriorityP4)
)
// Type styles for issue categories
var (
TypeBugStyle = lipgloss.NewStyle().Foreground(ColorTypeBug)
TypeFeatureStyle = lipgloss.NewStyle().Foreground(ColorTypeFeature)
TypeTaskStyle = lipgloss.NewStyle().Foreground(ColorTypeTask)
TypeEpicStyle = lipgloss.NewStyle().Foreground(ColorTypeEpic)
TypeChoreStyle = lipgloss.NewStyle().Foreground(ColorTypeChore)
)
// CategoryStyle for section headers - bold with accent color
var CategoryStyle = lipgloss.NewStyle().Bold(true).Foreground(ColorAccent)
// BoldStyle for emphasis
var BoldStyle = lipgloss.NewStyle().Bold(true)
// CommandStyle for command names - subtle contrast, not attention-grabbing
var CommandStyle = lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{
Light: "#5c6166", // slightly darker than standard
Dark: "#bfbdb6", // slightly brighter than standard
})
// Status icons - consistent semantic indicators
// Design: small Unicode symbols, NOT emoji-style icons for visual consistency
const (
IconPass = "✓"
IconWarn = "⚠"
IconFail = "✖"
IconSkip = "-"
IconInfo = ""
)
// Issue status icons - used consistently across all commands
// Design principle: icons > text labels for scannability
const (
StatusIconOpen = "○" // available to work (hollow circle)
StatusIconInProgress = "◐" // active work (half-filled)
StatusIconBlocked = "●" // needs attention (filled circle)
StatusIconClosed = "✓" // completed (checkmark)
StatusIconDeferred = "❄" // scheduled for later (snowflake)
StatusIconPinned = "📌" // elevated priority
)
// Priority icon - small filled circle, colored by priority level
const PriorityIcon = "●"
// Tree characters for hierarchical display
const (
TreeChild = "⎿ " // child indicator
TreeLast = "└─ " // last child / detail line
TreeIndent = " " // 2-space indent per level
)
// Separators - 42 characters wide
const (
SeparatorLight = "──────────────────────────────────────────"
SeparatorHeavy = "══════════════════════════════════════════"
)
// === Core Render Functions ===
// RenderPass renders text with pass (green) styling
func RenderPass(s string) string {
return PassStyle.Render(s)
}
// RenderWarn renders text with warning (yellow) styling
func RenderWarn(s string) string {
return WarnStyle.Render(s)
}
// RenderFail renders text with fail (red) styling
func RenderFail(s string) string {
return FailStyle.Render(s)
}
// RenderMuted renders text with muted (gray) styling
func RenderMuted(s string) string {
return MutedStyle.Render(s)
}
// RenderAccent renders text with accent (blue) styling
func RenderAccent(s string) string {
return AccentStyle.Render(s)
}
// RenderCategory renders a category header in uppercase with accent color
func RenderCategory(s string) string {
return CategoryStyle.Render(strings.ToUpper(s))
}
// RenderSeparator renders the light separator line in muted color
func RenderSeparator() string {
return MutedStyle.Render(SeparatorLight)
}
// RenderBold renders text in bold
func RenderBold(s string) string {
return BoldStyle.Render(s)
}
// RenderCommand renders a command name with subtle styling
func RenderCommand(s string) string {
return CommandStyle.Render(s)
}
// === Icon Render Functions ===
// RenderPassIcon renders the pass icon with styling
func RenderPassIcon() string {
return PassStyle.Render(IconPass)
}
// RenderWarnIcon renders the warning icon with styling
func RenderWarnIcon() string {
return WarnStyle.Render(IconWarn)
}
// RenderFailIcon renders the fail icon with styling
func RenderFailIcon() string {
return FailStyle.Render(IconFail)
}
// RenderSkipIcon renders the skip icon with styling
func RenderSkipIcon() string {
return MutedStyle.Render(IconSkip)
}
// RenderInfoIcon renders the info icon with styling
func RenderInfoIcon() string {
return AccentStyle.Render(IconInfo)
}
// === Issue Component Renderers ===
// RenderID renders an issue ID with semantic styling
func RenderID(id string) string {
return IDStyle.Render(id)
}
// RenderStatus renders a status with semantic styling
// in_progress/blocked/pinned get color; open/closed use standard text
func RenderStatus(status string) string {
switch status {
case "in_progress":
return StatusInProgressStyle.Render(status)
case "blocked":
return StatusBlockedStyle.Render(status)
case "pinned":
return StatusPinnedStyle.Render(status)
case "hooked":
return StatusHookedStyle.Render(status)
case "closed":
return StatusClosedStyle.Render(status)
default: // open and others
return StatusOpenStyle.Render(status)
}
}
// RenderStatusIcon returns the appropriate icon for a status with semantic coloring
// This is the canonical source for status icon rendering - use this everywhere
func RenderStatusIcon(status string) string {
switch status {
case "open":
return StatusIconOpen // no color - available but not urgent
case "in_progress":
return StatusInProgressStyle.Render(StatusIconInProgress)
case "blocked":
return StatusBlockedStyle.Render(StatusIconBlocked)
case "closed":
return StatusClosedStyle.Render(StatusIconClosed)
case "deferred":
return MutedStyle.Render(StatusIconDeferred)
case "pinned":
return StatusPinnedStyle.Render(StatusIconPinned)
default:
return "?" // unknown status
}
}
// GetStatusIcon returns just the icon character without styling
// Useful when you need to apply custom styling or for non-TTY output
func GetStatusIcon(status string) string {
switch status {
case "open":
return StatusIconOpen
case "in_progress":
return StatusIconInProgress
case "blocked":
return StatusIconBlocked
case "closed":
return StatusIconClosed
case "deferred":
return StatusIconDeferred
case "pinned":
return StatusIconPinned
default:
return "?"
}
}
// GetStatusStyle returns the lipgloss style for a given status
// Use this when you need to apply the semantic color to custom text
func GetStatusStyle(status string) lipgloss.Style {
switch status {
case "in_progress":
return StatusInProgressStyle
case "blocked":
return StatusBlockedStyle
case "closed":
return StatusClosedStyle
case "deferred":
return MutedStyle
case "pinned":
return StatusPinnedStyle
case "hooked":
return StatusHookedStyle
default: // open and others - no special styling
return lipgloss.NewStyle()
}
}
// RenderPriority renders a priority level with semantic styling
// Format: "● P0" (icon + label)
// P0/P1/P2 get color; P3/P4 use standard text
func RenderPriority(priority int) string {
label := fmt.Sprintf("%s P%d", PriorityIcon, priority)
switch priority {
case 0:
return PriorityP0Style.Render(label)
case 1:
return PriorityP1Style.Render(label)
case 2:
return PriorityP2Style.Render(label)
case 3:
return PriorityP3Style.Render(label)
case 4:
return PriorityP4Style.Render(label)
default:
return label
}
}
// RenderPriorityCompact renders just the priority label without icon
// Format: "P0"
// Use when space is constrained or icon would be redundant
func RenderPriorityCompact(priority int) string {
label := fmt.Sprintf("P%d", priority)
switch priority {
case 0:
return PriorityP0Style.Render(label)
case 1:
return PriorityP1Style.Render(label)
case 2:
return PriorityP2Style.Render(label)
case 3:
return PriorityP3Style.Render(label)
case 4:
return PriorityP4Style.Render(label)
default:
return label
}
}
// RenderType renders an issue type with semantic styling
// bugs and epics get color; all other types use standard text
func RenderType(issueType string) string {
switch issueType {
case "bug":
return TypeBugStyle.Render(issueType)
case "feature":
return TypeFeatureStyle.Render(issueType)
case "task":
return TypeTaskStyle.Render(issueType)
case "epic":
return TypeEpicStyle.Render(issueType)
case "chore":
return TypeChoreStyle.Render(issueType)
default:
return issueType
}
}
// RenderIssueCompact renders a compact one-line issue summary
// Format: ID [Priority] [Type] Status - Title
// When status is "closed", the entire line is dimmed to show it's done
func RenderIssueCompact(id string, priority int, issueType, status, title string) string {
line := fmt.Sprintf("%s [P%d] [%s] %s - %s",
id, priority, issueType, status, title)
if status == "closed" {
// entire line is dimmed - visually shows "done"
return StatusClosedStyle.Render(line)
}
return fmt.Sprintf("%s [%s] [%s] %s - %s",
RenderID(id),
RenderPriority(priority),
RenderType(issueType),
RenderStatus(status),
title,
)
}
// RenderPriorityForStatus renders priority with color only if not closed
func RenderPriorityForStatus(priority int, status string) string {
if status == "closed" {
return fmt.Sprintf("P%d", priority)
}
return RenderPriority(priority)
}
// RenderTypeForStatus renders type with color only if not closed
func RenderTypeForStatus(issueType, status string) string {
if status == "closed" {
return issueType
}
return RenderType(issueType)
}
// RenderClosedLine renders an entire line in the closed/dimmed style
func RenderClosedLine(line string) string {
return StatusClosedStyle.Render(line)
}